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700 行
21 KiB
700 行
21 KiB
using System;
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using System.IO;
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using System.Text;
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namespace Unity.UIWidgets.ui {
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// from https://github.com/avianbc/NGif/blob/master/Components/GifDecoder.cs
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// https://gist.github.com/devunwired/4479231
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// No DISPOSAL_PREVIOUS as its not actually widely used.
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public class GifDecoder : IDisposable {
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/**
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* File read status: No errors.
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*/
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public const int STATUS_OK = 0;
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/**
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* File read status: Error decoding file (may be partially decoded)
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*/
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public const int STATUS_FORMAT_ERROR = 1;
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/**
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* File read status: Unable to open source.
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*/
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public const int STATUS_OPEN_ERROR = 2;
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// max decoder pixel stack size
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const int MAX_STACK_SIZE = 4096;
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// input stream
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Stream _inStream;
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/**
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* Global status code of GIF data parsing
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*/
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int _status;
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// Global File Header values and parsing flags
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volatile int _width; // full image width
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volatile int _height; // full image height
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bool _gctFlag; // global color table used
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int _gctSize; // size of global color table
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volatile int _loopCount = 1; // iterations; 0 = repeat forever
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int[] _gct; // global color table
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int[] _lct; // local color table
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int[] _act; // active color table
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int _bgIndex; // background color index
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int _bgColor; // background color
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int _lastBgColor; // previous bg color
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int _pixelAspect; // pixel aspect ratio
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bool _lctFlag; // local color table flag
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bool _interlace; // interlace flag
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int _lctSize; // local color table size
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int _ix, _iy, _iw, _ih; // current image rectangle
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int _lix, _liy, _liw, _lih; // last image rect
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int[] _image; // current frame
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byte[] _block = new byte[256]; // current data block
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int _blockSize = 0; // block size
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// last graphic control extension info
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int _dispose = 0;
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// 0=no action; 1=leave in place; 2=restore to bg; 3=restore to prev
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int _lastDispose = 0;
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bool _transparency = false; // use transparent color
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int _delay = 0; // delay in milliseconds
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int _transIndex; // transparent color index
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// LZW decoder working arrays
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short[] _prefix;
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byte[] _suffix;
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byte[] _pixelStack;
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byte[] _pixels;
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volatile GifFrame _currentFrame; // frames read from current file
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volatile int _frameCount;
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volatile bool _done;
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public class GifFrame {
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public byte[] bytes;
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public int delay;
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}
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public int frameWidth {
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get { return _width; }
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}
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public int frameHeight {
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get { return _height; }
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}
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public GifFrame currentFrame {
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get { return _currentFrame; }
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}
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public int frameCount {
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get { return _frameCount; }
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}
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public int loopCount {
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get { return _loopCount; }
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}
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public bool done {
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get { return _done; }
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}
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void _setPixels() {
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// fill in starting image contents based on last image's dispose code
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if (_lastDispose > 0) {
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var n = _frameCount - 1;
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if (n > 0) {
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if (_lastDispose == 2) {
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// fill last image rect area with background color
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var fillcolor = _transparency ? 0 : _lastBgColor;
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for (var i = 0; i < _lih; i++) {
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var line = i + _liy;
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if (line >= _height) {
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continue;
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}
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line = _height - line - 1;
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var dx = line * _width + _lix;
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var endx = dx + _liw;
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while (dx < endx) {
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_image[dx++] = fillcolor;
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}
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}
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}
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}
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}
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// copy each source line to the appropriate place in the destination
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int pass = 1;
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int inc = 8;
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int iline = 0;
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for (int i = 0; i < _ih; i++) {
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int line = i;
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if (_interlace) {
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if (iline >= _ih) {
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pass++;
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switch (pass) {
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case 2:
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iline = 4;
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break;
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case 3:
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iline = 2;
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inc = 4;
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break;
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case 4:
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iline = 1;
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inc = 2;
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break;
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}
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}
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line = iline;
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iline += inc;
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}
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line += _iy;
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if (line >= _height) {
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continue;
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}
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var sx = i * _iw;
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line = _height - line - 1;
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var dx = line * _width + _ix;
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var endx = dx + _iw;
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for (; dx < endx; dx++) {
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var c = _act[_pixels[sx++] & 0xff];
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if (c != 0) {
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_image[dx] = c;
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}
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}
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}
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}
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/**
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* Reads GIF image from stream
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*
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* @param BufferedInputStream containing GIF file.
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* @return read status code (0 = no errors)
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*/
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public int read(Stream inStream) {
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_init();
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if (inStream != null) {
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_inStream = inStream;
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_readHeader();
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}
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else {
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_status = STATUS_OPEN_ERROR;
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}
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return _status;
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}
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public void Dispose() {
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if (_inStream != null) {
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_inStream.Dispose();
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_inStream = null;
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}
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}
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/**
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* Decodes LZW image data into pixel array.
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* Adapted from John Cristy's ImageMagick.
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*/
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void _decodeImageData() {
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const int NullCode = -1;
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int npix = _iw * _ih;
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int available,
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clear,
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code_mask,
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code_size,
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end_of_information,
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in_code,
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old_code,
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bits,
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code,
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count,
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i,
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datum,
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data_size,
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first,
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top,
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bi,
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pi;
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if ((_pixels == null) || (_pixels.Length < npix)) {
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_pixels = new byte[npix]; // allocate new pixel array
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}
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if (_prefix == null) {
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_prefix = new short[MAX_STACK_SIZE];
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}
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if (_suffix == null) {
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_suffix = new byte[MAX_STACK_SIZE];
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}
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if (_pixelStack == null) {
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_pixelStack = new byte[MAX_STACK_SIZE + 1];
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}
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// Initialize GIF data stream decoder.
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data_size = _read();
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clear = 1 << data_size;
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end_of_information = clear + 1;
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available = clear + 2;
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old_code = NullCode;
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code_size = data_size + 1;
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code_mask = (1 << code_size) - 1;
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for (code = 0; code < clear; code++) {
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_prefix[code] = 0;
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_suffix[code] = (byte) code;
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}
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// Decode GIF pixel stream.
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datum = bits = count = first = top = pi = bi = 0;
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for (i = 0; i < npix;) {
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if (top == 0) {
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if (bits < code_size) {
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// Load bytes until there are enough bits for a code.
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if (count == 0) {
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// Read a new data block.
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count = _readBlock();
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if (count <= 0) {
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break;
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}
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bi = 0;
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}
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datum += (_block[bi] & 0xff) << bits;
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bits += 8;
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bi++;
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count--;
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continue;
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}
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// Get the next code.
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code = datum & code_mask;
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datum >>= code_size;
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bits -= code_size;
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// Interpret the code
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if ((code > available) || (code == end_of_information)) {
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break;
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}
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if (code == clear) {
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// Reset decoder.
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code_size = data_size + 1;
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code_mask = (1 << code_size) - 1;
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available = clear + 2;
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old_code = NullCode;
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continue;
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}
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if (old_code == NullCode) {
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_pixelStack[top++] = _suffix[code];
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old_code = code;
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first = code;
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continue;
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}
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in_code = code;
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if (code == available) {
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_pixelStack[top++] = (byte) first;
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code = old_code;
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}
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while (code > clear) {
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_pixelStack[top++] = _suffix[code];
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code = _prefix[code];
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}
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first = _suffix[code] & 0xff;
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// Add a new string to the string table,
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if (available >= MAX_STACK_SIZE) {
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break;
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}
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_pixelStack[top++] = (byte) first;
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_prefix[available] = (short) old_code;
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_suffix[available] = (byte) first;
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available++;
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if (((available & code_mask) == 0)
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&& (available < MAX_STACK_SIZE)) {
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code_size++;
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code_mask += available;
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}
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old_code = in_code;
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}
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// Pop a pixel off the pixel stack.
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top--;
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_pixels[pi++] = _pixelStack[top];
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i++;
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}
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for (i = pi; i < npix; i++) {
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_pixels[i] = 0; // clear missing pixels
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}
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}
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/**
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* Returns true if an error was encountered during reading/decoding
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*/
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bool _error() {
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return _status != STATUS_OK;
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}
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/**
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* Initializes or re-initializes reader
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*/
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void _init() {
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_status = STATUS_OK;
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_currentFrame = null;
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_frameCount = 0;
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_done = false;
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_gct = null;
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_lct = null;
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}
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/**
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* Reads a single byte from the input stream.
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*/
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int _read() {
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int curByte = 0;
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try {
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curByte = _inStream.ReadByte();
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}
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catch (IOException) {
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_status = STATUS_FORMAT_ERROR;
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}
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return curByte;
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}
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/**
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* Reads next variable length block from input.
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*
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* @return number of bytes stored in "buffer"
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*/
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int _readBlock() {
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_blockSize = _read();
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int n = 0;
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if (_blockSize > 0) {
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try {
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int count = 0;
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while (n < _blockSize) {
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count = _inStream.Read(_block, n, _blockSize - n);
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if (count == -1) {
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break;
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}
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n += count;
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}
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}
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catch (IOException) {
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}
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if (n < _blockSize) {
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_status = STATUS_FORMAT_ERROR;
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}
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}
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return n;
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}
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/**
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* Reads color table as 256 RGB integer values
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*
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* @param ncolors int number of colors to read
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* @return int array containing 256 colors (packed ARGB with full alpha)
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*/
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int[] _readColorTable(int ncolors) {
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int nbytes = 3 * ncolors;
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int[] tab = null;
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byte[] c = new byte[nbytes];
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int n = 0;
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try {
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n = _inStream.Read(c, 0, c.Length);
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}
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catch (IOException) {
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}
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if (n < nbytes) {
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_status = STATUS_FORMAT_ERROR;
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}
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else {
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tab = new int[256]; // max size to avoid bounds checks
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int i = 0;
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int j = 0;
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while (i < ncolors) {
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int r = c[j++] & 0xff;
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int g = c[j++] & 0xff;
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int b = c[j++] & 0xff;
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tab[i++] = (int) (0xff000000 | ((uint) r << 16) | ((uint) g << 8) | (uint) b);
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}
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}
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return tab;
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}
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/**
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* Main file parser. Reads GIF content blocks.
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*/
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public int nextFrame() {
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// read GIF file content blocks
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bool done = false;
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while (!(done || _error())) {
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int code = _read();
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switch (code) {
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case 0x2C: // image separator
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_readImage();
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done = true;
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break;
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case 0x21: // extension
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code = _read();
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switch (code) {
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case 0xf9: // graphics control extension
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_readGraphicControlExt();
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break;
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case 0xff: // application extension
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_readBlock();
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var appBuilder = new StringBuilder();
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for (int i = 0; i < 11; i++) {
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appBuilder.Append((char) _block[i]);
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}
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string app = appBuilder.ToString();
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if (app.Equals("NETSCAPE2.0")) {
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_readNetscapeExt();
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}
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else {
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_skip(); // don't care
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}
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break;
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default: // uninteresting extension
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_skip();
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break;
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}
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break;
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case 0x3b: // terminator
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_done = true;
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done = true;
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break;
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case 0x00: // bad byte, but keep going and see what happens
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break;
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default:
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_status = STATUS_FORMAT_ERROR;
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break;
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}
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}
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return _status;
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}
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/**
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* Reads Graphics Control Extension values
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*/
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void _readGraphicControlExt() {
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_read(); // block size
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int packed = _read(); // packed fields
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_dispose = (packed & 0x1c) >> 2; // disposal method
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if (_dispose == 0) {
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_dispose = 1; // elect to keep old image if discretionary
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}
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_transparency = (packed & 1) != 0;
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_delay = _readShort() * 10; // delay in milliseconds
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_transIndex = _read(); // transparent color index
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_read(); // block terminator
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}
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/**
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* Reads GIF file header information.
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*/
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void _readHeader() {
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var idBuilder = new StringBuilder();
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for (int i = 0; i < 6; i++) {
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idBuilder.Append((char) _read());
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}
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var id = idBuilder.ToString();
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if (!id.StartsWith("GIF")) {
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_status = STATUS_FORMAT_ERROR;
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return;
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}
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_readLSD();
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if (_gctFlag && !_error()) {
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_gct = _readColorTable(_gctSize);
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_bgColor = _gct[_bgIndex];
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}
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_currentFrame = new GifFrame {
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bytes = new byte[_width * _height * sizeof(int)],
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delay = 0
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};
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}
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/**
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* Reads next frame image
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*/
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void _readImage() {
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_ix = _readShort(); // (sub)image position & size
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_iy = _readShort();
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_iw = _readShort();
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_ih = _readShort();
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int packed = _read();
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_lctFlag = (packed & 0x80) != 0; // 1 - local color table flag
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_interlace = (packed & 0x40) != 0; // 2 - interlace flag
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// 3 - sort flag
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// 4-5 - reserved
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_lctSize = 2 << (packed & 7); // 6-8 - local color table size
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if (_lctFlag) {
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_lct = _readColorTable(_lctSize); // read table
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_act = _lct; // make local table active
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}
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else {
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_act = _gct; // make global table active
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if (_bgIndex == _transIndex) {
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_bgColor = 0;
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}
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}
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int save = 0;
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if (_transparency) {
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save = _act[_transIndex];
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_act[_transIndex] = 0; // set transparent color if specified
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}
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if (_act == null) {
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_status = STATUS_FORMAT_ERROR; // no color table defined
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}
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if (_error()) {
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return;
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}
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_decodeImageData(); // decode pixel data
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_skip();
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if (_error()) {
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return;
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}
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// create new image to receive frame data
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// image =
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// new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB_PRE);
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_image = _image ?? new int[_width * _height];
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_setPixels(); // transfer pixel data to image
|
|
|
|
Buffer.BlockCopy(_image, 0, _currentFrame.bytes, 0, _currentFrame.bytes.Length);
|
|
_currentFrame.delay = _delay;
|
|
_frameCount++;
|
|
|
|
if (_transparency) {
|
|
_act[_transIndex] = save;
|
|
}
|
|
|
|
_resetFrame();
|
|
}
|
|
|
|
/**
|
|
* Reads Logical Screen Descriptor
|
|
*/
|
|
void _readLSD() {
|
|
// logical screen size
|
|
_width = _readShort();
|
|
_height = _readShort();
|
|
|
|
// packed fields
|
|
int packed = _read();
|
|
_gctFlag = (packed & 0x80) != 0; // 1 : global color table flag
|
|
// 2-4 : color resolution
|
|
// 5 : gct sort flag
|
|
_gctSize = 2 << (packed & 7); // 6-8 : gct size
|
|
|
|
_bgIndex = _read(); // background color index
|
|
_pixelAspect = _read(); // pixel aspect ratio
|
|
}
|
|
|
|
/**
|
|
* Reads Netscape extenstion to obtain iteration count
|
|
*/
|
|
void _readNetscapeExt() {
|
|
do {
|
|
_readBlock();
|
|
if (_block[0] == 1) {
|
|
// loop count sub-block
|
|
int b1 = _block[1] & 0xff;
|
|
int b2 = _block[2] & 0xff;
|
|
_loopCount = (b2 << 8) | b1;
|
|
}
|
|
} while (_blockSize > 0 && !_error());
|
|
}
|
|
|
|
/**
|
|
* Reads next 16-bit value, LSB first
|
|
*/
|
|
int _readShort() {
|
|
// read 16-bit value, LSB first
|
|
return _read() | (_read() << 8);
|
|
}
|
|
|
|
/**
|
|
* Resets frame state for reading next image.
|
|
*/
|
|
void _resetFrame() {
|
|
_lastDispose = _dispose;
|
|
_lix = _ix;
|
|
_liy = _iy;
|
|
_liw = _iw;
|
|
_lih = _ih;
|
|
_lastBgColor = _bgColor;
|
|
_lct = null;
|
|
}
|
|
|
|
/**
|
|
* Skips variable length blocks up to and including
|
|
* next zero length block.
|
|
*/
|
|
void _skip() {
|
|
do {
|
|
_readBlock();
|
|
} while ((_blockSize > 0) && !_error());
|
|
}
|
|
}
|
|
}
|