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65 行
1.7 KiB

using System;
namespace Unity.UIWidgets.core {
public class Stopwatch {
static int _frequency;
// The _start and _stop fields capture the time when [start] and [stop]
// are called respectively.
// If _stop is null, the stopwatch is running.
int? _start = 0;
int? _stop = 0;
public Stopwatch() {
if (_frequency == null) _initTicker();
}
public int frequency {
get { return _frequency; }
}
public void start() {
if (_stop != null) {
// (Re)start this stopwatch.
// Don't count the time while the stopwatch has been stopped.
_start += _now() - _stop;
_stop = null;
}
}
public void stop() {
_stop = _stop ?? _now();
}
public void reset() {
_start = _stop ?? _now();
}
public int? elapsedTicks {
get { return (_stop ?? _now()) - _start; }
}
public TimeSpan elapsed {
get { return TimeSpan.FromMilliseconds(elapsedMicroseconds); }
}
// This is external, we might need to reimplement it
int elapsedMicroseconds { get; }
// This is external, we might need to reimplement it
int elapsedMilliseconds { get; }
bool isRunning {
get { return _stop == null; }
}
// This is external, we might need to reimplement it
static void _initTicker() {
}
// This is external, we might need to reimplement it
static int _now() {
return DateTime.Now.Millisecond;
}
}
}