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using System.Collections.Generic;
using System.Linq;
using System;
namespace Unity.UIWidgets.Sample.Redux {
public delegate object Dispatcher(object action);
public delegate State Reducer<State>(State previousState, object action);
public delegate Func<Dispatcher, Dispatcher> Middleware<State>(Store<State> store);
public delegate void StateChangedHandler<State>(State action);
public class Store<State> {
public StateChangedHandler<State> stateChanged;
private State _state;
private readonly Dispatcher _dispatcher;
private readonly Reducer<State> _reducer;
public Store(Reducer<State> reducer, State initialState = default(State), params Middleware<State>[] middlewares) {
_reducer = reducer;
_dispatcher = ApplyMiddlewares(middlewares);
_state = initialState;
}
public object Dispatch(object action) {
return _dispatcher(action);
}
public State state {
get {
return _state;
}
}
private Dispatcher ApplyMiddlewares(params Middleware<State>[] middlewares) {
return middlewares.Reverse().Aggregate<Middleware<State>, Dispatcher>(
InnerDispatch, (current, middleware) => middleware(this)(current));
}
private object InnerDispatch(object action) {
_state = _reducer(_state, action);
if (stateChanged != null) {
stateChanged(_state);
}
return action;
}
}
}