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178 行
6.2 KiB
178 行
6.2 KiB
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using Unity.UIWidgets.engine;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.painting;
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using Unity.UIWidgets.rendering;
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using Unity.UIWidgets.ui;
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using Unity.UIWidgets.widgets;
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using UnityEngine;
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namespace Unity.UIWidgets.Sample.Redux.ObjectFinder {
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public class ObjectFinderApp : WidgetCanvas {
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public ObjectFinderApp() {
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}
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protected override Widget getWidget() {
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return new StoreProvider<FinderAppState>(StoreProvider.store, createWidget());
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}
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private Widget createWidget() {
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return new StoreConnector<FinderAppState, ObjectFinderAppWidgetModel>(
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(context, viewModel) => new ObjectFinderAppWidget(
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viewModel,
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gameObject.name
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),
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(state, dispacher) => new ObjectFinderAppWidgetModel() {
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objects = state.objects,
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selected = state.selected,
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doSearch = (text) => dispacher(new SearchAction() { keyword = text }),
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onSelect = (id) => dispacher(new SelectObjectAction() { id = id })
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}
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);
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}
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}
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public delegate void onFindCallback(string keyword);
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public class ObjectFinderAppWidgetModel {
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public int selected;
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public List<GameObjectInfo> objects;
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public Action<string> doSearch;
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public Action<int> onSelect;
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}
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public class ObjectFinderAppWidget : StatefulWidget {
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public readonly List<GameObjectInfo> objectInfos;
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public readonly int selected;
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public readonly Action<string> doSearch;
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public readonly Action<int> onSelect;
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public readonly string title;
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public ObjectFinderAppWidget(ObjectFinderAppWidgetModel model, string title, Key key = null) : base(key) {
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this.objectInfos = model.objects;
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this.selected = model.selected;
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this.doSearch = model.doSearch;
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this.onSelect = model.onSelect;
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this.title = title;
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}
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public override State createState() {
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return new _ObjectFinderAppWidgetState();
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}
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}
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public class _ObjectFinderAppWidgetState : State<ObjectFinderAppWidget> {
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private TextEditingController _controller;
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private FocusNode _focusNode;
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public override void initState() {
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base.initState();
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_controller = new TextEditingController("");
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_focusNode = new FocusNode();
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if (widget.doSearch != null) {
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//scheduler.SchedulerBinding.instance.scheduleFrameCallback
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Window.instance.scheduleMicrotask(() => widget.doSearch(""));
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}
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_controller.addListener(this.textChange);
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}
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public override void dispose() {
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_focusNode.dispose();
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_controller.removeListener(this.textChange);
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base.dispose();
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}
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public override Widget build(BuildContext context) {
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return new Container(
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padding: EdgeInsets.all(10),
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decoration: new BoxDecoration(color: new ui.Color(0x4FFFFFFF), border: Border.all(color: ui.Color.fromARGB(255, 255, 0, 0), width: 5),
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borderRadius: BorderRadius.all(2)),
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child: new Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: new List<Widget>(){
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_buildTitle(),
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_buildSearchInput(),
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_buildResultCount(),
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_buildResults(),
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}
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)
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);
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}
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private void textChange() {
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if (widget.doSearch != null) {
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widget.doSearch(_controller.text);
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}
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}
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Widget _buildTitle() {
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return new Text(widget.title, textAlign: TextAlign.center,
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style: new painting.TextStyle(fontSize: 20, height: 1.5));
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}
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Widget _buildSearchInput() {
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return new Row(
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children: new List<Widget>{
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new Text("Search:"),
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new Flexible(child:
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new Container(
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margin: EdgeInsets.only(left: 8),
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decoration: new BoxDecoration(border: Border.all(new ui.Color(0xFF000000), 1)),
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padding: EdgeInsets.only(left: 8, right: 8),
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child: new EditableText(
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controller: _controller,
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focusNode: _focusNode,
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style: new painting.TextStyle(
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fontSize: 18,
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height: 1.5f
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),
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cursorColor: ui.Color.fromARGB(255, 0, 0, 0)
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)
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)
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)
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}
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);
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}
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Widget _buildResultItem(GameObjectInfo obj) {
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return new GestureDetector(child:
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new Container(
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key: new ValueKey<int>(obj.id),
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child: new Text(obj.name),
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padding: EdgeInsets.all(8),
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color: widget.selected == obj.id ? new ui.Color(0xFFFF0000) : null
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), onTap: () => {
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if (widget.onSelect != null) {
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widget.onSelect(obj.id);
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}
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});
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}
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Widget _buildResultCount() {
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return new Text(string.Format("Total Results:{0}", widget.objectInfos.Count),
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style: new painting.TextStyle(height: 3.0, fontSize: 12));
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}
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Widget _buildResults() {
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List<Widget> rows = new List<Widget>();
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widget.objectInfos.ForEach(obj => {
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rows.Add(_buildResultItem(obj));
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});
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return new Flexible(
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child: new ListView(
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children: rows,
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physics: new AlwaysScrollableScrollPhysics())
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);
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}
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}
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}
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