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58 行
1.5 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
using UnityEngine;
using Rect = Unity.UIWidgets.ui.Rect;
namespace Unity.UIWidgets.rendering {
public class TextureBox : RenderBox {
public TextureBox(Texture texture = null) {
D.assert(texture != null);
this._texture = texture;
}
public Texture texture {
get { return this._texture; }
set {
D.assert(value != null);
if (value != this._texture) {
this._texture = value;
this.markNeedsPaint();
}
}
}
Texture _texture;
protected override bool sizedByParent {
get { return true; }
}
protected override bool alwaysNeedsCompositing {
get { return true; }
}
public override bool isRepaintBoundary {
get { return true; }
}
protected override void performResize() {
this.size = this.constraints.biggest;
}
protected override bool hitTestSelf(Offset position) {
return true;
}
public override void paint(PaintingContext context, Offset offset) {
if (this._texture == null) {
return;
}
context.addLayer(new TextureLayer(
rect: Rect.fromLTWH(offset.dx, offset.dy, this.size.width, this.size.height),
texture: this._texture
));
}
}
}