您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
 

88 行
2.6 KiB

using Unity.UIWidgets.ui;
using Unity.UIWidgets.gestures;
using UnityEngine;
namespace Unity.UIWidgets.rendering {
public abstract class RenderProxyBoxMixinRenderObjectWithChildMixinRenderBox<T> : RenderObjectWithChildMixinRenderBox<T> where T : RenderBox {
public override void setupParentData(RenderObject child) {
if (!(child.parentData is ParentData)) {
child.parentData = new ParentData();
}
}
protected override float computeMinIntrinsicWidth(float height) {
if (this.child != null) {
return this.child.getMinIntrinsicWidth(height);
}
return 0.0f;
}
protected override float computeMaxIntrinsicWidth(float height) {
if (this.child != null) {
return this.child.getMaxIntrinsicWidth(height);
}
return 0.0f;
}
protected override float computeMinIntrinsicHeight(float width) {
if (this.child != null) {
return this.child.getMinIntrinsicHeight(width);
}
return 0.0f;
}
protected internal override float computeMaxIntrinsicHeight(float width) {
if (this.child != null) {
return this.child.getMaxIntrinsicHeight(width);
}
return 0.0f;
}
protected override float? computeDistanceToActualBaseline(TextBaseline baseline) {
if (this.child != null) {
return this.child.getDistanceToActualBaseline(baseline);
}
return base.computeDistanceToActualBaseline(baseline);
}
protected override void performLayout() {
if (this.child != null) {
this.child.layout(this.constraints, parentUsesSize: true);
this.size = this.child.size;
} else {
this.performResize();
}
}
protected override bool hitTestChildren(HitTestResult result, Offset position = null) {
if (this.child != null) {
return this.child.hitTest(result, position);
}
return false;
}
public override void applyPaintTransform(RenderObject child, Matrix3 transform) {
}
public override void paint(PaintingContext context, Offset offset) {
if (this.child != null) {
context.paintChild(this.child, offset);
}
}
}
public abstract class RenderProxyBoxMixinRenderObjectWithChildMixinRenderBoxRenderStack:
RenderProxyBoxMixinRenderObjectWithChildMixinRenderBox<RenderStack> {
}
}