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283 行
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using System;
using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.rendering {
public class ListBodyParentData : ContainerParentDataMixinBoxParentData<RenderBox> {
}
delegate float __ChildSizingFunction(RenderBox child);
public class RenderListBody : RenderBoxContainerDefaultsMixinContainerRenderObjectMixinRenderBox<RenderBox,
ListBodyParentData> {
public RenderListBody(
List<RenderBox> children = null,
AxisDirection axisDirection = AxisDirection.down) {
this._axisDirection = axisDirection;
this.addAll(children);
}
public override void setupParentData(RenderObject child) {
if (!(child.parentData is ListBodyParentData)) {
child.parentData = new ListBodyParentData();
}
}
public AxisDirection axisDirection {
get { return this._axisDirection; }
set {
if (this._axisDirection == value) {
return;
}
this._axisDirection = value;
this.markNeedsLayout();
}
}
AxisDirection _axisDirection;
public Axis mainAxis {
get { return AxisUtils.axisDirectionToAxis(this.axisDirection); }
}
protected override void performLayout() {
D.assert(() => {
switch (this.mainAxis) {
case Axis.horizontal:
if (!this.constraints.hasBoundedWidth) {
return true;
}
break;
case Axis.vertical:
if (!this.constraints.hasBoundedHeight) {
return true;
}
break;
}
throw new UIWidgetsError(
"RenderListBody must have unlimited space along its main axis.\n" +
"RenderListBody does not clip or resize its children, so it must be " +
"placed in a parent that does not constrain the main " +
"axis. You probably want to put the RenderListBody inside a " +
"RenderViewport with a matching main axis.");
});
D.assert(() => {
switch (this.mainAxis) {
case Axis.horizontal:
if (this.constraints.hasBoundedHeight) {
return true;
}
break;
case Axis.vertical:
if (this.constraints.hasBoundedWidth) {
return true;
}
break;
}
throw new UIWidgetsError(
"RenderListBody must have a bounded constraint for its cross axis.\n" +
"RenderListBody forces its children to expand to fit the RenderListBody\"s container, " +
"so it must be placed in a parent that constrains the cross " +
"axis to a finite dimension. If you are attempting to nest a RenderListBody with " +
"one direction inside one of another direction, you will want to " +
"wrap the inner one inside a box that fixes the dimension in that direction, " +
"for example, a RenderIntrinsicWidth or RenderIntrinsicHeight object. " +
"This is relatively expensive, however."
);
});
float mainAxisExtent = 0.0f;
RenderBox child = this.firstChild;
BoxConstraints innerConstraints;
float position;
switch (this.axisDirection) {
case AxisDirection.right:
innerConstraints = BoxConstraints.tightFor(height: this.constraints.maxHeight);
while (child != null) {
child.layout(innerConstraints, parentUsesSize: true);
ListBodyParentData childParentData = (ListBodyParentData) child.parentData;
childParentData.offset = new Offset(mainAxisExtent, 0.0f);
mainAxisExtent += child.size.width;
D.assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
this.size = this.constraints.constrain(new Size(mainAxisExtent,
this.constraints.maxHeight));
break;
case AxisDirection.left:
innerConstraints = BoxConstraints.tightFor(height: this.constraints.maxHeight);
while (child != null) {
child.layout(innerConstraints, parentUsesSize: true);
ListBodyParentData childParentData = (ListBodyParentData) child.parentData;
mainAxisExtent += child.size.width;
D.assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
position = 0.0f;
child = this.firstChild;
while (child != null) {
ListBodyParentData childParentData = (ListBodyParentData) child.parentData;
position += child.size.width;
childParentData.offset = new Offset((mainAxisExtent - position), 0.0f);
D.assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
this.size = this.constraints.constrain(new Size(mainAxisExtent,
this.constraints.maxHeight));
break;
case AxisDirection.down:
innerConstraints = BoxConstraints.tightFor(width: this.constraints.maxWidth);
while (child != null) {
child.layout(innerConstraints, parentUsesSize: true);
ListBodyParentData childParentData = (ListBodyParentData) child.parentData;
childParentData.offset = new Offset(0.0f, mainAxisExtent);
mainAxisExtent += child.size.height;
D.assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
this.size = this.constraints.constrain(new Size(this.constraints.maxWidth, mainAxisExtent));
break;
case AxisDirection.up:
innerConstraints = BoxConstraints.tightFor(width: this.constraints.maxWidth);
while (child != null) {
child.layout(innerConstraints, parentUsesSize: true);
ListBodyParentData childParentData = (ListBodyParentData) child.parentData;
mainAxisExtent += child.size.height;
D.assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
position = 0.0f;
child = this.firstChild;
while (child != null) {
ListBodyParentData childParentData = (ListBodyParentData) child.parentData;
position += child.size.height;
childParentData.offset = new Offset(0.0f, mainAxisExtent - position);
D.assert(child.parentData == childParentData);
child = childParentData.nextSibling;
}
this.size = this.constraints.constrain(new Size(this.constraints.maxWidth, mainAxisExtent));
break;
}
D.assert(this.size.isFinite);
}
public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
base.debugFillProperties(properties);
properties.add(new EnumProperty<AxisDirection>("axisDirection", this.axisDirection));
}
float _getIntrinsicCrossAxis(__ChildSizingFunction childSize) {
float extent = 0.0f;
RenderBox child = this.firstChild;
while (child != null) {
extent = Mathf.Max(extent, childSize(child));
ListBodyParentData childParentData = (ListBodyParentData) child.parentData;
child = childParentData.nextSibling;
}
return extent;
}
float _getIntrinsicMainAxis(__ChildSizingFunction childSize) {
float extent = 0.0f;
RenderBox child = this.firstChild;
while (child != null) {
extent += childSize(child);
ListBodyParentData childParentData = (ListBodyParentData) child.parentData;
child = childParentData.nextSibling;
}
return extent;
}
protected override float computeMinIntrinsicWidth(float height) {
switch (this.mainAxis) {
case Axis.horizontal:
return this._getIntrinsicMainAxis((RenderBox child) => child.getMinIntrinsicWidth(height));
case Axis.vertical:
return this._getIntrinsicCrossAxis((RenderBox child) => child.getMinIntrinsicWidth(height));
}
D.assert(false);
return 0.0f;
}
protected override float computeMaxIntrinsicWidth(float height) {
switch (this.mainAxis) {
case Axis.horizontal:
return this._getIntrinsicMainAxis((RenderBox child) => child.getMaxIntrinsicWidth(height));
case Axis.vertical:
return this._getIntrinsicCrossAxis((RenderBox child) => child.getMaxIntrinsicWidth(height));
}
D.assert(false);
return 0.0f;
}
protected override float computeMinIntrinsicHeight(float width) {
switch (this.mainAxis) {
case Axis.horizontal:
return this._getIntrinsicMainAxis((RenderBox child) => child.getMinIntrinsicHeight(width));
case Axis.vertical:
return this._getIntrinsicCrossAxis((RenderBox child) => child.getMinIntrinsicHeight(width));
}
D.assert(false);
return 0.0f;
}
protected internal override float computeMaxIntrinsicHeight(float width) {
switch (this.mainAxis) {
case Axis.horizontal:
return this._getIntrinsicMainAxis((RenderBox child) => child.getMaxIntrinsicHeight(width));
case Axis.vertical:
return this._getIntrinsicCrossAxis((RenderBox child) => child.getMaxIntrinsicHeight(width));
}
D.assert(false);
return 0.0f;
}
protected override float? computeDistanceToActualBaseline(TextBaseline baseline) {
return this.defaultComputeDistanceToFirstActualBaseline(baseline);
}
public override void paint(PaintingContext context, Offset offset) {
this.defaultPaint(context, offset);
}
protected override bool hitTestChildren(HitTestResult result, Offset position = null) {
return this.defaultHitTestChildren(result, position: position);
}
}
}