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800 行
26 KiB
800 行
26 KiB
using System;
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using System.Text;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.painting {
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public abstract class BorderRadiusGeometry : IEquatable<BorderRadiusGeometry> {
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public BorderRadiusGeometry() {
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}
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protected virtual Radius _topLeft { get; }
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protected virtual Radius _topRight { get; }
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protected virtual Radius _bottomLeft { get; }
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protected virtual Radius _bottomRight { get; }
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protected virtual Radius _topStart { get; }
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protected virtual Radius _topEnd { get; }
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protected virtual Radius _bottomStart { get; }
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protected virtual Radius _bottomEnd { get; }
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public virtual BorderRadiusGeometry subtract(BorderRadiusGeometry other) {
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return new _MixedBorderRadius(
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_topLeft - other._topLeft,
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_topRight - other._topRight,
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_bottomLeft - other._bottomLeft,
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_bottomRight - other._bottomRight,
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_topStart - other._topStart,
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_topEnd - other._topEnd,
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_bottomStart - other._bottomStart,
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_bottomEnd - other._bottomEnd
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);
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}
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public virtual BorderRadiusGeometry add(BorderRadiusGeometry other) {
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return new _MixedBorderRadius(
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_topLeft + other._topLeft,
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_topRight + other._topRight,
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_bottomLeft + other._bottomLeft,
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_bottomRight + other._bottomRight,
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_topStart + other._topStart,
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_topEnd + other._topEnd,
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_bottomStart + other._bottomStart,
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_bottomEnd + other._bottomEnd
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);
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}
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public abstract BorderRadiusGeometry SelfMinus();
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public static BorderRadiusGeometry operator -(BorderRadiusGeometry other) {
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return other.SelfMinus();
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}
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public abstract BorderRadiusGeometry Multiply(float other);
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public static BorderRadiusGeometry operator *(BorderRadiusGeometry self, float other) {
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return self.Multiply(other);
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}
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public abstract BorderRadiusGeometry Divide(float other);
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public static BorderRadiusGeometry operator /(BorderRadiusGeometry self, float other) {
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return self.Divide(other);
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}
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public abstract BorderRadiusGeometry Remainder(float other);
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public static BorderRadiusGeometry operator %(BorderRadiusGeometry self, float other) {
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return self.Remainder(other);
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}
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public static BorderRadiusGeometry lerp(BorderRadiusGeometry a, BorderRadiusGeometry b, float t) {
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if (a == null && b == null)
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return null;
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a = a ?? BorderRadius.zero;
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b = b ?? BorderRadius.zero;
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return a.add((b.subtract(a)) * t);
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}
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public abstract BorderRadius resolve(TextDirection? textDirection);
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public override string ToString() {
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string visual = null, logical = null;
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if (_topLeft == _topRight &&
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_topRight == _bottomLeft &&
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_bottomLeft == _bottomRight) {
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if (_topLeft != Radius.zero) {
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if (_topLeft.x == _topLeft.y) {
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visual = $"BorderRadius.circular({_topLeft.x})";
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}
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else {
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visual = $"BorderRadius.all({_topLeft})";
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}
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}
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}
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else {
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StringBuilder result = new StringBuilder();
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result.Append("BorderRadius.only(");
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bool comma = false;
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if (_topLeft != Radius.zero) {
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result.Append($"topLeft: {_topLeft}");
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comma = true;
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}
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if (_topRight != Radius.zero) {
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if (comma)
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result.Append(", ");
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result.Append($"topRight: {_topRight}");
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comma = true;
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}
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if (_bottomLeft != Radius.zero) {
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if (comma)
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result.Append(", ");
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result.Append($"bottomLeft: {_bottomLeft}");
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comma = true;
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}
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if (_bottomRight != Radius.zero) {
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if (comma)
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result.Append(", ");
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result.Append($"bottomRight: {_bottomRight}");
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}
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result.Append(")");
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visual = result.ToString();
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}
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if (_topStart == _topEnd &&
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_topEnd == _bottomEnd &&
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_bottomEnd == _bottomStart) {
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if (_topStart != Radius.zero) {
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if (_topStart.x == _topStart.y) {
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logical = $"BorderRadiusDirectional.circular({_topStart.x})";
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}
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else {
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logical = $"BorderRadiusDirectional.all({_topStart})";
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}
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}
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}
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else {
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StringBuilder result = new StringBuilder();
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result.Append("BorderRadiusDirectional.only(");
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bool comma = false;
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if (_topStart != Radius.zero) {
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result.Append($"topStart: {_topStart}");
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comma = true;
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}
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if (_topEnd != Radius.zero) {
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if (comma)
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result.Append(", ");
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result.Append($"topEnd: {_topEnd}");
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comma = true;
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}
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if (_bottomStart != Radius.zero) {
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if (comma)
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result.Append(", ");
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result.Append($"bottomStart: {_bottomStart}");
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comma = true;
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}
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if (_bottomEnd != Radius.zero) {
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if (comma)
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result.Append(", ");
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result.Append($"bottomEnd: {_bottomEnd}");
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}
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result.Append(")");
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logical = result.ToString();
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}
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if (visual != null && logical != null)
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return $"{visual} + {logical}";
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if (visual != null)
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return visual;
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if (logical != null)
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return logical;
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return "BorderRadius.zero";
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}
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public static bool operator ==(BorderRadiusGeometry left, BorderRadiusGeometry right) {
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return Equals(left, right);
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}
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public static bool operator !=(BorderRadiusGeometry left, BorderRadiusGeometry right) {
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return !Equals(left, right);
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}
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public bool Equals(BorderRadiusGeometry other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return Equals(_topLeft, other._topLeft) && Equals(_topRight, other._topRight) &&
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Equals(_bottomLeft, other._bottomLeft) && Equals(_bottomRight, other._bottomRight) &&
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Equals(_topStart, other._topStart) && Equals(_topEnd, other._topEnd) &&
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Equals(_bottomStart, other._bottomStart) && Equals(_bottomEnd, other._bottomEnd);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != GetType()) {
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return false;
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}
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return Equals((BorderRadiusGeometry) obj);
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}
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public override int GetHashCode() {
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unchecked {
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var hashCode = (_topLeft != null ? _topLeft.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (_topRight != null ? _topRight.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (_bottomLeft != null ? _bottomLeft.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (_bottomRight != null ? _bottomRight.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (_topStart != null ? _topStart.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (_topEnd != null ? _topEnd.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (_bottomStart != null ? _bottomStart.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (_bottomEnd != null ? _bottomEnd.GetHashCode() : 0);
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return hashCode;
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}
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}
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}
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public class BorderRadius : BorderRadiusGeometry, IEquatable<BorderRadius> {
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BorderRadius(
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Radius topLeft,
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Radius topRight,
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Radius bottomRight,
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Radius bottomLeft) {
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this.topLeft = topLeft ?? Radius.zero;
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this.topRight = topRight ?? Radius.zero;
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this.bottomRight = bottomRight ?? Radius.zero;
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this.bottomLeft = bottomLeft ?? Radius.zero;
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}
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public static BorderRadius all(Radius radius) {
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return only(radius, radius, radius, radius);
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}
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public static BorderRadius all(float radius) {
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return only(radius, radius, radius, radius);
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}
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public static BorderRadius circular(float radius) {
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return all(Radius.circular(radius));
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}
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public static BorderRadius vertical(Radius top = null, Radius bottom = null) {
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return only(top, top, bottom, bottom);
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}
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public static BorderRadius vertical(float? top = null, float? bottom = null) {
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return only(top, top, bottom, bottom);
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}
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public static BorderRadius horizontal(Radius left = null, Radius right = null) {
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return only(left, right, right, left);
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}
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public static BorderRadius horizontal(float? left = null, float? right = null) {
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return only(left, right, right, left);
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}
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public static BorderRadius only(
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Radius topLeft = null, Radius topRight = null,
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Radius bottomRight = null, Radius bottomLeft = null) {
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return new BorderRadius(topLeft, topRight, bottomRight, bottomLeft);
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}
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public static BorderRadius only(
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float? topLeft = null, float? topRight = null,
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float? bottomRight = null, float? bottomLeft = null) {
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var tlRadius = topLeft != null ? Radius.circular(topLeft.Value) : null;
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var trRadius = topRight != null ? Radius.circular(topRight.Value) : null;
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var brRadius = bottomRight != null ? Radius.circular(bottomRight.Value) : null;
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var blRadius = bottomLeft != null ? Radius.circular(bottomLeft.Value) : null;
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return new BorderRadius(tlRadius, trRadius, brRadius, blRadius);
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}
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public static readonly BorderRadius zero = all(Radius.zero);
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public readonly Radius topLeft;
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protected override Radius _topLeft {
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get => topLeft;
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}
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public readonly Radius topRight;
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protected override Radius _topRight {
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get => topRight;
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}
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public readonly Radius bottomLeft;
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protected override Radius _bottomLeft {
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get => bottomLeft;
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}
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public readonly Radius bottomRight;
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protected override Radius _bottomRight {
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get => bottomRight;
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}
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protected override Radius _topStart {
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get => Radius.zero;
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}
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protected override Radius _topEnd {
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get => Radius.zero;
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}
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protected override Radius _bottomStart {
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get => Radius.zero;
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}
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protected override Radius _bottomEnd {
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get => Radius.zero;
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}
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public RRect toRRect(Rect rect) {
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return RRect.fromRectAndCorners(
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rect,
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topLeft: topLeft,
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topRight: topRight,
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bottomRight: bottomRight,
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bottomLeft: bottomLeft
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);
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}
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public static BorderRadius operator -(BorderRadius it, BorderRadius other) {
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return only(
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topLeft: it.topLeft - other.topLeft,
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topRight: it.topRight - other.topRight,
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bottomLeft: it.bottomLeft - other.bottomLeft,
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bottomRight: it.bottomRight - other.bottomRight
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);
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}
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public static BorderRadius operator +(BorderRadius it, BorderRadius other) {
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return only(
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topLeft: it.topLeft + other.topLeft,
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topRight: it.topRight + other.topRight,
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bottomLeft: it.bottomLeft + other.bottomLeft,
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bottomRight: it.bottomRight + other.bottomRight
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);
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}
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public override BorderRadiusGeometry SelfMinus() {
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return only(
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topLeft: -topLeft,
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topRight: -topRight,
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bottomLeft: -bottomLeft,
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bottomRight: -bottomRight
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);
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}
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public override BorderRadiusGeometry Multiply(float other) {
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return only(
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topLeft: topLeft * other,
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topRight: topRight * other,
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bottomLeft: bottomLeft * other,
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bottomRight: bottomRight * other
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);
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}
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public override BorderRadiusGeometry Divide(float other) {
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return only(
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topLeft: topLeft / other,
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topRight: topRight / other,
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bottomLeft: bottomLeft / other,
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bottomRight: bottomRight / other
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);
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}
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public override BorderRadiusGeometry Remainder(float other) {
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return only(
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topLeft: topLeft % other,
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topRight: topRight % other,
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bottomLeft: bottomLeft % other,
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bottomRight: bottomRight % other
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);
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}
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public static BorderRadius lerp(BorderRadius a, BorderRadius b, float t) {
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if (a == null && b == null) {
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return null;
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}
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if (a == null) {
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return (BorderRadius) (b * t);
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}
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if (b == null) {
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return (BorderRadius) (a * (1.0f - t));
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}
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return only(
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topLeft: Radius.lerp(a.topLeft, b.topLeft, t),
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topRight: Radius.lerp(a.topRight, b.topRight, t),
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bottomLeft: Radius.lerp(a.bottomLeft, b.bottomLeft, t),
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bottomRight: Radius.lerp(a.bottomRight, b.bottomRight, t)
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);
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}
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public bool Equals(BorderRadius other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return topLeft.Equals(other.topLeft)
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&& topRight.Equals(other.topRight)
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&& bottomRight.Equals(other.bottomRight)
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&& bottomLeft.Equals(other.bottomLeft);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != GetType()) {
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return false;
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}
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return Equals((BorderRadius) obj);
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}
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public override int GetHashCode() {
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unchecked {
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var hashCode = topLeft.GetHashCode();
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hashCode = (hashCode * 397) ^ topRight.GetHashCode();
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hashCode = (hashCode * 397) ^ bottomRight.GetHashCode();
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hashCode = (hashCode * 397) ^ bottomLeft.GetHashCode();
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return hashCode;
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}
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}
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public static bool operator ==(BorderRadius a, BorderRadius b) {
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return Equals(a, b);
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}
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public static bool operator !=(BorderRadius a, BorderRadius b) {
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return !Equals(a, b);
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}
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public override BorderRadius resolve(TextDirection? textDirection) => this;
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}
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public class BorderRadiusDirectional : BorderRadiusGeometry {
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BorderRadiusDirectional(
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Radius topStart,
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Radius topEnd,
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Radius bottomStart,
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Radius bottomEnd) {
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this.topStart = topStart ?? Radius.zero;
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this.topEnd = topEnd ?? Radius.zero;
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this.bottomStart = bottomStart ?? Radius.zero;
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this.bottomEnd = bottomEnd ?? Radius.zero;
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}
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public static BorderRadiusDirectional all(Radius radius) {
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return only(
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topStart: radius,
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topEnd: radius,
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bottomStart: radius,
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bottomEnd: radius
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);
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}
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public static BorderRadiusDirectional circular(float radius) {
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return all(
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Radius.circular(radius)
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);
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}
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public static BorderRadiusDirectional vertical(
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Radius top = null,
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Radius bottom = null
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) {
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top = top ?? Radius.zero;
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bottom = bottom ?? Radius.zero;
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return only(
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topStart: top,
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topEnd: top,
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bottomStart: bottom,
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bottomEnd: bottom
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);
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}
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public static BorderRadiusDirectional horizontal(
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Radius start = null,
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Radius end = null
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) {
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start = start ?? Radius.zero;
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end = end ?? Radius.zero;
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return only(
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topStart: start,
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topEnd: end,
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bottomStart: start,
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bottomEnd: end
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);
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}
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public static BorderRadiusDirectional only(
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Radius topStart,
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Radius topEnd,
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Radius bottomStart,
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Radius bottomEnd) {
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return new BorderRadiusDirectional(topStart, topEnd, bottomStart, bottomEnd);
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}
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public static readonly BorderRadiusDirectional zero = BorderRadiusDirectional.all(Radius.zero);
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public readonly Radius topStart;
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protected override Radius _topStart {
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get => topStart;
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}
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public readonly Radius topEnd;
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protected override Radius _topEnd {
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get => topEnd;
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}
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public readonly Radius bottomStart;
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protected override Radius _bottomStart {
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get => bottomStart;
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}
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public readonly Radius bottomEnd;
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protected override Radius _bottomEnd {
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get => bottomEnd;
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}
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protected override Radius _topLeft {
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get => Radius.zero;
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}
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protected override Radius _topRight {
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get => Radius.zero;
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}
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protected override Radius _bottomLeft {
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get => Radius.zero;
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}
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protected override Radius _bottomRight {
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get => Radius.zero;
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}
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public override BorderRadiusGeometry subtract(BorderRadiusGeometry other) {
|
|
if (other is BorderRadiusDirectional borderRadiusDirectional)
|
|
return this - borderRadiusDirectional;
|
|
return base.subtract(other);
|
|
}
|
|
|
|
public override BorderRadiusGeometry add(BorderRadiusGeometry other) {
|
|
if (other is BorderRadiusDirectional)
|
|
return this + (BorderRadiusDirectional) other;
|
|
return base.add(other);
|
|
}
|
|
|
|
public static BorderRadiusDirectional operator -(BorderRadiusDirectional self, BorderRadiusDirectional other) {
|
|
return BorderRadiusDirectional.only(
|
|
topStart: self.topStart - other.topStart,
|
|
topEnd: self.topEnd - other.topEnd,
|
|
bottomStart: self.bottomStart - other.bottomStart,
|
|
bottomEnd: self.bottomEnd - other.bottomEnd
|
|
);
|
|
}
|
|
|
|
public static BorderRadiusDirectional operator +(BorderRadiusDirectional other, BorderRadiusDirectional right) {
|
|
return BorderRadiusDirectional.only(
|
|
topStart: other.topStart + right.topStart,
|
|
topEnd: other.topEnd + right.topEnd,
|
|
bottomStart: other.bottomStart + right.bottomStart,
|
|
bottomEnd: other.bottomEnd + right.bottomEnd
|
|
);
|
|
}
|
|
|
|
public override BorderRadiusGeometry SelfMinus() {
|
|
return BorderRadiusDirectional.only(
|
|
topStart: -topStart,
|
|
topEnd: -topEnd,
|
|
bottomStart: -bottomStart,
|
|
bottomEnd: -bottomEnd
|
|
);
|
|
}
|
|
|
|
public override BorderRadiusGeometry Multiply(float other) {
|
|
return BorderRadiusDirectional.only(
|
|
topStart: topStart * other,
|
|
topEnd: topEnd * other,
|
|
bottomStart: bottomStart * other,
|
|
bottomEnd: bottomEnd * other
|
|
);
|
|
}
|
|
|
|
public override BorderRadiusGeometry Divide(float other) {
|
|
return BorderRadiusDirectional.only(
|
|
topStart: topStart / other,
|
|
topEnd: topEnd / other,
|
|
bottomStart: bottomStart / other,
|
|
bottomEnd: bottomEnd / other
|
|
);
|
|
}
|
|
|
|
public override BorderRadiusGeometry Remainder(float other) {
|
|
return BorderRadiusDirectional.only(
|
|
topStart: topStart % other,
|
|
topEnd: topEnd % other,
|
|
bottomStart: bottomStart % other,
|
|
bottomEnd: bottomEnd % other
|
|
);
|
|
}
|
|
|
|
public static BorderRadiusDirectional lerp(BorderRadiusDirectional a, BorderRadiusDirectional b, float t) {
|
|
if (a == null && b == null)
|
|
return null;
|
|
if (a == null)
|
|
return (BorderRadiusDirectional) (b * t);
|
|
if (b == null)
|
|
return (BorderRadiusDirectional) (a * (1.0f - t));
|
|
return BorderRadiusDirectional.only(
|
|
topStart: Radius.lerp(a.topStart, b.topStart, t),
|
|
topEnd: Radius.lerp(a.topEnd, b.topEnd, t),
|
|
bottomStart: Radius.lerp(a.bottomStart, b.bottomStart, t),
|
|
bottomEnd: Radius.lerp(a.bottomEnd, b.bottomEnd, t)
|
|
);
|
|
}
|
|
|
|
public override BorderRadius resolve(TextDirection? direction) {
|
|
switch (direction) {
|
|
case TextDirection.rtl:
|
|
return BorderRadius.only(
|
|
topLeft: topEnd,
|
|
topRight: topStart,
|
|
bottomLeft: bottomEnd,
|
|
bottomRight: bottomStart
|
|
);
|
|
case TextDirection.ltr:
|
|
return BorderRadius.only(
|
|
topLeft: topStart,
|
|
topRight: topEnd,
|
|
bottomLeft: bottomStart,
|
|
bottomRight: bottomEnd
|
|
);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
|
|
class _MixedBorderRadius : BorderRadiusGeometry {
|
|
internal _MixedBorderRadius(
|
|
Radius _topLeft,
|
|
Radius _topRight,
|
|
Radius _bottomLeft,
|
|
Radius _bottomRight,
|
|
Radius _topStart,
|
|
Radius _topEnd,
|
|
Radius _bottomStart,
|
|
Radius _bottomEnd) {
|
|
this._topLeft = _topLeft;
|
|
this._topRight = _topRight;
|
|
this._bottomLeft = _bottomLeft;
|
|
this._bottomRight = _bottomRight;
|
|
this._topStart = _topStart;
|
|
this._topEnd = _topEnd;
|
|
this._bottomStart = _bottomStart;
|
|
this._bottomEnd = _bottomEnd;
|
|
}
|
|
|
|
protected override Radius _topLeft { get; }
|
|
|
|
protected override Radius _topRight { get; }
|
|
|
|
protected override Radius _bottomLeft { get; }
|
|
|
|
protected override Radius _bottomRight { get; }
|
|
|
|
protected override Radius _topStart { get; }
|
|
|
|
protected override Radius _topEnd { get; }
|
|
|
|
protected override Radius _bottomStart { get; }
|
|
|
|
protected override Radius _bottomEnd { get; }
|
|
|
|
public override BorderRadiusGeometry SelfMinus() {
|
|
return new _MixedBorderRadius(
|
|
-_topLeft,
|
|
-_topRight,
|
|
-_bottomLeft,
|
|
-_bottomRight,
|
|
-_topStart,
|
|
-_topEnd,
|
|
-_bottomStart,
|
|
-_bottomEnd
|
|
);
|
|
}
|
|
|
|
public override BorderRadiusGeometry Multiply(float other) {
|
|
return new _MixedBorderRadius(
|
|
_topLeft * other,
|
|
_topRight * other,
|
|
_bottomLeft * other,
|
|
_bottomRight * other,
|
|
_topStart * other,
|
|
_topEnd * other,
|
|
_bottomStart * other,
|
|
_bottomEnd * other
|
|
);
|
|
}
|
|
|
|
public override BorderRadiusGeometry Divide(float other) {
|
|
return new _MixedBorderRadius(
|
|
_topLeft / other,
|
|
_topRight / other,
|
|
_bottomLeft / other,
|
|
_bottomRight / other,
|
|
_topStart / other,
|
|
_topEnd / other,
|
|
_bottomStart / other,
|
|
_bottomEnd / other
|
|
);
|
|
}
|
|
|
|
public override BorderRadiusGeometry Remainder(float other) {
|
|
return new _MixedBorderRadius(
|
|
_topLeft % other,
|
|
_topRight % other,
|
|
_bottomLeft % other,
|
|
_bottomRight % other,
|
|
_topStart % other,
|
|
_topEnd % other,
|
|
_bottomStart % other,
|
|
_bottomEnd % other
|
|
);
|
|
}
|
|
|
|
public override BorderRadius resolve(TextDirection? direction) {
|
|
switch (direction) {
|
|
case TextDirection.rtl:
|
|
return BorderRadius.only(
|
|
topLeft: _topLeft + _topEnd,
|
|
topRight: _topRight + _topStart,
|
|
bottomLeft: _bottomLeft + _bottomEnd,
|
|
bottomRight: _bottomRight + _bottomStart
|
|
);
|
|
case TextDirection.ltr:
|
|
return BorderRadius.only(
|
|
topLeft: _topLeft + _topStart,
|
|
topRight: _topRight + _topEnd,
|
|
bottomLeft: _bottomLeft + _bottomStart,
|
|
bottomRight: _bottomRight + _bottomEnd
|
|
);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|