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205 行
7.8 KiB
205 行
7.8 KiB
using Unity.UIWidgets.animation;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.painting;
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using Unity.UIWidgets.rendering;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.material {
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public class _InkRippleFactory : InteractiveInkFeatureFactory {
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public _InkRippleFactory() {
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}
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public override InteractiveInkFeature create(
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MaterialInkController controller = null,
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RenderBox referenceBox = null,
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Offset position = null,
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Color color = null,
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bool containedInkWell = false,
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RectCallback rectCallback = null,
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BorderRadius borderRadius = null,
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ShapeBorder customBorder = null,
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float? radius = null,
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VoidCallback onRemoved = null
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) {
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D.assert(controller != null);
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D.assert(referenceBox != null);
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D.assert(position != null);
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D.assert(color != null);
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return new InkRipple(
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controller: controller,
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referenceBox: referenceBox,
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position: position,
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color: color,
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containedInkWell: containedInkWell,
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rectCallback: rectCallback,
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borderRadius: borderRadius,
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customBorder: customBorder,
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radius: radius,
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onRemoved: onRemoved);
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}
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}
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public class InkRipple : InteractiveInkFeature {
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public InkRipple(
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MaterialInkController controller = null,
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RenderBox referenceBox = null,
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Offset position = null,
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Color color = null,
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bool containedInkWell = false,
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RectCallback rectCallback = null,
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BorderRadius borderRadius = null,
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ShapeBorder customBorder = null,
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float? radius = null,
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VoidCallback onRemoved = null
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) : base(
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controller: controller,
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referenceBox: referenceBox,
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color: color,
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onRemoved: onRemoved) {
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D.assert(controller != null);
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D.assert(referenceBox != null);
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D.assert(color != null);
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D.assert(position != null);
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this._position = position;
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this._borderRadius = borderRadius ?? BorderRadius.zero;
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this._customBorder = customBorder;
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this._targetRadius =
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radius ?? InkRippleUtils._getTargetRadius(referenceBox, containedInkWell, rectCallback, position);
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this._clipCallback = InkRippleUtils._getClipCallback(referenceBox, containedInkWell, rectCallback);
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D.assert(this._borderRadius != null);
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this._fadeInController =
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new AnimationController(duration: InkRippleUtils._kFadeInDuration, vsync: controller.vsync);
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this._fadeInController.addListener(controller.markNeedsPaint);
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this._fadeInController.forward();
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this._fadeIn = this._fadeInController.drive(new IntTween(
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begin: 0,
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end: color.alpha
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));
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this._radiusController = new AnimationController(
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duration: InkRippleUtils._kUnconfirmedRippleDuration,
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vsync: controller.vsync);
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this._radiusController.addListener(controller.markNeedsPaint);
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this._radiusController.forward();
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this._radius = this._radiusController.drive(new FloatTween(
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begin: this._targetRadius * 0.30f,
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end: this._targetRadius + 5.0f
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).chain(_easeCurveTween)
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);
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this._fadeOutController = new AnimationController(
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duration: InkRippleUtils._kFadeOutDuration,
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vsync: controller.vsync);
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this._fadeOutController.addListener(controller.markNeedsPaint);
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this._fadeOutController.addStatusListener(this._handleAlphaStatusChanged);
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this._fadeOut = this._fadeOutController.drive(new IntTween(
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begin: color.alpha,
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end: 0
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).chain(_fadeOutIntervalTween)
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);
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controller.addInkFeature(this);
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}
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readonly Offset _position;
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readonly BorderRadius _borderRadius;
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readonly ShapeBorder _customBorder;
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readonly float _targetRadius;
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readonly RectCallback _clipCallback;
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Animation<float> _radius;
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AnimationController _radiusController;
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Animation<int> _fadeIn;
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AnimationController _fadeInController;
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Animation<int> _fadeOut;
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AnimationController _fadeOutController;
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public static InteractiveInkFeatureFactory splashFactory = new _InkRippleFactory();
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static readonly Animatable<float> _easeCurveTween = new CurveTween(curve: Curves.ease);
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static readonly Animatable<float> _fadeOutIntervalTween =
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new CurveTween(curve: new Interval(InkRippleUtils._kFadeOutIntervalStart, 1.0f));
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public override void confirm() {
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this._radiusController.duration = InkRippleUtils._kRadiusDuration;
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this._radiusController.forward();
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this._fadeInController.forward();
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this._fadeOutController.animateTo(1.0f, duration: InkRippleUtils._kFadeOutDuration);
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}
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public override void cancel() {
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this._fadeInController.stop();
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float fadeOutValue = 1.0f - this._fadeInController.value;
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this._fadeOutController.setValue(fadeOutValue);
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if (fadeOutValue < 1.0) {
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this._fadeOutController.animateTo(1.0f, duration: InkRippleUtils._kCancelDuration);
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}
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}
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void _handleAlphaStatusChanged(AnimationStatus status) {
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if (status == AnimationStatus.completed) {
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this.dispose();
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}
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}
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public override void dispose() {
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this._radiusController.dispose();
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this._fadeInController.dispose();
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this._fadeOutController.dispose();
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base.dispose();
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}
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protected override void paintFeature(Canvas canvas, Matrix3 transform) {
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int alpha = this._fadeInController.isAnimating ? this._fadeIn.value : this._fadeOut.value;
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Paint paint = new Paint {color = this.color.withAlpha(alpha)};
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Offset center = Offset.lerp(
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this._position,
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this.referenceBox.size.center(Offset.zero),
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Curves.ease.transform(this._radiusController.value)
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);
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Offset originOffset = transform.getAsTranslation();
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canvas.save();
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if (originOffset == null) {
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canvas.concat(transform);
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}
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else {
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canvas.translate(originOffset.dx, originOffset.dy);
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}
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if (this._clipCallback != null) {
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Rect rect = this._clipCallback();
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if (this._customBorder != null) {
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canvas.clipPath(this._customBorder.getOuterPath(rect));
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}
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else if (this._borderRadius != BorderRadius.zero) {
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canvas.clipRRect(RRect.fromRectAndCorners(
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rect,
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topLeft: this._borderRadius.topLeft,
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topRight: this._borderRadius.topRight,
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bottomLeft: this._borderRadius.bottomLeft,
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bottomRight: this._borderRadius.bottomRight));
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}
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else {
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canvas.clipRect(rect);
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}
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}
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//todo:xingwei.zhu: remove this condition when drawCircle bug fixed (when radius.value == 0)
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if (this._radius.value != 0) {
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canvas.drawCircle(center, this._radius.value, paint);
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}
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canvas.restore();
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}
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}
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}
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