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98 行
2.4 KiB

using System.Diagnostics;
using Unity.UIWidgets.foundation;
namespace Unity.UIWidgets.service {
public class PerformanceUtils {
public static PerformanceUtils instance {
get {
if (_instance != null) {
return _instance;
}
_instance = new PerformanceUtils();
_instance._setup();
return _instance;
}
}
static PerformanceUtils _instance;
const int FrameBufferSize = 200;
float[] _frames;
int _curFrameId;
Stopwatch _stopwatch;
float deltaTime = 0.0f;
bool _enabled;
void _setup() {
this._frames = new float[FrameBufferSize];
this._curFrameId = -1;
this._enabled = false;
}
void _ensureStopWatch() {
if (this._stopwatch == null) {
this._stopwatch = new Stopwatch();
}
}
public void updateDeltaTime(float unscaledDeltaTime) {
this.deltaTime += (unscaledDeltaTime - this.deltaTime) * 0.1f;
}
public float getFPS() {
return 1.0f / this.deltaTime;
}
public void startProfile() {
if (!this._enabled) {
return;
}
this._ensureStopWatch();
if (this._stopwatch.IsRunning) {
D.assert(false, "Try to start the stopwatch when it is already running");
return;
}
this._stopwatch.Start();
}
public void endProfile() {
if (!this._enabled || this._stopwatch == null) {
return;
}
if (!this._stopwatch.IsRunning) {
D.assert(false, "Try to record the stopwatch when it is already stopped");
}
this._stopwatch.Stop();
float frameCost = this._stopwatch.ElapsedMilliseconds;
this._stopwatch.Reset();
if (frameCost == 0) {
return;
}
this._curFrameId = (this._curFrameId + 1) % FrameBufferSize;
this._frames[this._curFrameId] = frameCost;
}
public float[] getFrames() {
if (!this._enabled) {
this._enabled = true;
}
return this._frames;
}
public int getCurFrame() {
return this._curFrameId;
}
}
}