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136 行
4.7 KiB
136 行
4.7 KiB
using System.Collections.Generic;
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using Unity.UIWidgets.foundation;
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using UnityEngine;
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namespace Unity.UIWidgets.ui {
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class FontInfo {
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public readonly Font font;
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int _textureVersion;
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public FontInfo(Font font) {
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this.font = font;
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this._textureVersion = 0;
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}
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public int textureVersion {
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get { return this._textureVersion; }
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}
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public void onTextureRebuilt() {
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this._textureVersion++;
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}
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}
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public class FontManager {
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readonly Dictionary<string, FontInfo>[] _fonts =
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new Dictionary<string, FontInfo>[9 * 2]; // max weight size x max style size
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static readonly int defaultFontSize = 14;
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public static readonly FontManager instance = new FontManager();
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FontManager() {
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Font.textureRebuilt += this.onFontTextureRebuilt;
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}
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public void addFont(Font font, string familyName,
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FontWeight fontWeight = null, FontStyle fontStyle = FontStyle.normal) {
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fontWeight = fontWeight ?? FontWeight.normal;
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D.assert(font != null);
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D.assert(font.dynamic, () => $"adding font which is not dynamic is not allowed {font.name}");
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font.hideFlags = HideFlags.DontSave & ~HideFlags.DontSaveInBuild;
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var fonts = this._getFonts(fontWeight.index, fontStyle);
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fonts.TryGetValue(familyName, out var current);
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D.assert(current == null || current.font == font,
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() => $"font with key {familyName} {fontWeight} {fontStyle} already exists");
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var fontInfo = new FontInfo(font);
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fonts[familyName] = fontInfo;
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}
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Dictionary<string, FontInfo> _getFonts(int fontWeight, FontStyle fontStyle) {
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var index = fontWeight * 2 + (int) fontStyle;
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var fonts = this._fonts[index];
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if (fonts == null) {
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fonts = this._fonts[index] = new Dictionary<string, FontInfo>();
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}
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return fonts;
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}
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internal FontInfo getOrCreate(string familyName, FontWeight fontWeight, FontStyle fontStyle) {
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fontWeight = fontWeight ?? FontWeight.normal;
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var fonts = this._getFonts(fontWeight.index, fontStyle);
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if (fonts.TryGetValue(familyName, out var fontInfo)) {
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return fontInfo;
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}
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// fallback to normal weight & style
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if (fontWeight.index != FontWeight.normal.index || fontStyle != FontStyle.normal) {
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fontInfo = this.getOrCreate(familyName, FontWeight.normal, FontStyle.normal);
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if (fontInfo != null) {
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return fontInfo;
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}
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}
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var osFont = Font.CreateDynamicFontFromOSFont(familyName, defaultFontSize);
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osFont.hideFlags = HideFlags.DontSave;
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osFont.material.hideFlags = HideFlags.DontSave;
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osFont.material.mainTexture.hideFlags = HideFlags.DontSave;
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var newFont = new FontInfo(osFont);
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fonts[familyName] = newFont;
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return newFont;
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}
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void onFontTextureRebuilt(Font font) {
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foreach (var fontInfos in this._fonts) {
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if (fontInfos != null) {
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foreach (var f in fontInfos.Values) {
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if (f.font == font) {
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f.onTextureRebuilt();
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}
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}
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}
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}
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}
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}
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public static class FontExtension {
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internal static bool getGlyphInfo(this Font font, char ch, out CharacterInfo info, int fontSize,
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UnityEngine.FontStyle fontStyle) {
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if (fontSize <= 0) {
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info = default;
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return false;
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}
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bool success = font.GetCharacterInfo(ch, out info, fontSize, fontStyle);
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if (!success) {
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if (!char.IsControl(ch)) {
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D.assert(() => {
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Debug.LogWarning(
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$"character info not found from the given font: character '{ch}' (code{(int) ch}) font: ${font.name}");
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return true;
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});
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}
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info = default;
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return false;
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}
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return true;
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}
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internal static void RequestCharactersInTextureSafe(this Font font, string text, int fontSize,
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UnityEngine.FontStyle fontStyle = UnityEngine.FontStyle.Normal) {
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if (fontSize <= 0) {
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return;
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}
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font.RequestCharactersInTexture(text, fontSize, fontStyle);
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}
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}
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}
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