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111 行
3.1 KiB
111 行
3.1 KiB
using System;
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using Unity.UIWidgets.ui;
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using Unity.UIWidgets.widgets;
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namespace Unity.UIWidgets.painting {
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public enum RenderComparison {
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identical,
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metadata,
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function,
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paint,
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layout,
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}
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public enum Axis {
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horizontal,
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vertical,
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}
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public enum VerticalDirection {
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up,
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down,
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}
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public enum AxisDirection {
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up,
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right,
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down,
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left,
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}
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public static class AxisDirectionUtils {
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public static AxisDirection? getAxisDirectionFromAxisReverseAndDirectionality(
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BuildContext context,
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Axis axis,
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bool reverse) {
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switch (axis) {
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case Axis.horizontal:
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return reverse ? AxisDirection.left : AxisDirection.right;
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case Axis.vertical:
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return reverse ? AxisDirection.up : AxisDirection.down;
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}
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return null;
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}
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}
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public static class AxisUtils {
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public static Axis flipAxis(Axis direction) {
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switch (direction) {
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case Axis.horizontal:
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return Axis.vertical;
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case Axis.vertical:
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return Axis.horizontal;
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}
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throw new Exception("unknown axis");
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}
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public static Axis axisDirectionToAxis(AxisDirection axisDirection) {
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switch (axisDirection) {
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case AxisDirection.up:
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case AxisDirection.down:
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return Axis.vertical;
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case AxisDirection.left:
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case AxisDirection.right:
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return Axis.horizontal;
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}
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throw new Exception("unknown axisDirection");
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}
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public static AxisDirection textDirectionToAxisDirection(TextDirection textDirection) {
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switch (textDirection) {
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case TextDirection.rtl:
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return AxisDirection.left;
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case TextDirection.ltr:
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return AxisDirection.right;
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}
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throw new Exception("unknown textDirection");
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}
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public static AxisDirection flipAxisDirection(AxisDirection axisDirection) {
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switch (axisDirection) {
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case AxisDirection.up:
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return AxisDirection.down;
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case AxisDirection.right:
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return AxisDirection.left;
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case AxisDirection.down:
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return AxisDirection.up;
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case AxisDirection.left:
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return AxisDirection.right;
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}
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throw new Exception("unknown axisDirection");
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}
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public static bool axisDirectionIsReversed(AxisDirection axisDirection) {
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switch (axisDirection) {
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case AxisDirection.up:
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case AxisDirection.left:
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return true;
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case AxisDirection.down:
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case AxisDirection.right:
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return false;
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}
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throw new Exception("unknown axisDirection");
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}
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}
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}
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