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220 行
6.5 KiB
220 行
6.5 KiB
using System;
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using UIWidgets.painting;
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using UnityEngine;
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namespace UIWidgets.ui {
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public static class PaintingUtils {
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internal static Color _scaleAlpha(this Color a, double factor) {
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return a.withAlpha((a.alpha * factor).round().clamp(0, 255));
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}
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}
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public class Color : IEquatable<Color> {
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public Color(long value) {
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this.value = value & 0xFFFFFFFF;
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}
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public static Color fromARGB(int a, int r, int g, int b) {
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return new Color(
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(((a & 0xff) << 24) |
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((r & 0xff) << 16) |
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((g & 0xff) << 8) |
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((b & 0xff) << 0)) & 0xFFFFFFFF);
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}
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public static Color fromRGBO(int r, int g, int b, double opacity) {
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return new Color(
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((((int) (opacity * 0xff) & 0xff) << 24) |
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((r & 0xff) << 16) |
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((g & 0xff) << 8) |
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((b & 0xff) << 0)) & 0xFFFFFFFF);
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}
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public readonly long value;
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public int alpha {
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get { return (int) ((0xff000000 & this.value) >> 24); }
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}
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public double opacity {
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get { return this.alpha / 255.0; }
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}
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public int red {
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get { return (int) ((0x00ff0000 & this.value) >> 16); }
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}
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public int green {
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get { return (int) ((0x0000ff00 & this.value) >> 8); }
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}
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public int blue {
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get { return (int) ((0x000000ff & this.value) >> 0); }
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}
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public Color withAlpha(int a) {
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return Color.fromARGB(a, this.red, this.green, this.blue);
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}
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public Color withOpacity(double opacity) {
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return this.withAlpha((int) (opacity * 255));
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}
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public Color withRed(int r) {
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return Color.fromARGB(this.alpha, r, this.green, this.blue);
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}
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public Color withGreen(int g) {
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return Color.fromARGB(this.alpha, this.red, g, this.blue);
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}
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public Color withBlue(int b) {
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return Color.fromARGB(this.alpha, this.red, this.green, b);
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}
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public static Color lerp(Color a, Color b, double t) {
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if (a == null && b == null) {
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return null;
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}
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if (a == null) {
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return b._scaleAlpha(t);
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}
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if (b == null) {
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return a._scaleAlpha(1.0 - t);
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}
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return Color.fromARGB(
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((int) MathUtils.lerpDouble(a.alpha, b.alpha, t)).clamp(0, 255),
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((int) MathUtils.lerpDouble(a.red, b.red, t)).clamp(0, 255),
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((int) MathUtils.lerpDouble(a.green, b.green, t)).clamp(0, 255),
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((int) MathUtils.lerpDouble(a.blue, b.blue, t)).clamp(0, 255)
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);
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}
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public bool Equals(Color other) {
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if (object.ReferenceEquals(null, other)) return false;
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if (object.ReferenceEquals(this, other)) return true;
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return this.value == other.value;
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}
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public override bool Equals(object obj) {
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if (object.ReferenceEquals(null, obj)) return false;
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if (object.ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return this.Equals((Color) obj);
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}
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public override int GetHashCode() {
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return this.value.GetHashCode();
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}
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public static bool operator ==(Color a, Color b) {
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return object.ReferenceEquals(a, null) ? object.ReferenceEquals(b, null) : a.Equals(b);
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}
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public static bool operator !=(Color a, Color b) {
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return !(a == b);
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}
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public override string ToString()
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{
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return string.Format("Color(0x{0:X8})", value);
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}
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}
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public enum Clip {
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none,
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hardEdge,
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antiAlias,
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antiAliasWithSaveLayer,
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}
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public class Paint {
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public Color color;
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public double blurSigma;
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public double strokeWidth = 1;
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}
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public static class Conversions {
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public static UnityEngine.Color toColor(this Color color) {
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return new UnityEngine.Color(
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color.red / 255f, color.green / 255f, color.blue / 255f, color.alpha / 255f);
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}
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public static Vector2 toVector(this Offset offset) {
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return new Vector2((float) offset.dx, (float) offset.dy);
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}
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public static UnityEngine.Rect toRect(this Rect rect) {
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return new UnityEngine.Rect((float) rect.left, (float) rect.top, (float) rect.width, (float) rect.height);
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}
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public static Vector4 toVector(this BorderWidth borderWidth) {
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return new Vector4((float) borderWidth.left, (float) borderWidth.top, (float) borderWidth.right,
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(float) borderWidth.bottom);
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}
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public static float[] toFloatArray(this BorderWidth borderWidth) {
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return new[] {
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(float) borderWidth.left, (float) borderWidth.top,
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(float) borderWidth.right, (float) borderWidth.bottom
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};
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}
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public static Vector4 toVector(this BorderRadius borderRadius) {
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return new Vector4((float) borderRadius.topLeft, (float) borderRadius.topRight,
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(float) borderRadius.bottomRight, (float) borderRadius.bottomLeft);
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}
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public static float[] toFloatArray(this BorderRadius borderRadius) {
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return new[] {
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(float) borderRadius.topLeft, (float) borderRadius.topRight,
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(float) borderRadius.bottomRight, (float) borderRadius.bottomLeft
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};
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}
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}
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// public class ColorFilter {
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// public ColorFilter(Color color, BlendMode blendMode) {
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// _color = color;
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// _blendMode = blendMode;
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// }
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//
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// Color _color;
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// BlendMode _blendMode;
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// }
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public enum BlendMode {
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None = 0, // explicitly assign zero to make it more clear
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clear,
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src,
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dst,
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dstOver,
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srcIn,
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dstIn,
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srcOut,
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dstOut,
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srcATop,
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dstATop,
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xor,
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plus,
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modulate,
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screen, // The last coeff mode.
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overlay,
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darken,
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lighten,
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colorDodge,
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colorBurn,
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hardLight,
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softLight,
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difference,
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exclusion,
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multiply, // The last separable mode.
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hue,
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saturation,
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color,
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luminosity,
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}
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}
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