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/*using Unity.UIWidgets.engine;
using UnityEngine;
namespace Unity.UIWidgets.engine.raycast {
[RequireComponent(typeof(RectTransform))]
public class UIWidgetsRaycastablePanel : UIWidgetsPanel, ICanvasRaycastFilter {
int windowHashCode;
protected override void InitWindowAdapter() {
base.InitWindowAdapter();
windowHashCode = window.GetHashCode();
RaycastManager.NewWindow(windowHashCode);
}
protected override void OnDisable() {
base.OnDisable();
RaycastManager.DisposeWindow(windowHashCode);
}
public bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera) {
if (!enabled) {
return true;
}
Vector2 local;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, screenPoint, eventCamera,
out local);
Rect rect = rectTransform.rect;
// Convert top left corner as reference origin point.
local.x += rectTransform.pivot.x * rect.width;
local.y -= rectTransform.pivot.y * rect.height;
local.x = local.x / devicePixelRatio;
local.y = -local.y / devicePixelRatio;
return !RaycastManager.CheckCastThrough(windowHashCode, local);
}
}
}*/