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300 行
12 KiB

#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using RSG.Promises;
using Unity.UIWidgets.editor;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.widgets;
using UnityEditor;
using UnityEngine;
namespace Unity.UIWidgets.debugger {
public class WidgetsInpsectorWindow : EditorWindow {
const float debugPaintToggleGroupWidth = 120;
const float debugPaintToggleGroupHeight = 100;
InspectorService m_InspectorService;
bool m_ShowInspect;
[SerializeField]
bool m_DebugPaint;
[SerializeField]
bool m_DebugPaintSize;
[SerializeField]
bool m_DebugPaintBaseline;
[SerializeField]
bool m_DebugPaintPointer;
[SerializeField]
bool m_DebugPaintLayer;
bool m_ShowDebugPaintToggles;
GUIStyle m_MessageStyle;
readonly List<InspectorPanel> m_Panels = new List<InspectorPanel>();
Rect m_DebugPaintTogglesRect;
int m_PanelIndex = 0;
[SerializeField] List<PanelState> m_PanelStates = new List<PanelState>();
List<Action> m_UpdateActions = new List<Action>();
[MenuItem("Window/Analysis/UIWidgets Inspector")]
public static void Init() {
WidgetsInpsectorWindow window =
(WidgetsInpsectorWindow) GetWindow(typeof(WidgetsInpsectorWindow));
window.Show();
}
void OnEnable() {
this.titleContent = new GUIContent("UIWidgets Inspector");
}
void OnGUI() {
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.ExpandWidth(true));
this.DoSelectDropDown();
bool needDebugPaintUpdate = false;
if (this.m_InspectorService != null && this.m_InspectorService.debugEnabled) {
if (GUILayout.Button("Refersh", EditorStyles.toolbarButton)) {
foreach (var panel in this.m_Panels) {
panel.MarkNeedReload();
}
}
EditorGUI.BeginChangeCheck();
var newShowInspect = GUILayout.Toggle(this.m_ShowInspect, new GUIContent("Inspect Element"),
EditorStyles.toolbarButton);
if (EditorGUI.EndChangeCheck()) {
this.m_InspectorService.setShowInspect(newShowInspect);
}
var style = (GUIStyle) "GV Gizmo DropDown";
Rect r = GUILayoutUtility.GetRect(new GUIContent("Debug Paint"), style);
Rect rightRect = new Rect(r.xMax - style.border.right, r.y, style.border.right, r.height);
if (EditorGUI.DropdownButton(rightRect, GUIContent.none, FocusType.Passive, GUIStyle.none))
{
this.ScheduleUpdateAction(() => {
this.m_ShowDebugPaintToggles = !this.m_ShowDebugPaintToggles;
this.Repaint();
});
}
if (Event.current.type == EventType.Repaint) {
this.m_DebugPaintTogglesRect = new Rect(r.xMax - debugPaintToggleGroupWidth, r.yMax + 2,
debugPaintToggleGroupWidth, debugPaintToggleGroupHeight);
}
EditorGUI.BeginChangeCheck();
this.m_DebugPaint = GUI.Toggle(r, this.m_DebugPaint, new GUIContent("Debug Paint"), style);
if (EditorGUI.EndChangeCheck()) {
if (this.m_DebugPaint) {
if (!this.m_DebugPaintSize && !this.m_DebugPaintLayer
&& !this.m_DebugPaintPointer && !this.m_DebugPaintBaseline) {
this.m_DebugPaintSize = true;
}
}
needDebugPaintUpdate = true;
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
if (this.m_InspectorService != null && this.m_InspectorService .debugEnabled) {
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.ExpandWidth(false));
this.m_Panels.Each((pannel, index) => {
if (GUILayout.Toggle(this.m_PanelIndex == index, pannel.title, EditorStyles.toolbarButton,
GUILayout.ExpandWidth(false), GUILayout.Width(100))) {
this.m_PanelIndex = index;
}
});
EditorGUILayout.EndHorizontal();
bool shouldHandleGUI = true;
if (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseUp) {
if (this.m_ShowDebugPaintToggles && this.m_DebugPaintTogglesRect.Contains(Event.current.mousePosition)) {
shouldHandleGUI = false;
}
}
if (shouldHandleGUI) {
this.m_Panels[this.m_PanelIndex].OnGUI();
}
} else if (this.m_InspectorService != null) { // debug not enabled
if (this.m_MessageStyle == null) {
this.m_MessageStyle = new GUIStyle(GUI.skin.label);
this.m_MessageStyle.fontSize = 16;
this.m_MessageStyle.alignment = TextAnchor.MiddleCenter;
this.m_MessageStyle.padding = new RectOffset(20, 20, 40, 0);
}
GUILayout.Label("You're not in UIWidgets Debug Mode.\nPlease define UIWidgets_DEBUG " +
"symbols at \"Player Settings => Scripting Define Symbols\".",
this.m_MessageStyle, GUILayout.ExpandWidth(true));
}
if (this.m_ShowDebugPaintToggles) {
this.DebugPaintToggles(ref needDebugPaintUpdate);
}
if (needDebugPaintUpdate) {
D.setDebugPaint(
debugPaintSizeEnabled: this.m_DebugPaint && this.m_DebugPaintSize,
debugPaintBaselinesEnabled: this.m_DebugPaint && this.m_DebugPaintBaseline,
debugPaintPointersEnabled: this.m_DebugPaint && this.m_DebugPaintPointer,
debugPaintLayerBordersEnabled: this.m_DebugPaint && this.m_DebugPaintLayer,
debugRepaintRainbowEnabled: this.m_DebugPaint && this.m_DebugPaintLayer
);
}
}
void DebugPaintToggles(ref bool needUpdate) {
GUILayout.BeginArea(this.m_DebugPaintTogglesRect, GUI.skin.box);
GUILayout.BeginVertical();
EditorGUI.BeginChangeCheck();
GUILayout.Space(4);
this.m_DebugPaintSize = GUILayout.Toggle(this.m_DebugPaintSize, new GUIContent("Paint Size"));
this.m_DebugPaintBaseline = GUILayout.Toggle(this.m_DebugPaintBaseline, new GUIContent("Paint Baseline"));
this.m_DebugPaintPointer = GUILayout.Toggle(this.m_DebugPaintPointer, new GUIContent("Paint Pointer"));
this.m_DebugPaintLayer = GUILayout.Toggle(this.m_DebugPaintLayer, new GUIContent("Paint Layer"));
if (EditorGUI.EndChangeCheck()) {
needUpdate = true;
}
GUILayout.EndVertical();
GUILayout.EndArea();
if (Event.current.type == EventType.MouseDown &&
!this.m_DebugPaintTogglesRect.Contains(Event.current.mousePosition)) {
this.ScheduleUpdateAction(() => {
this.m_ShowDebugPaintToggles = false;
this.Repaint();
});
}
}
void DoSelectDropDown() {
var currentWindow = this.m_InspectorService == null ? null : this.m_InspectorService.window;
if (currentWindow != null && !currentWindow.alive) {
currentWindow = null;
}
var selectTitle = currentWindow != null ? currentWindow.titleContent : new GUIContent("<Please Select>");
if (GUILayout.Button(selectTitle, EditorStyles.toolbarDropDown)) {
var windows = new List<WindowAdapter>(WindowAdapter.windowAdapters.Where(w => {
return w.withBindingFunc(() => WidgetsBinding.instance.renderViewElement != null);
}));
Rect rect = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight,
EditorStyles.toolbarDropDown);
var menuPos = EditorGUI.IndentedRect(rect);
menuPos.y += EditorGUIUtility.singleLineHeight / 2;
int selectedIndex = 0;
var labels = new GUIContent[windows.Count + 1];
labels[0] = new GUIContent("none");
for (int i = 0; i < windows.Count; i++) {
labels[i + 1] = windows[i].titleContent;
if (windows[i] == currentWindow) {
selectedIndex = i + 1;
}
}
EditorUtility.DisplayCustomMenu(menuPos, labels, selectedIndex, (data, options, selected) => {
if (selected > 0) {
var selectedWindow = windows[selected - 1];
if (selectedWindow != currentWindow) {
this.inspect(selectedWindow);
}
}
else {
if (this.m_InspectorService != null) {
this.closeInspect();
}
}
}, null);
}
}
void inspect(WindowAdapter window) {
if (this.m_InspectorService != null) // stop previous inspect
{
this.closeInspect();
}
this.m_InspectorService = new InspectorService(window);
this.m_PanelIndex = 0;
var state = this.m_PanelStates.Find((s) => s.treeType == WidgetTreeType.Widget);
this.m_Panels.Add(new InspectorPanel(this, WidgetTreeType.Widget, this.m_InspectorService,
state == null ? (float?) null : state.splitOffset));
state = this.m_PanelStates.Find((s) => s.treeType == WidgetTreeType.Render);
this.m_Panels.Add(new InspectorPanel(this, WidgetTreeType.Render, this.m_InspectorService,
state == null ? (float?) null : state.splitOffset));
}
void closeInspect() {
if (this.m_InspectorService == null) {
return;
}
this.m_InspectorService.close();
this.m_InspectorService = null;
foreach (var panel in this.m_Panels) {
panel.Close();
}
this.m_Panels.Clear();
this.m_ShowInspect = false;
this.m_ShowDebugPaintToggles = false;
}
void ScheduleUpdateAction(Action action) {
this.m_UpdateActions.Add(action);
}
void Update() {
if (this.m_InspectorService != null && !this.m_InspectorService.active) {
this.closeInspect();
this.Repaint();
}
bool showInspect = false;
if (this.m_InspectorService != null) {
showInspect = this.m_InspectorService.getShowInspect();
}
if (showInspect != this.m_ShowInspect) {
this.Repaint();
}
this.m_ShowInspect = showInspect;
for (int i = 0; i < this.m_Panels.Count; i++) {
this.m_Panels[i].visibleToUser = this.m_PanelIndex == i;
this.m_Panels[i].Update();
}
if (this.m_Panels.Count > 0) {
this.m_PanelStates = this.m_Panels.Select(p => p.PanelState).ToList();
}
while (this.m_UpdateActions.Count > 0) {
this.m_UpdateActions[0]();
this.m_UpdateActions.RemoveAt(0);
}
}
void OnDestroy() {
this.closeInspect();
}
}
}
#endif