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533 行
17 KiB
533 行
17 KiB
using System;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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using UnityEngine;
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using Rect = Unity.UIWidgets.ui.Rect;
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namespace Unity.UIWidgets.painting {
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public abstract class AlignmentGeometry : IEquatable<AlignmentGeometry> {
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public AlignmentGeometry() {
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}
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protected virtual float _x { get; }
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protected virtual float _start { get; }
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protected virtual float _y { get; }
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public virtual AlignmentGeometry add(AlignmentGeometry other) {
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return new _MixedAlignment(
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_x + other._x,
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_start + other._start,
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_y + other._y
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);
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}
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public abstract AlignmentGeometry SelfMinus();
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public static AlignmentGeometry operator -(AlignmentGeometry self) {
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return self.SelfMinus();
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}
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public abstract AlignmentGeometry Multiply(float other);
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public static AlignmentGeometry operator *(AlignmentGeometry self, float other) {
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return self.Multiply(other);
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}
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public abstract AlignmentGeometry Divide(float other);
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public static AlignmentGeometry operator /(AlignmentGeometry self, float other) {
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return self.Divide(other);
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}
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public abstract AlignmentGeometry Remainder(float other);
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public static AlignmentGeometry operator %(AlignmentGeometry self, float other) {
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return self.Remainder(other);
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}
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public static AlignmentGeometry lerp(AlignmentGeometry a, AlignmentGeometry b, float t) {
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D.assert(t != null);
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if (a == null && b == null)
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return null;
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if (a == null)
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return b * t;
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if (b == null)
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return a * (1.0f - t);
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if (a is Alignment _a && b is Alignment _b)
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return Alignment.lerpAlignment(_a, _b, t);
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if (a is AlignmentDirectional _ad && b is AlignmentDirectional _bd)
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return AlignmentDirectional.lerpAlignmentDirectional(_ad, _bd, t);
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return new _MixedAlignment(
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MathUtils.lerpNullableFloat(a._x, b._x, t),
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MathUtils.lerpNullableFloat(a._start, b._start, t),
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MathUtils.lerpNullableFloat(a._y, b._y, t)
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);
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}
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public abstract Alignment resolve(TextDirection? direction);
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public override string ToString() {
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if (_start == 0.0)
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return Alignment._stringify(_x, _y);
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if (_x == 0.0)
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return AlignmentDirectional._stringify(_start, _y);
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return Alignment._stringify(_x, _y) + " + " + AlignmentDirectional._stringify(_start, 0.0);
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}
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public bool Equals(AlignmentGeometry other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return _x.Equals(other._x) && _start.Equals(other._start) && _y.Equals(other._y);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != GetType()) {
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return false;
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}
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return Equals((AlignmentGeometry) obj);
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}
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public override int GetHashCode() {
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unchecked {
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var hashCode = _x.GetHashCode();
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hashCode = (hashCode * 397) ^ _start.GetHashCode();
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hashCode = (hashCode * 397) ^ _y.GetHashCode();
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return hashCode;
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}
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}
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}
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public class Alignment : AlignmentGeometry, IEquatable<Alignment> {
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public Alignment(float x, float y) {
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this.x = x;
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this.y = y;
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}
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public readonly float x;
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public readonly float y;
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public static readonly Alignment topLeft = new Alignment(-1.0f, -1.0f);
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public static readonly Alignment topCenter = new Alignment(0, -1.0f);
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public static readonly Alignment topRight = new Alignment(1.0f, -1.0f);
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public static readonly Alignment centerLeft = new Alignment(-1.0f, 0.0f);
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public static readonly Alignment center = new Alignment(0.0f, 0.0f);
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public static readonly Alignment centerRight = new Alignment(1.0f, 0.0f);
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public static readonly Alignment bottomLeft = new Alignment(-1.0f, 1.0f);
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public static readonly Alignment bottomCenter = new Alignment(0.0f, 1.0f);
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public static readonly Alignment bottomRight = new Alignment(1.0f, 1.0f);
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public static Alignment operator -(Alignment a, Alignment b) {
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return new Alignment(a.x - b.x, a.y - b.y);
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}
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public static Alignment operator +(Alignment a, Alignment b) {
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return new Alignment(a.x + b.x, a.y + b.y);
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}
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public override AlignmentGeometry SelfMinus() {
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return new Alignment(-x, -y);
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}
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public override AlignmentGeometry Multiply(float other) {
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return new Alignment(x * other, y * other);
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}
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public override AlignmentGeometry Divide(float other) {
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return new Alignment(x / other, y / other);
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}
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public override AlignmentGeometry Remainder(float other) {
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return new Alignment(x % other, y % other);
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}
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public Offset alongOffset(Offset other) {
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float centerX = other.dx / 2.0f;
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float centerY = other.dy / 2.0f;
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return new Offset(centerX + x * centerX, centerY + y * centerY);
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}
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public Offset alongSize(Size other) {
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float centerX = other.width / 2.0f;
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float centerY = other.height / 2.0f;
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return new Offset(centerX + x * centerX, centerY + y * centerY);
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}
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public Offset withinRect(Rect rect) {
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float halfWidth = rect.width / 2.0f;
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float halfHeight = rect.height / 2.0f;
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return new Offset(
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rect.left + halfWidth + x * halfWidth,
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rect.top + halfHeight + y * halfHeight
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);
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}
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public Rect inscribe(Size size, Rect rect) {
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float halfWidthDelta = (rect.width - size.width) / 2.0f;
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float halfHeightDelta = (rect.height - size.height) / 2.0f;
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return Rect.fromLTWH(
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rect.left + halfWidthDelta + x * halfWidthDelta,
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rect.top + halfHeightDelta + y * halfHeightDelta,
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size.width,
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size.height
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);
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}
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public static Alignment lerpAlignment(Alignment a, Alignment b, float t) {
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if (a == null && b == null) {
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return null;
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}
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if (a == null) {
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return new Alignment(MathUtils.lerpNullableFloat(0.0f, b.x, t), MathUtils.lerpNullableFloat(0.0f, b.y, t));
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}
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if (b == null) {
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return new Alignment(MathUtils.lerpNullableFloat(a.x, 0.0f, t), MathUtils.lerpNullableFloat(a.y, 0.0f, t));
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}
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return new Alignment(MathUtils.lerpNullableFloat(a.x, b.x, t), MathUtils.lerpNullableFloat(a.y, b.y, t));
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}
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public bool Equals(Alignment other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return x.Equals(other.x) && y.Equals(other.y);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != GetType()) {
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return false;
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}
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return Equals((Alignment) obj);
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}
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public override int GetHashCode() {
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unchecked {
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return (x.GetHashCode() * 397) ^ y.GetHashCode();
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}
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}
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public static bool operator ==(Alignment a, Alignment b) {
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return Equals(a, b);
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}
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public static bool operator !=(Alignment a, Alignment b) {
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return !(a == b);
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}
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public override string ToString() {
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if (x == -1.0f && y == -1.0f) {
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return "topLeft";
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}
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if (x == 0.0f && y == -1.0f) {
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return "topCenter";
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}
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if (x == 1.0f && y == -1.0f) {
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return "topRight";
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}
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if (x == -1.0f && y == 0.0f) {
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return "centerLeft";
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}
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if (x == 0.0f && y == 0.0f) {
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return "center";
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}
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if (x == 1.0f && y == 0.0f) {
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return "centerRight";
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}
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if (x == -1.0f && y == 1.0f) {
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return "bottomLeft";
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}
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if (x == 0.0f && y == 1.0f) {
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return "bottomCenter";
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}
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if (x == 1.0f && y == 1.0f) {
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return "bottomRight";
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}
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return $"Alignment({x:F1}, {y:F1})";
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}
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public override Alignment resolve(TextDirection? direction) {
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return this;
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}
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internal static string _stringify(float x, float y) {
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if (x == -1.0f && y == -1.0f)
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return "topLeft";
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if (x == 0.0f && y == -1.0f)
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return "topCenter";
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if (x == 1.0f && y == -1.0f)
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return "topRight";
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if (x == -1.0f && y == 0.0f)
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return "centerLeft";
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if (x == 0.0f && y == 0.0f)
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return "center";
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if (x == 1.0f && y == 0.0f)
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return "centerRight";
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if (x == -1.0f && y == 1.0f)
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return "bottomLeft";
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if (x == 0.0f && y == 1.0f)
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return "bottomCenter";
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if (x == 1.0f && y == 1.0f)
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return "bottomRight";
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return $"Alignment({x}, " +
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$"{y})";
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}
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}
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public class AlignmentDirectional : AlignmentGeometry {
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public AlignmentDirectional(float start, float y) {
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this.start = start;
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this.y = y;
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}
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readonly float _px;
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protected override float _x {
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get => 0;
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}
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readonly float start;
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protected override float _start {
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get => start;
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}
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readonly float y;
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protected override float _y {
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get => y;
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}
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public static readonly AlignmentDirectional topStart = new AlignmentDirectional(-1.0f, -1.0f);
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public static readonly AlignmentDirectional topCenter = new AlignmentDirectional(0.0f, -1.0f);
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public static readonly AlignmentDirectional topEnd = new AlignmentDirectional(1.0f, -1.0f);
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public static readonly AlignmentDirectional centerStart = new AlignmentDirectional(-1.0f, 0.0f);
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public static readonly AlignmentDirectional center = new AlignmentDirectional(0.0f, 0.0f);
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public static readonly AlignmentDirectional centerEnd = new AlignmentDirectional(1.0f, 0.0f);
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public static readonly AlignmentDirectional bottomStart = new AlignmentDirectional(-1.0f, 1.0f);
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public static readonly AlignmentDirectional bottomCenter = new AlignmentDirectional(0.0f, 1.0f);
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public static readonly AlignmentDirectional bottomEnd = new AlignmentDirectional(1.0f, 1.0f);
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public override AlignmentGeometry add(AlignmentGeometry other) {
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if (other is AlignmentDirectional alignmentDirectional)
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return this + alignmentDirectional;
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return base.add(other);
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}
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public static AlignmentDirectional operator -(AlignmentDirectional self, AlignmentDirectional other) {
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return new AlignmentDirectional(self.start - other.start, self.y - other.y);
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}
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public static AlignmentDirectional operator +(AlignmentDirectional self, AlignmentDirectional other) {
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return new AlignmentDirectional(self.start + other.start, self.y + other.y);
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}
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public override AlignmentGeometry SelfMinus() {
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return new AlignmentDirectional(-start, -y);
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}
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public override AlignmentGeometry Multiply(float other) {
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return new AlignmentDirectional(start * other, y * other);
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}
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public override AlignmentGeometry Divide(float other) {
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return new AlignmentDirectional(start / other, y / other);
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}
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public override AlignmentGeometry Remainder(float other) {
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return new AlignmentDirectional(start % other, y % other);
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}
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public static AlignmentDirectional lerpAlignmentDirectional(AlignmentDirectional a, AlignmentDirectional b, float t) {
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D.assert(t != null);
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if (a == null && b == null)
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return null;
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if (a == null)
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return new AlignmentDirectional(MathUtils.lerpNullableFloat(0.0f, b.start, t),
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MathUtils.lerpNullableFloat(0.0f, b.y, t));
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if (b == null)
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return new AlignmentDirectional(MathUtils.lerpNullableFloat(a.start, 0.0f, t),
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MathUtils.lerpNullableFloat(a.y, 0.0f, t));
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return new AlignmentDirectional(MathUtils.lerpNullableFloat(a.start, b.start, t), MathUtils.lerpNullableFloat(a.y, b.y, t));
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}
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public override Alignment resolve(TextDirection? direction) {
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D.assert(direction != null);
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switch (direction) {
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case TextDirection.rtl:
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return new Alignment(-start, y);
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case TextDirection.ltr:
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return new Alignment(start, y);
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}
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return null;
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}
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internal static string _stringify(double start, double y) {
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if (start == -1.0f && y == -1.0f)
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return "AlignmentDirectional.topStart";
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if (start == 0.0f && y == -1.0f)
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return "AlignmentDirectional.topCenter";
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if (start == 1.0f && y == -1.0f)
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return "AlignmentDirectional.topEnd";
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if (start == -1.0f && y == 0.0f)
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return "AlignmentDirectional.centerStart";
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if (start == 0.0f && y == 0.0f)
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return "AlignmentDirectional.center";
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if (start == 1.0f && y == 0.0f)
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return "AlignmentDirectional.centerEnd";
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if (start == -1.0f && y == 1.0f)
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return "AlignmentDirectional.bottomStart";
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if (start == 0.0f && y == 1.0f)
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return "AlignmentDirectional.bottomCenter";
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if (start == 1.0f && y == 1.0f)
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return "AlignmentDirectional.bottomEnd";
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return $"AlignmentDirectional({start}, {y})";
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}
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public override string ToString() => _stringify(start, y);
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}
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class _MixedAlignment : AlignmentGeometry {
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internal _MixedAlignment(float _x, float _start, float _y) {
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_px = _x;
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_pstart = _start;
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_py = _y;
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}
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readonly float _px;
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protected override float _x {
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get => _px;
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}
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readonly float _pstart;
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protected override float _start {
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get => _pstart;
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}
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readonly float _py;
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protected override float _y {
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get => _py;
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}
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public override AlignmentGeometry SelfMinus() {
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return new _MixedAlignment(
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-_x,
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-_start,
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-_y
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);
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}
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public override AlignmentGeometry Multiply(float other) {
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return new _MixedAlignment(
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_x * other,
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_start * other,
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_y * other
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);
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}
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public override AlignmentGeometry Divide(float other) {
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return new _MixedAlignment(
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_x / other,
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_start / other,
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_y / other
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);
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}
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public override AlignmentGeometry Remainder(float other) {
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return new _MixedAlignment(
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_x % other,
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_start % other,
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_y % other
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);
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}
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public override Alignment resolve(TextDirection? direction) {
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D.assert(direction != null);
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switch (direction) {
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case TextDirection.rtl:
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return new Alignment(_x - _start, _y);
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case TextDirection.ltr:
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return new Alignment(_x + _start, _y);
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}
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return null;
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}
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}
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public class TextAlignVertical {
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public TextAlignVertical(float y) {
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D.assert(y != null);
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D.assert(y >= -1.0 && y <= 1.0);
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this.y = y;
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}
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public readonly float y;
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public static readonly TextAlignVertical top = new TextAlignVertical(y: -1.0f);
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public static readonly TextAlignVertical center = new TextAlignVertical(y: 0.0f);
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public static readonly TextAlignVertical bottom = new TextAlignVertical(y: 1.0f);
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public override string ToString() {
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return $"{foundation_.objectRuntimeType(this, "TextAlignVertical")}(y: {y})";
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}
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}
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}
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