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49 行
1.7 KiB

using System;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler;
namespace Unity.UIWidgets.widgets {
public class AnimatedSize : SingleChildRenderObjectWidget {
public AnimatedSize(
Key key = null,
Widget child = null,
Alignment alignment = null,
Curve curve = null,
TimeSpan? duration = null,
TickerProvider vsync = null) : base(key: key, child: child) {
D.assert(duration != null);
D.assert(vsync != null);
this.alignment = alignment ?? Alignment.center;
this.curve = curve ?? Curves.linear;
this.duration = duration ?? TimeSpan.Zero;
this.vsync = vsync;
}
public readonly Alignment alignment;
public readonly Curve curve;
public readonly TimeSpan duration;
public readonly TickerProvider vsync;
public override RenderObject createRenderObject(BuildContext context) {
return new RenderAnimatedSize(
alignment: this.alignment,
duration: this.duration,
curve: this.curve,
vsync: this.vsync);
}
public override void updateRenderObject(BuildContext context, RenderObject renderObject) {
RenderAnimatedSize _renderObject = (RenderAnimatedSize) renderObject;
_renderObject.alignment = this.alignment;
_renderObject.duration = this.duration;
_renderObject.curve = this.curve;
_renderObject.vsync = this.vsync;
}
}
}