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133 行
4.1 KiB

using System;
using System.Collections.Generic;
namespace Unity.UIWidgets.ui {
public enum PointerChange {
cancel,
add,
remove,
hover,
down,
move,
up,
scroll,
dragFromEditorMove,
dragFromEditorRelease
}
public enum PointerDeviceKind {
touch,
mouse,
}
public enum PointerSignalKind {
none,
scroll,
unknown,
}
public class PointerData {
public PointerData(
TimeSpan timeStamp,
PointerChange change,
PointerDeviceKind kind,
PointerSignalKind signalKind = PointerSignalKind.none,
int device = 0,
float physicalX = 0.0f,
float physicalY = 0.0f,
int buttons = 0,
bool obscured = false,
float pressure = 0.0f,
float pressureMin = 0.0f,
float pressureMax = 0.0f,
float distance = 0.0f,
float distanceMax = 0.0f,
float size = 0.0f,
float radiusMajor = 0.0f,
float radiusMinor = 0.0f,
float radiusMin = 0.0f,
float radiusMax = 0.0f,
float orientation = 0.0f,
float tilt = 0.0f,
int platformData = 0,
float scrollDeltaX = 0.0f,
float scrollDeltaY = 0.0f) {
this.timeStamp = timeStamp;
this.change = change;
this.kind = kind;
this.signalKind = signalKind;
this.device = device;
this.physicalX = physicalX;
this.physicalY = physicalY;
this.buttons = buttons;
this.obscured = obscured;
this.pressure = pressure;
this.pressureMin = pressureMin;
this.pressureMax = pressureMax;
this.distance = distance;
this.distanceMax = distanceMax;
this.size = size;
this.radiusMajor = radiusMajor;
this.radiusMinor = radiusMinor;
this.radiusMin = radiusMin;
this.radiusMax = radiusMax;
this.orientation = orientation;
this.tilt = tilt;
this.platformData = platformData;
this.scrollDeltaX = scrollDeltaX;
this.scrollDeltaY = scrollDeltaY;
}
public readonly TimeSpan timeStamp;
public readonly PointerChange change;
public readonly PointerDeviceKind kind;
public readonly PointerSignalKind signalKind;
public readonly int device;
public readonly float physicalX;
public readonly float physicalY;
public readonly int buttons;
public readonly bool obscured;
public readonly float pressure;
public readonly float pressureMin;
public readonly float pressureMax;
public readonly float distance;
public readonly float distanceMax;
public readonly float size;
public readonly float radiusMajor;
public readonly float radiusMinor;
public readonly float radiusMin;
public readonly float radiusMax;
public readonly float orientation;
public readonly float tilt;
public readonly int platformData;
public readonly float scrollDeltaX;
public readonly float scrollDeltaY;
}
public class ScrollData : PointerData {
public ScrollData(
TimeSpan timeStamp,
PointerChange change,
PointerDeviceKind kind,
PointerSignalKind signalKind = PointerSignalKind.none,
int device = 0,
float physicalX = 0.0f,
float physicalY = 0.0f,
float scrollX = 0.0f,
float scrollY = 0.0f) : base(timeStamp, change, kind, signalKind, device, physicalX, physicalY) {
this.scrollX = scrollX;
this.scrollY = scrollY;
}
public float scrollX;
public float scrollY;
}
public class PointerDataPacket {
public PointerDataPacket(List<PointerData> data) {
this.data = data;
}
public readonly List<PointerData> data;
}
}