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81 行
2.8 KiB
81 行
2.8 KiB
using UnityEngine;
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namespace Unity.UIWidgets.editor {
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public class ScrollInput {
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readonly float _bufferSize = 20.0f / 60; // a scroll action leads to 20 frames, i.e., ( 20 / 60 ) seconds smoothly-scrolling when fps = 60 (default)
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readonly float _scrollScale = 20;
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float _scrollDeltaX;
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float _scrollDeltaY;
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float _bufferIndex;
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float _curDeltaX;
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float _curDeltaY;
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float _pointerX;
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float _pointerY;
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int _buttonId;
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public ScrollInput(float? bufferSize = null, float? scrollScale = null) {
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this._bufferSize = bufferSize ?? this._bufferSize;
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this._scrollScale = scrollScale ?? this._scrollScale;
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this._bufferIndex = this._bufferSize;
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this._scrollDeltaX = 0;
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this._scrollDeltaY = 0;
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this._curDeltaX = 0;
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this._curDeltaY = 0;
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}
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public void onScroll(float deltaX, float deltaY, float pointerX, float pointerY, int buttonId) {
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this._scrollDeltaX += deltaX * this._scrollScale;
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this._scrollDeltaY += deltaY * this._scrollScale;
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this._bufferIndex = this._bufferSize;
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this._curDeltaX = this._scrollDeltaX / this._bufferIndex;
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this._curDeltaY = this._scrollDeltaY / this._bufferIndex;
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this._pointerX = pointerX;
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this._pointerY = pointerY;
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this._buttonId = buttonId;
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}
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public int getDeviceId() {
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return this._buttonId;
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}
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public float getPointerPosX() {
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return this._pointerX;
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}
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public float getPointerPosY() {
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return this._pointerY;
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}
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public Vector2 getScrollDelta(float deltaTime) {
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if (this._scrollDeltaX == 0 && this._scrollDeltaY == 0) {
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return Vector2.zero;
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}
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var deltaScroll = new Vector2();
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if (this._bufferIndex <= deltaTime) {
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deltaScroll.x = this._scrollDeltaX;
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deltaScroll.y = this._scrollDeltaY;
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this._scrollDeltaX = 0;
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this._scrollDeltaY = 0;
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}
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else {
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deltaScroll.x = this._curDeltaX * deltaTime;
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deltaScroll.y = this._curDeltaY * deltaTime;
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this._scrollDeltaX = this._curDeltaX > 0
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? Mathf.Max(0, this._scrollDeltaX - this._curDeltaX * deltaTime)
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: Mathf.Min(0, this._scrollDeltaX - this._curDeltaX * deltaTime);
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this._scrollDeltaY = this._curDeltaY > 0
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? Mathf.Max(0, this._scrollDeltaY - this._curDeltaY * deltaTime)
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: Mathf.Min(0, this._scrollDeltaY - this._curDeltaY * deltaTime);
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this._bufferIndex -= deltaTime;
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}
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return deltaScroll;
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}
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}
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}
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