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105 行
3.4 KiB
105 行
3.4 KiB
using System;
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using System.Collections.Generic;
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namespace Unity.UIWidgets.async {
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public class PriorityQueue<T> where T : IComparable<T> {
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readonly List<T> _data;
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public PriorityQueue() {
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this._data = new List<T>();
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}
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public void enqueue(T item) {
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this._data.Add(item);
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int ci = this._data.Count - 1; // child index; start at end
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while (ci > 0) {
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int pi = (ci - 1) / 2; // parent index
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if (this._data[ci].CompareTo(this._data[pi]) >= 0) {
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break; // child item is larger than (or equal) parent so we're done
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}
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T tmp = this._data[ci];
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this._data[ci] = this._data[pi];
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this._data[pi] = tmp;
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ci = pi;
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}
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}
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public T dequeue() {
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// assumes pq is not empty; up to calling code
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int li = this._data.Count - 1; // last index (before removal)
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T frontItem = this._data[0]; // fetch the front
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this._data[0] = this._data[li];
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this._data.RemoveAt(li);
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--li; // last index (after removal)
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int pi = 0; // parent index. start at front of pq
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while (true) {
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int ci = pi * 2 + 1; // left child index of parent
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if (ci > li) {
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break; // no children so done
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}
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int rc = ci + 1; // right child
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if (rc <= li && this._data[rc].CompareTo(this._data[ci]) < 0) {
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// if there is a rc (ci + 1), and it is smaller than left child, use the rc instead
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ci = rc;
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}
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if (this._data[pi].CompareTo(this._data[ci]) <= 0) {
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break; // parent is smaller than (or equal to) smallest child so done
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}
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T tmp = this._data[pi];
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this._data[pi] = this._data[ci];
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this._data[ci] = tmp; // swap parent and child
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pi = ci;
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}
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return frontItem;
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}
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public T peek() {
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T frontItem = this._data[0];
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return frontItem;
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}
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public int count {
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get { return this._data.Count; }
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}
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public override string ToString() {
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string s = "";
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for (int i = 0; i < this._data.Count; ++i) {
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s += this._data[i] + " ";
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}
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s += "count = " + this._data.Count;
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return s;
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}
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public bool isConsistent() {
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// is the heap property true for all data?
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if (this._data.Count == 0) {
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return true;
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}
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int li = this._data.Count - 1; // last index
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for (int pi = 0; pi < this._data.Count; ++pi) {
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// each parent index
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int lci = 2 * pi + 1; // left child index
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int rci = 2 * pi + 2; // right child index
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if (lci <= li && this._data[pi].CompareTo(this._data[lci]) > 0) {
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return false; // if lc exists and it's greater than parent then bad.
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}
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if (rci <= li && this._data[pi].CompareTo(this._data[rci]) > 0) {
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return false; // check the right child too.
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}
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}
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return true; // passed all checks
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}
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}
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}
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