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345 行
10 KiB
345 行
10 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using RSG;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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using UnityEngine;
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namespace Unity.UIWidgets.async {
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public class UIWidgetsCoroutine {
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_WaitForSecondsProcessor _waitProcessor;
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_WaitForCoroutineProcessor _waitForCoroutine;
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_WaitForAsyncOPProcessor _waitForAsyncOPProcessor;
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readonly IEnumerator _routine;
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readonly Window _window;
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readonly IDisposable _unhook;
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readonly bool _isBackground;
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internal volatile object lastResult;
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internal volatile Exception lastError;
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internal bool isDone;
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readonly Promise<object> _promise = new Promise<object>(isSync: true);
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public IPromise<object> promise {
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get { return this._promise; }
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}
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internal UIWidgetsCoroutine(IEnumerator routine, Window window, bool isBackground = false) {
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D.assert(routine != null);
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D.assert(window != null);
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this._routine = routine;
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this._window = window;
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this._isBackground = isBackground;
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if (isBackground && BackgroundCallbacks.getInstance() != null) {
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this._unhook = BackgroundCallbacks.getInstance().addCallback(this._moveNext);
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}
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else {
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this._unhook = this._window.run(TimeSpan.Zero, this._moveNext, periodic: true);
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this._moveNext(true); // try to run the first enumeration in the current loop.
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}
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}
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void _moveNext() {
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this._moveNext(false);
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}
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void _moveNext(bool firstTime) {
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D.assert(!this.isDone);
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var lastError = this.lastError;
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if (lastError != null) {
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this._unhook.Dispose();
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this.isDone = true;
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this.lastResult = null;
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if (this._isBackground) {
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this._window.runInMain(() => { this._promise.Reject(lastError); });
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}
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else {
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this._promise.Reject(lastError);
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}
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return;
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}
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bool hasNext = true;
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try {
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if (firstTime) {
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hasNext = this._routine.MoveNext();
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}
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if (hasNext) {
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hasNext = this._processIEnumeratorRecursive(this._routine);
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}
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}
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catch (Exception ex) {
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this.stop(ex);
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return;
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}
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if (!hasNext && !this.isDone) {
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this._unhook.Dispose();
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this.isDone = true;
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D.assert(this.lastError == null);
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if (this._isBackground) {
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this._window.runInMain(() => { this._promise.Resolve(this.lastResult); });
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}
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else {
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this._promise.Resolve(this.lastResult);
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}
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}
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}
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bool _processIEnumeratorRecursive(IEnumerator child) {
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D.assert(child != null);
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if (child.Current is IEnumerator nestedEnumerator) {
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return this._processIEnumeratorRecursive(nestedEnumerator) || child.MoveNext();
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}
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if (child.Current is UIWidgetsCoroutine nestedCoroutine) {
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if (this._isBackground) {
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throw new Exception("nestedCoroutine is not supported in Background Coroutine");
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}
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this._waitForCoroutine.set(nestedCoroutine);
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return this._waitForCoroutine.moveNext(child, this);
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}
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if (child.Current is UIWidgetsWaitForSeconds waitForSeconds) {
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if (this._isBackground) {
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throw new Exception("waitForSeconds is not supported in Background Coroutine");
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}
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this._waitProcessor.set(waitForSeconds);
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return this._waitProcessor.moveNext(child);
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}
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if (child.Current is AsyncOperation waitForAsyncOP) {
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if (this._isBackground) {
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throw new Exception("asyncOperation is not supported in Background Coroutine");
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}
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this._waitForAsyncOPProcessor.set(waitForAsyncOP);
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return this._waitForAsyncOPProcessor.moveNext(child);
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}
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this.lastResult = child.Current;
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return child.MoveNext();
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}
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public void stop() {
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this.stop(null);
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}
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internal void stop(Exception ex) {
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if (this.lastError == null) {
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this.lastError = ex ?? new CoroutineCanceledException();
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}
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}
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}
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struct _WaitForSecondsProcessor {
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UIWidgetsWaitForSeconds _current;
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float _targetTime;
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public void set(UIWidgetsWaitForSeconds yieldStatement) {
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if (this._current != yieldStatement) {
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this._current = yieldStatement;
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this._targetTime = Timer.timeSinceStartup + yieldStatement.waitTime;
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}
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}
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public bool moveNext(IEnumerator enumerator) {
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if (this._targetTime <= Timer.timeSinceStartup) {
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this._current = null;
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this._targetTime = 0;
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return enumerator.MoveNext();
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}
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return true;
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}
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}
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struct _WaitForCoroutineProcessor {
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UIWidgetsCoroutine _current;
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public void set(UIWidgetsCoroutine routine) {
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if (this._current != routine) {
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this._current = routine;
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}
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}
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public bool moveNext(IEnumerator enumerator, UIWidgetsCoroutine parent) {
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if (this._current.isDone) {
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var current = this._current;
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this._current = null;
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if (current.lastError != null) {
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parent.stop(current.lastError);
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return false;
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}
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parent.lastResult = current.lastResult;
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return enumerator.MoveNext();
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}
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return true;
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}
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}
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struct _WaitForAsyncOPProcessor {
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AsyncOperation _current;
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public void set(AsyncOperation operation) {
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if (this._current != operation) {
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this._current = operation;
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}
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}
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public bool moveNext(IEnumerator enumerator) {
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if (this._current.isDone) {
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this._current = null;
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return enumerator.MoveNext();
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}
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return true;
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}
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}
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public static class Coroutine {
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public static UIWidgetsCoroutine startCoroutine(this Window owner, IEnumerator routine) {
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return new UIWidgetsCoroutine(routine, owner);
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}
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public static UIWidgetsCoroutine startBackgroundCoroutine(this Window owner, IEnumerator routine) {
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return new UIWidgetsCoroutine(routine, owner, isBackground: true);
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}
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}
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public class CoroutineCanceledException : Exception {
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}
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public class UIWidgetsWaitForSeconds {
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public float waitTime { get; }
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public UIWidgetsWaitForSeconds(float time) {
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this.waitTime = time;
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}
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}
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class BackgroundCallbacks : IDisposable {
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static BackgroundCallbacks _instance;
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public static BackgroundCallbacks getInstance() {
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#if UNITY_WEBGL
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return null;
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#else
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if (_instance == null) {
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_instance = new BackgroundCallbacks(2);
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}
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return _instance;
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#endif
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}
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readonly LinkedList<_CallbackNode> _callbackList;
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readonly ManualResetEvent _event;
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readonly Thread[] _threads;
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volatile bool _aborted = false;
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public BackgroundCallbacks(int threadCount = 1) {
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this._callbackList = new LinkedList<_CallbackNode>();
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this._event = new ManualResetEvent(false);
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this._threads = new Thread[threadCount];
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for (var i = 0; i < this._threads.Length; i++) {
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this._threads[i] = new Thread(this._threadLoop);
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this._threads[i].Start();
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}
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}
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public void Dispose() {
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foreach (var t in this._threads) {
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this._aborted = true;
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this._event.Set();
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t.Join();
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}
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this._callbackList.Clear();
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}
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void _threadLoop() {
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while (true) {
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if (this._aborted) {
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break;
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}
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LinkedListNode<_CallbackNode> node;
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lock (this._callbackList) {
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node = this._callbackList.First;
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if (node != null) {
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this._callbackList.Remove(node);
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}
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}
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if (node == null) {
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this._event.WaitOne();
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this._event.Reset();
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continue;
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}
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var callbackNode = node.Value;
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D.assert(!callbackNode.isDone);
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try {
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callbackNode.callback();
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}
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catch (Exception ex) {
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D.logError("Failed to execute callback in BackgroundCallbacks: ", ex);
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}
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if (!callbackNode.isDone) {
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lock (this._callbackList) {
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this._callbackList.AddLast(node);
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}
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}
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}
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}
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public IDisposable addCallback(VoidCallback callback) {
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var node = new _CallbackNode {callback = callback};
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lock (this._callbackList) {
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this._callbackList.AddLast(node);
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}
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this._event.Set();
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return new _CallbackDisposable(node);
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}
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class _CallbackDisposable : IDisposable {
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readonly _CallbackNode _node;
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public _CallbackDisposable(_CallbackNode node) {
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this._node = node;
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}
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public void Dispose() {
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this._node.isDone = true;
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}
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}
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class _CallbackNode {
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public VoidCallback callback;
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public volatile bool isDone;
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}
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}
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}
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