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75 行
1.8 KiB
75 行
1.8 KiB
#pragma once
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// Standard base includes, defines that indicate our current platform, etc.
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#include <stddef.h>
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// Which platform we are on?
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// UNITY_WIN - Windows (regular win32)
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// UNITY_OSX - Mac OS X
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// UNITY_LINUX - Linux
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// UNITY_IOS - iOS
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// UNITY_TVOS - tvOS
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// UNITY_ANDROID - Android
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// UNITY_METRO - WSA or UWP
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// UNITY_WEBGL - WebGL
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#if _MSC_VER
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#define UNITY_WIN 1
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#elif defined(__APPLE__)
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#if TARGET_OS_TV
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#define UNITY_TVOS 1
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#elif TARGET_OS_IOS
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#define UNITY_IOS 1
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#else
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#define UNITY_OSX 1
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#endif
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#elif defined(__ANDROID__)
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#define UNITY_ANDROID 1
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#elif defined(UNITY_METRO) || defined(UNITY_LINUX) || defined(UNITY_WEBGL)
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// these are defined externally
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#elif defined(__EMSCRIPTEN__)
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// this is already defined in Unity 5.6
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#define UNITY_WEBGL 1
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#else
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#error "Unknown platform!"
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#endif
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// Which graphics device APIs we possibly support?
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#if UNITY_METRO
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#define SUPPORT_D3D11 1
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#if WINDOWS_UWP
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#define SUPPORT_D3D12 1
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#endif
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#elif UNITY_WIN
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#define SUPPORT_D3D11 1 // comment this out if you don't have D3D11 header/library files
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#define SUPPORT_D3D12 1 // comment this out if you don't have D3D12 header/library files
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#define SUPPORT_OPENGL_UNIFIED 0
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#define SUPPORT_OPENGL_CORE 0
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#define SUPPORT_VULKAN 0 // Requires Vulkan SDK to be installed
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#elif UNITY_IOS || UNITY_TVOS || UNITY_ANDROID || UNITY_WEBGL
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#ifndef SUPPORT_OPENGL_ES
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#define SUPPORT_OPENGL_ES 1
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#endif
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#define SUPPORT_OPENGL_UNIFIED SUPPORT_OPENGL_ES
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#ifndef SUPPORT_VULKAN
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#define SUPPORT_VULKAN 1
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#endif
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#elif UNITY_OSX || UNITY_LINUX
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#define SUPPORT_OPENGL_UNIFIED 1
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#define SUPPORT_OPENGL_CORE 1
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#endif
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#if UNITY_IOS || UNITY_TVOS || UNITY_OSX
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#define SUPPORT_METAL 1
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#endif
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// COM-like Release macro
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#ifndef SAFE_RELEASE
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#define SAFE_RELEASE(a) if (a) { a->Release(); a = NULL; }
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#endif
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