#if TARGET_OS_IOS #import "UnityAppController.h" #import #import "custom_app_controller.h" extern void UnityPluginLoad(struct IUnityInterfaces *interfaces); extern void UnityPluginUnload(void); #pragma mark - App controller subclasssing @implementation CustomUIWidgetsAppController - (void)shouldAttachRenderDelegate; { UnityRegisterRenderingPluginV5(&UnityPluginLoad, &UnityPluginUnload); } @end IMPL_APP_CONTROLLER_SUBCLASS(CustomUIWidgetsAppController); #endif