using Unity.UIWidgets.painting; namespace Unity.UIWidgets.rendering { public static class RenderingDebugUtils { public static bool debugDisableShadows = false; public static bool debugCheckElevationsEnabled = false; public static bool debugRepaintTextRainbowEnabled = false; static readonly HSVColor _kDebugDefaultRepaintColor = HSVColor.fromAHSV(0.4f, 60.0f, 1.0f, 1.0f); public static HSVColor debugCurrentRepaintColor = _kDebugDefaultRepaintColor; } }