using System; using System.Collections.Generic; using System.Linq; using System.Text; using Unity.UIWidgets.foundation; using Unity.UIWidgets.ui; using UnityEngine; namespace Unity.UIWidgets.gestures { public enum GestureDisposition { accepted, rejected, } public interface GestureArenaMember { void acceptGesture(int pointer); void rejectGesture(int pointer); } public class GestureArenaEntry { public GestureArenaEntry( GestureArenaManager arena = null, int pointer = 0, GestureArenaMember member = null) { this._arena = arena; this._pointer = pointer; this._member = member; } readonly GestureArenaManager _arena; readonly int _pointer; readonly GestureArenaMember _member; public virtual void resolve(GestureDisposition disposition) { this._arena._resolve(this._pointer, this._member, disposition); } } class _GestureArena { public readonly List members = new List(); public bool isOpen = true; public bool isHeld = false; public bool hasPendingSweep = false; public GestureArenaMember eagerWinner; public void add(GestureArenaMember member) { D.assert(this.isOpen); this.members.Add(member); } public override string ToString() { StringBuilder buffer = new StringBuilder(); if (this.members.isEmpty()) { buffer.Append(""); } else { buffer.Append(string.Join(", ", this.members.Select( member => member == this.eagerWinner ? $"{member} (eager winner)" : member.ToString()).ToArray())); } if (this.isOpen) { buffer.Append(" [open]"); } if (this.isHeld) { buffer.Append(" [held]"); } if (this.hasPendingSweep) { buffer.Append(" [hasPendingSweep]"); } return buffer.ToString(); } } public class GestureArenaManager { readonly Dictionary _arenas = new Dictionary(); public GestureArenaEntry add(int pointer, GestureArenaMember member) { _GestureArena state = this._arenas.putIfAbsent(pointer, () => { D.assert(this._debugLogDiagnostic(pointer, () => "★ Opening new gesture arena.")); return state = new _GestureArena(); }); state.add(member); D.assert(this._debugLogDiagnostic(pointer, () => $"Adding: {member}")); return new GestureArenaEntry(this, pointer, member); } public void close(int pointer) { _GestureArena state; if (!this._arenas.TryGetValue(pointer, out state)) { return; } state.isOpen = false; D.assert(this._debugLogDiagnostic(pointer, () => "Closing", state)); this._tryToResolveArena(pointer, state); } public void sweep(int pointer) { _GestureArena state; if (!this._arenas.TryGetValue(pointer, out state)) { return; } D.assert(!state.isOpen); if (state.isHeld) { state.hasPendingSweep = true; D.assert(this._debugLogDiagnostic(pointer, () => "Delaying sweep", state)); return; } D.assert(this._debugLogDiagnostic(pointer, () => "Sweeping", state)); this._arenas.Remove(pointer); if (state.members.isNotEmpty()) { D.assert(this._debugLogDiagnostic( pointer, () => $"Winner: {state.members.First()}")); state.members[0].acceptGesture(pointer); for (int i = 1; i < state.members.Count; i++) { state.members[i].rejectGesture(pointer); } } } public void hold(int pointer) { _GestureArena state; if (!this._arenas.TryGetValue(pointer, out state)) { return; } state.isHeld = true; D.assert(this._debugLogDiagnostic(pointer, () => "Holding", state)); } public void release(int pointer) { _GestureArena state; if (!this._arenas.TryGetValue(pointer, out state)) { return; } state.isHeld = false; D.assert(this._debugLogDiagnostic(pointer, () => "Releasing", state)); if (state.hasPendingSweep) { this.sweep(pointer); } } internal void _resolve(int pointer, GestureArenaMember member, GestureDisposition disposition) { _GestureArena state; if (!this._arenas.TryGetValue(pointer, out state)) { return; } D.assert(this._debugLogDiagnostic(pointer, () => $"{(disposition == GestureDisposition.accepted ? "Accepting" : "Rejecting")}: {member}")); D.assert(state.members.Contains(member)); if (disposition == GestureDisposition.rejected) { state.members.Remove(member); member.rejectGesture(pointer); if (!state.isOpen) { this._tryToResolveArena(pointer, state); } } else { if (state.isOpen) { state.eagerWinner = state.eagerWinner ?? member; } else { D.assert(this._debugLogDiagnostic(pointer, () => $"Self-declared winner: {member}")); this._resolveInFavorOf(pointer, state, member); } } } void _tryToResolveArena(int pointer, _GestureArena state) { D.assert(this._arenas[pointer] == state); D.assert(!state.isOpen); if (state.members.Count == 1) { Window.instance.scheduleMicrotask(() => this._resolveByDefault(pointer, state)); } else if (state.members.isEmpty()) { this._arenas.Remove(pointer); D.assert(this._debugLogDiagnostic(pointer, () => "Arena empty.")); } else if (state.eagerWinner != null) { D.assert(this._debugLogDiagnostic(pointer, () => $"Eager winner: {state.eagerWinner}")); this._resolveInFavorOf(pointer, state, state.eagerWinner); } } void _resolveByDefault(int pointer, _GestureArena state) { if (!this._arenas.ContainsKey(pointer)) { return; } D.assert(this._arenas[pointer] == state); D.assert(!state.isOpen); D.assert(state.members.Count == 1); this._arenas.Remove(pointer); D.assert(this._debugLogDiagnostic(pointer, () => $"Default winner: {state.members.First()}")); state.members[0].acceptGesture(pointer); } void _resolveInFavorOf(int pointer, _GestureArena state, GestureArenaMember member) { D.assert(state == this._arenas[pointer]); D.assert(state != null); D.assert(state.eagerWinner == null || state.eagerWinner == member); D.assert(!state.isOpen); this._arenas.Remove(pointer); foreach (GestureArenaMember rejectedMember in state.members) { if (rejectedMember != member) { rejectedMember.rejectGesture(pointer); } } member.acceptGesture(pointer); } bool _debugLogDiagnostic(int pointer, Func message, _GestureArena state = null) { D.assert(() => { if (D.debugPrintGestureArenaDiagnostics) { int? count = state?.members.Count; string s = count != 1 ? "s" : ""; Debug.LogFormat("Gesture arena {0} ❙ {1}{2}", pointer.ToString().PadRight(4), message(), count != null ? $" with {count} member{s}." : ""); } return true; }); return true; } } }