using System.Collections.Generic; using System.Text; using JetBrains.Annotations; using Unity.UIWidgets.foundation; using Unity.UIWidgets.gestures; using Unity.UIWidgets.ui; namespace Unity.UIWidgets.painting { abstract class PlaceholderSpan : InlineSpan { public PlaceholderSpan( TextBaseline? baseline = null, TextStyle style = null, PlaceholderAlignment alignment = PlaceholderAlignment.bottom ) : base(style: style) { this.baseline = baseline; this.alignment = alignment; } public PlaceholderAlignment alignment; public TextBaseline? baseline; public override void computeToPlainText( StringBuilder buffer, bool includeSemanticsLabels = true, bool includePlaceholders = true ) { if (includePlaceholders) { buffer.Append('\uFFFC'); } } public override void computeSemanticsInformation(List collector) { collector.Add(InlineSpanSemanticsInformation.placeholder); } public override void debugFillProperties(DiagnosticPropertiesBuilder properties) { base.debugFillProperties(properties); properties.add(new EnumProperty("alignment", alignment, defaultValue: null)); properties.add(new EnumProperty("baseline", (TextBaseline)baseline, defaultValue: null)); } } }