using Unity.UIWidgets.animation; namespace Unity.UIWidgets.material { public partial class material_ { public static readonly Curve standardEasing = Curves.fastOutSlowIn; public static readonly Curve accelerateEasing = new Cubic(0.4f, 0.0f, 1.0f, 1.0f); public static readonly Curve decelerateEasing = new Cubic(0.0f, 0.0f, 0.2f, 1.0f); } }