using UnityEngine; using AOT; using System; using System.Runtime.InteropServices; using NativeBindings = Unity.UIWidgets.ui.NativeBindings; public static class NativeConsole { internal delegate void LogDelegate(IntPtr message, int iSize); [DllImport(NativeBindings.dllName)] internal static extern void InitNativeConsoleDelegate(LogDelegate log); [MonoPInvokeCallback(typeof(LogDelegate))] internal static void LogMessageFromCpp(IntPtr message, int iSize) { Debug.Log(Marshal.PtrToStringAnsi(message, iSize)); } public static void OnEnable() { InitNativeConsoleDelegate(LogMessageFromCpp); } }