# UIWidgets Engine ## Introduction This is the engine code of UIWidgets. ## How to Build Depedencies (Windows) ### Build Skia 1. Install depot_tools ``` git clone 'https://chromium.googlesource.com/chromium/tools/depot_tools.git' ``` Add ${PWD}/depot_tools to PATH 2. Clone the skia Repo git clone https://skia.googlesource.com/skia.git cd skia git checkout chrome/m85 python2 tools/git-sync-deps 3. Install LLVM https://clang.llvm.org/get_started.html 4. Build skia ``` bin/gn gen out/Debug ``` Update out/Debug/args.gn with the following content: ``` clang_win = "C:\Program Files\LLVM" cc = "clang" cxx = "clang++" is_debug = true skia_use_angle = true skia_use_egl = true extra_cflags = [ "/MTd", "-I../../third_party/externals/angle2/include", ] ``` ``` ninja -C out/Debug -k 0 ``` Ignore this error: "lld-link: error: could not open 'EGL': no such file or directory" ### Build flutter fml 1. Setting up the Engine development environment Follow https://github.com/flutter/flutter/wiki/Setting-up-the-Engine-development-environment 2. Compiling for Windows Follow https://github.com/flutter/flutter/wiki/Compiling-the-engine#compiling-for-windows 3. Checkout flutter-1.17-candidate.5 ``` cd engine/src/flutter git checkout flutter-1.17-candidate.5 gclient sync -D ``` Apply the following diff: ``` diff --git a/fml/BUILD.gn b/fml/BUILD.gn index 9b5626e78..da1322ce5 100644 --- a/fml/BUILD.gn +++ b/fml/BUILD.gn @@ -295,3 +295,10 @@ executable("fml_benchmarks") { "//flutter/runtime:libdart", ] } + +static_library("fml_lib") { + complete_static_lib = true + deps = [ + "//flutter/fml", + ] +} ``` ``` set GYP_MSVS_OVERRIDE_PATH=C:\Program Files (x86)\Microsoft Visual Studio\2017\Community cd engine/src python ./flutter/tools/gn --unoptimized ninja -C .\out\host_debug_unopt\ flutter/fml:fml_lib ``` ### Create symbolic ``` cd \engine cd third_party \\ create the directory if not exists mklink /D skia ``` Flutter engine txt include skia header in this pattern 'third_party/skia/*', so without symbolic, the txt lib will include skia header file in flutter engine, instead of headers in skia repo. ## How to Build Engine ``` bee ``` ## Set ICU Data Enviroment Varaible ``` set UIWIDGETS_ICUDATA=/out/Debug/icudtl.dat ``` Unity Editor need to run with those environment variables set.