using System.Collections.Generic; using uiwidgets; using Unity.UIWidgets.engine; using Unity.UIWidgets.foundation; using Unity.UIWidgets.material; using Unity.UIWidgets.painting; using Unity.UIWidgets.rendering; using Unity.UIWidgets.ui; using Unity.UIWidgets.widgets; using UnityEngine; using Color = Unity.UIWidgets.ui.Color; using ui_ = Unity.UIWidgets.widgets.ui_; namespace UIWidgetsSample { public class TableSample : UIWidgetsPanel { protected override void main() { ui_.runApp(new MaterialApp( showPerformanceOverlay: false, home: new TableWidget())); } protected new void OnEnable() { base.OnEnable(); } } public class TableWidget : StatelessWidget { public TableWidget(Key key = null) : base(key) { } public override Widget build(BuildContext context) { return new Scaffold( body: new Table( children: new List { new TableRow( decoration: new BoxDecoration(color: Colors.blue), children: new List { new Text("item 1"), new Text("item 2") } ), new TableRow(children: new List { new Text("item 3"), new Text("item 4") } ) }, defaultVerticalAlignment: TableCellVerticalAlignment.middle)); } } }