using System; using System.Collections.Generic; using Unity.UIWidgets.foundation; using UnityEngine; namespace Unity.UIWidgets.ui { class Layout { int _start; int _count; List _advances = new List(); List _positions = new List(); float _advance; UnityEngine.Rect _bounds; TabStops _tabStops; public static float measureText(float offset, TextBuff buff, int start, int count, TextStyle style, List advances, int advanceOffset, TabStops tabStops) { Layout layout = new Layout(); layout.setTabStops(tabStops); layout.doLayout(offset, buff, start, count, style); if (advances != null) { var layoutAdv = layout.getAdvances(); for (int i = 0; i < count; i++) { advances[i + advanceOffset] = layoutAdv[i]; } } return layout.getAdvance(); } public void doLayout(float offset, TextBuff buff, int start, int count, TextStyle style) { this._start = start; this._count = count; this._advances.reset(count); this._positions.reset(count); this._advance = 0; this._bounds = default; Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font; char startingChar = buff.text[buff.offset + start]; if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) { this.layoutEmoji(buff.text.Substring(buff.offset + start, count), style, font, start, count); } else { font.RequestCharactersInTextureSafe(buff.text, style.UnityFontSize, style.UnityFontStyle); int wordstart = start == buff.size ? start : LayoutUtils.getPrevWordBreakForCache(buff, start + 1); int wordend; for (int iter = start; iter < start + count; iter = wordend) { wordend = LayoutUtils.getNextWordBreakForCache(buff, iter); int wordCount = Mathf.Min(start + count, wordend) - iter; this.layoutWord(offset, iter - start, buff.subBuff(wordstart, wordend - wordstart), iter - wordstart, wordCount, style, font); wordstart = wordend; } } this._count = count; } void layoutWord(float offset, int layoutOffset, TextBuff buff, int start, int wordCount, TextStyle style, Font font) { float wordSpacing = wordCount == 1 && LayoutUtils.isWordSpace(buff.charAt(start)) ? style.wordSpacing : 0; float x = this._advance; float letterSpace = style.letterSpacing; float letterSpaceHalfLeft = letterSpace * 0.5f; float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft; for (int i = 0; i < wordCount; i++) { var ch = buff.charAt(start + i); if (i == 0) { x += letterSpaceHalfLeft + wordSpacing; this._advances[i + layoutOffset] += letterSpaceHalfLeft + wordSpacing; } else { this._advances[i - 1 + layoutOffset] += letterSpaceHalfRight; this._advances[i + layoutOffset] += letterSpaceHalfLeft; x += letterSpace; } if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) { var minX = glyphInfo.minX + x; var maxX = glyphInfo.maxX + x; var minY = -glyphInfo.maxY; var maxY = -glyphInfo.minY; if (this._bounds.width <= 0 || this._bounds.height <= 0) { this._bounds = UnityEngine.Rect.MinMaxRect( minX, minY, maxX, maxY); } else { if (minX < this._bounds.x) { this._bounds.x = minX; } if (minY < this._bounds.y) { this._bounds.y = minY; } if (maxX > this._bounds.xMax) { this._bounds.xMax = maxX; } if (maxY > this._bounds.yMax) { this._bounds.yMax = maxY; } } } this._positions[i + layoutOffset] = x; float advance = glyphInfo.advance; if (ch == '\t') { advance = this._tabStops.nextTab((this._advance + offset)) - this._advance; } x += advance; this._advances[i + layoutOffset] += advance; if (i + 1 == wordCount) { this._advances[i + layoutOffset] += letterSpaceHalfRight; x += letterSpaceHalfRight; } } this._advance = x; } void layoutEmoji(string text, TextStyle style, Font font, int start, int count) { for (int i = 0; i < count; i++) { char c = text[i]; float x = this._advance; if (EmojiUtils.isSingleCharNonEmptyEmoji(c) || char.IsHighSurrogate(c)) { float letterSpace = style.letterSpacing; float letterSpaceHalfLeft = letterSpace * 0.5f; float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft; x += letterSpaceHalfLeft; this._advances[i] += letterSpaceHalfLeft; var metrics = FontMetrics.fromFont(font, style.UnityFontSize); var minX = x; var maxX = metrics.descent - metrics.ascent + x; var minY = metrics.ascent; var maxY = metrics.descent; if (this._bounds.width <= 0 || this._bounds.height <= 0) { this._bounds = UnityEngine.Rect.MinMaxRect( minX, minY, maxX, maxY); } else { if (minX < this._bounds.x) { this._bounds.x = minX; } if (minY < this._bounds.y) { this._bounds.y = minY; } if (maxX > this._bounds.xMax) { this._bounds.xMax = maxX; } if (maxY > this._bounds.yMax) { this._bounds.yMax = maxY; } } this._positions[i] = x; float advance = style.fontSize; x += advance; this._advances[i] += advance; this._advances[i] += letterSpaceHalfRight; x += letterSpaceHalfRight; } else { this._advances[i] = 0; this._positions[i] = x; } this._advance = x; } } public void setTabStops(TabStops tabStops) { this._tabStops = tabStops; } public int nGlyphs() { return this._count; } public List getAdvances() { return this._advances; } public float getAdvance() { return this._advance; } public float getX(int index) { return this._positions[index]; } public float getY(int index) { return 0; } public float getCharAdvance(int index) { return this._advances[index]; } public Rect getBounds() { return Rect.fromLTWH(this._bounds.x, this._bounds.y, this._bounds.width, this._bounds.height); } } }