using UnityEngine; namespace Unity.UIWidgets.Sample.Redux.ObjectFinder { public class FinderGameObject : MonoBehaviour { // Start is called before the first frame update void Start() { this.GetComponent().material.color = new Color(1.0f, 0, 0, 1.0f); } // Update is called once per frame void Update() { var selectedId = StoreProvider.store.state.selected; if (selectedId == this.GetInstanceID()) { this.GetComponent().material.color = new Color(1.0f, 0, 0, 1.0f); } else { this.GetComponent().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); } } void OnMouseDown() { StoreProvider.store.Dispatch(new SelectObjectAction() {id = this.GetInstanceID()}); } } }