using System; using System.Collections.Generic; using Unity.UIWidgets.foundation; namespace Unity.UIWidgets.ui { class Layout { int _start; int _count; List _advances = new List(); List _positions = new List(); float _advance; Rect _bounds; TabStops _tabStops; public static float measureText(float offset, TextBuff buff, int start, int count, TextStyle style, List advances, int advanceOffset, TabStops tabStops) { Layout layout = new Layout(); layout.setTabStops(tabStops); layout.doLayout(offset, buff, start, count, style); if (advances != null) { var layoutAdv = layout.getAdvances(); for (int i = 0; i < count; i++) { advances[i + advanceOffset] = layoutAdv[i]; } } return layout.getAdvance(); } public void doLayout(float offset, TextBuff buff, int start, int count, TextStyle style) { this._start = start; this._count = count; this._advances.resize(count, 0); this._positions.resize(count, 0); this._advance = 0; this._bounds = null; int wordstart = start == buff.size ? start : LayoutUtils.getPrevWordBreakForCache(buff, start + 1); int wordend; for (int iter = start; iter < start + count; iter = wordend) { wordend = LayoutUtils.getNextWordBreakForCache(buff, iter); int wordCount = Math.Min(start + count, wordend) - iter; this.layoutWord(offset, iter - start, buff.subBuff(wordstart, wordend - wordstart), iter - wordstart, wordCount, style); wordstart = wordend; } this._count = count; } void layoutWord(float offset, int layoutOffset, TextBuff buff, int start, int wordCount, TextStyle style) { float wordSpacing = wordCount == 1 && LayoutUtils.isWordSpace(buff.charAt(start)) ? style.wordSpacing : 0; var font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font; font.RequestCharactersInTextureSafe(buff.subBuff(start, wordCount).getString(), style.UnityFontSize, style.UnityFontStyle); float x = this._advance; float letterSpace = style.letterSpacing; float letterSpaceHalfLeft = letterSpace * 0.5f; float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft; for (int i = 0; i < wordCount; i++) { var ch = buff.charAt(start + i); if (i == 0) { x += letterSpaceHalfLeft + wordSpacing; this._advances[i + layoutOffset] += letterSpaceHalfLeft + wordSpacing; } else { this._advances[i - 1 + layoutOffset] += letterSpaceHalfRight; this._advances[i + layoutOffset] += letterSpaceHalfLeft; x += letterSpace; } var glyphInfo = font.getGlyphInfo(ch, style.UnityFontSize, style.UnityFontStyle); var rect = glyphInfo.rect; rect = rect.translate(x, 0); if (this._bounds == null || this._bounds.isEmpty) { this._bounds = rect; } else { this._bounds = this._bounds.expandToInclude(rect); } this._positions[i + layoutOffset] = x; float advance = glyphInfo.advance; if (ch == '\t') { advance = this._tabStops.nextTab((this._advance + offset)) - this._advance; } x += advance; this._advances[i + layoutOffset] += advance; if (i + 1 == wordCount) { this._advances[i + layoutOffset] += letterSpaceHalfRight; x += letterSpaceHalfRight; } } this._advance = x; } public void setTabStops(TabStops tabStops) { this._tabStops = tabStops; } public int nGlyphs() { return this._count; } public List getAdvances() { return this._advances; } public float getAdvance() { return this._advance; } public float getX(int index) { return this._positions[index]; } public float getY(int index) { return 0; } public float getCharAdvance(int index) { return this._advances[index]; } public Rect getBounds() { return this._bounds; } } }