using UnityEditor; namespace UIWidgets.Tests { public static class Menu { [MenuItem("UIWidgetsTests/CanvasAndLayers")] public static void canvasAndLayers() { EditorWindow.GetWindow(typeof(CanvasAndLayers)); } [MenuItem("UIWidgetsTests/RenderBoxes")] public static void renderBoxes() { EditorWindow.GetWindow(typeof(RenderBoxes)); } [MenuItem("UIWidgetsTests/RenderParagraph")] public static void renderRenderParagraph() { EditorWindow.GetWindow(typeof(Paragraph)); } [MenuItem("UIWidgetsTests/Gestures")] public static void gestures() { EditorWindow.GetWindow(typeof(Gestures)); } [MenuItem("UIWidgetsTests/RenderEditable")] public static void renderEditable() { EditorWindow.GetWindow(typeof(RenderEditable)); } [MenuItem("UIWidgetsTests/Widgets")] public static void renderWidgets() { EditorWindow.GetWindow(typeof(Widgets)); } [MenuItem("UIWidgetsTests/Show SceneViewTests")] public static void showSceneView() { SceneViewTests.show(); } [MenuItem("UIWidgetsTests/Hide SceneViewTests")] public static void hideSceneView() { SceneViewTests.hide(); } } }