using System; using System.Collections.Generic; using RSG; using Unity.UIWidgets.animation; using Unity.UIWidgets.foundation; namespace Unity.UIWidgets.rendering { public enum ScrollDirection { idle, forward, reverse, } public static class ScrollDirectionUtils { public static ScrollDirection flipScrollDirection(ScrollDirection direction) { switch (direction) { case ScrollDirection.idle: return ScrollDirection.idle; case ScrollDirection.forward: return ScrollDirection.reverse; case ScrollDirection.reverse: return ScrollDirection.forward; } D.assert(false); return default(ScrollDirection); } } public abstract class ViewportOffset : ChangeNotifier { protected ViewportOffset() { } public static ViewportOffset @fixed(float value) { return new _FixedViewportOffset(value); } public static ViewportOffset zero() { return _FixedViewportOffset.zero(); } public abstract float pixels { get; } public abstract bool applyViewportDimension(float viewportDimension); public abstract bool applyContentDimensions(float minScrollExtent, float maxScrollExtent); public abstract void correctBy(float correction); public abstract void jumpTo(float pixels); public abstract IPromise animateTo(float to, TimeSpan duration, Curve curve); public abstract ScrollDirection userScrollDirection { get; } public abstract bool allowImplicitScrolling { get; } public override string ToString() { var description = new List(); this.debugFillDescription(description); return Diagnostics.describeIdentity(this) + "(" + string.Join(", ", description.ToArray()) + ")"; } protected virtual void debugFillDescription(List description) { description.Add("offset: " + this.pixels.ToString("F1")); } } class _FixedViewportOffset : ViewportOffset { internal _FixedViewportOffset(float _pixels) { this._pixels = _pixels; } internal new static _FixedViewportOffset zero() { return new _FixedViewportOffset(0.0f); } float _pixels; public override float pixels { get { return this._pixels; } } public override bool applyViewportDimension(float viewportDimension) { return true; } public override bool applyContentDimensions(float minScrollExtent, float maxScrollExtent) { return true; } public override void correctBy(float correction) { this._pixels += correction; } public override void jumpTo(float pixels) { } public override IPromise animateTo(float to, TimeSpan duration, Curve curve) { return Promise.Resolved(); } public override ScrollDirection userScrollDirection { get { return ScrollDirection.idle; } } public override bool allowImplicitScrolling { get { return false; } } } }