using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Unity.UIWidgets.ui { class MeshKey : IEquatable { public readonly long textBlobId; public readonly float scale; public MeshKey(long textBlobId, float scale) { this.textBlobId = textBlobId; this.scale = scale; } public bool Equals(MeshKey other) { if (ReferenceEquals(null, other)) { return false; } if (ReferenceEquals(this, other)) { return true; } return this.textBlobId == other.textBlobId && this.scale.Equals(other.scale); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } if (ReferenceEquals(this, obj)) { return true; } if (obj.GetType() != this.GetType()) { return false; } return this.Equals((MeshKey) obj); } public override int GetHashCode() { unchecked { return (this.textBlobId.GetHashCode() * 397) ^ this.scale.GetHashCode(); } } public static bool operator ==(MeshKey left, MeshKey right) { return Equals(left, right); } public static bool operator !=(MeshKey left, MeshKey right) { return !Equals(left, right); } public override string ToString() { return $"{nameof(this.textBlobId)}: {this.textBlobId}, {nameof(this.scale)}: {this.scale}"; } } class MeshInfo { public readonly MeshKey key; public readonly long textureVersion; public readonly uiMeshMesh mesh; long _timeToLive; public MeshInfo(MeshKey key, uiMeshMesh mesh, long textureVersion, int timeToLive = 5) { this.mesh = mesh; this.key = key; this.textureVersion = textureVersion; this.touch(timeToLive); } public long timeToLive { get { return this._timeToLive; } } public void touch(long timeTolive = 5) { this._timeToLive = timeTolive + TextBlobMesh.frameCount; } } class TextBlobMesh : PoolItem { static readonly Dictionary _meshes = new Dictionary(); static long _frameCount = 0; public TextBlob textBlob; public float scale; public uiMatrix3 matrix; uiMeshMesh _mesh; bool _resolved; public TextBlobMesh() { } public override void clear() { this.textBlob = null; this.matrix = null; this._mesh?.dispose(); this._mesh = null; this._resolved = false; } public static TextBlobMesh create(TextBlob textBlob, float scale, uiMatrix3 matrix) { TextBlobMesh newMesh = ItemPoolManager.alloc(); newMesh.textBlob = textBlob; newMesh.scale = scale; newMesh.matrix = matrix; return newMesh; } public static long frameCount { get { return _frameCount; } } public static int meshCount { get { return _meshes.Count; } } public static void tickNextFrame() { _frameCount++; var keysToRemove = _meshes.Values.Where(info => info.timeToLive < _frameCount) .Select(info => info.key).ToList(); foreach (var key in keysToRemove) { _meshes[key].mesh.dispose(); _meshes.Remove(key); } } public uiMeshMesh resovleMesh() { if (this._resolved) { return this._mesh; } this._resolved = true; var style = this.textBlob.style; var fontInfo = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle); var key = new MeshKey(this.textBlob.instanceId, this.scale); _meshes.TryGetValue(key, out var meshInfo); if (meshInfo != null && meshInfo.textureVersion == fontInfo.textureVersion) { meshInfo.touch(); this._mesh = meshInfo.mesh.transform(this.matrix); return this._mesh; } var font = fontInfo.font; var length = this.textBlob.textSize; var text = this.textBlob.text; var fontSizeToLoad = Mathf.CeilToInt(style.UnityFontSize * this.scale); var vertices = ItemPoolManager.alloc>(); vertices.SetCapacity(length * 4); var triangles = ItemPoolManager.alloc>(); triangles.SetCapacity(length * 6); var uv = ItemPoolManager.alloc>(); uv.SetCapacity(length * 4); for (int charIndex = 0; charIndex < length; ++charIndex) { var ch = text[charIndex + this.textBlob.textOffset]; // first char as origin for mesh position var position = this.textBlob.positions[charIndex]; if (LayoutUtils.isWordSpace(ch) || LayoutUtils.isLineEndSpace(ch) || ch == '\t') { continue; } if (fontSizeToLoad == 0) { continue; } font.getGlyphInfo(ch, out var glyphInfo, fontSizeToLoad, style.UnityFontStyle); var minX = glyphInfo.minX / this.scale; var maxX = glyphInfo.maxX / this.scale; var minY = -glyphInfo.maxY / this.scale; var maxY = -glyphInfo.minY / this.scale; var baseIndex = vertices.Count; vertices.Add(new Vector3((position.x + minX), (position.y + minY), 0)); vertices.Add(new Vector3((position.x + maxX), (position.y + minY), 0)); vertices.Add(new Vector3((position.x + maxX), (position.y + maxY), 0)); vertices.Add(new Vector3((position.x + minX), (position.y + maxY), 0)); triangles.Add(baseIndex); triangles.Add(baseIndex + 1); triangles.Add(baseIndex + 2); triangles.Add(baseIndex); triangles.Add(baseIndex + 2); triangles.Add(baseIndex + 3); uv.Add(glyphInfo.uvTopLeft); uv.Add(glyphInfo.uvTopRight); uv.Add(glyphInfo.uvBottomRight); uv.Add(glyphInfo.uvBottomLeft); } if (vertices.Count == 0) { this._mesh = null; vertices.dispose(); uv.dispose(); triangles.dispose(); return null; } uiMeshMesh mesh = vertices.Count > 0 ? uiMeshMesh.create(null, vertices, triangles, uv) : null; //_meshes[key] = new MeshInfo(key, mesh, fontInfo.textureVersion); this._mesh = mesh.transform(this.matrix); mesh.dispose(); return this._mesh; } } }