using System; using Unity.UIWidgets.foundation; using Unity.UIWidgets.gestures; using Unity.UIWidgets.physics; using Unity.UIWidgets.ui; using UnityEngine; namespace Unity.UIWidgets.widgets { public class ScrollPhysics { public ScrollPhysics(ScrollPhysics parent) { this.parent = parent; } public readonly ScrollPhysics parent; protected ScrollPhysics buildParent(ScrollPhysics ancestor) { if (this.parent == null) { return ancestor; } return this.parent.applyTo(ancestor) ?? ancestor; } public virtual ScrollPhysics applyTo(ScrollPhysics ancestor) { return new ScrollPhysics(parent: this.buildParent(ancestor)); } public virtual float applyPhysicsToUserOffset(ScrollMetrics position, float offset) { if (this.parent == null) { return offset; } return this.parent.applyPhysicsToUserOffset(position, offset); } public virtual bool shouldAcceptUserOffset(ScrollMetrics position) { if (this.parent == null) { return position.pixels != 0.0 || position.minScrollExtent != position.maxScrollExtent; } return this.parent.shouldAcceptUserOffset(position); } public virtual float applyBoundaryConditions(ScrollMetrics position, float value) { if (this.parent == null) { return 0.0f; } return this.parent.applyBoundaryConditions(position, value); } public virtual Simulation createBallisticSimulation(ScrollMetrics position, float velocity) { if (this.parent == null) { return null; } return this.parent.createBallisticSimulation(position, velocity); } static readonly SpringDescription _kDefaultSpring = SpringDescription.withDampingRatio( mass: 0.5f, stiffness: 100.0f, ratio: 1.1f ); public virtual SpringDescription spring { get { if (this.parent == null) { return _kDefaultSpring; } return this.parent.spring ?? _kDefaultSpring; } } static readonly Tolerance _kDefaultTolerance = new Tolerance( velocity: 1.0f / (0.050f * Window.instance.devicePixelRatio), distance: 1.0f / Window.instance.devicePixelRatio ); public virtual Tolerance tolerance { get { if (this.parent == null) { return _kDefaultTolerance; } return this.parent.tolerance ?? _kDefaultTolerance; } } public virtual float minFlingDistance { get { if (this.parent == null) { return Constants.kTouchSlop; } return this.parent.minFlingDistance; } } public virtual float carriedMomentum(float existingVelocity) { if (this.parent == null) { return 0.0f; } return this.parent.carriedMomentum(existingVelocity); } public virtual float minFlingVelocity { get { if (this.parent == null) { return Constants.kMinFlingVelocity; } return this.parent.minFlingVelocity; } } public virtual float maxFlingVelocity { get { if (this.parent == null) { return Constants.kMaxFlingVelocity; } return this.parent.maxFlingVelocity; } } public virtual float? dragStartDistanceMotionThreshold { get { return this.parent?.dragStartDistanceMotionThreshold; } } public virtual bool allowImplicitScrolling { get { return true; } } public override string ToString() { if (this.parent == null) { return $"{this.GetType()}"; } return $"{this.GetType()} -> {this.parent}"; } } public class BouncingScrollPhysics : ScrollPhysics { public BouncingScrollPhysics(ScrollPhysics parent = null) : base(parent: parent) { } public override ScrollPhysics applyTo(ScrollPhysics ancestor) { return new BouncingScrollPhysics(parent: this.buildParent(ancestor)); } public float frictionFactor(float overscrollFraction) { return 0.52f * Mathf.Pow(1 - overscrollFraction, 2); } public override float applyPhysicsToUserOffset(ScrollMetrics position, float offset) { D.assert(position.minScrollExtent <= position.maxScrollExtent); if (!position.outOfRange()) { return offset; } float overscrollPastStart = Mathf.Max(position.minScrollExtent - position.pixels, 0.0f); float overscrollPastEnd = Mathf.Max(position.pixels - position.maxScrollExtent, 0.0f); float overscrollPast = Mathf.Max(overscrollPastStart, overscrollPastEnd); bool easing = (overscrollPastStart > 0.0f && offset < 0.0f) || (overscrollPastEnd > 0.0f && offset > 0.0f); float friction = easing ? this.frictionFactor((overscrollPast - offset.abs()) / position.viewportDimension) : this.frictionFactor(overscrollPast / position.viewportDimension); float direction = offset.sign(); return direction * _applyFriction(overscrollPast, offset.abs(), friction); } static float _applyFriction(float extentOutside, float absDelta, float gamma) { D.assert(absDelta > 0); float total = 0.0f; if (extentOutside > 0) { float deltaToLimit = extentOutside / gamma; if (absDelta < deltaToLimit) { return absDelta * gamma; } total += extentOutside; absDelta -= deltaToLimit; } return total + absDelta; } public override float applyBoundaryConditions(ScrollMetrics position, float value) { return 0.0f; } public override Simulation createBallisticSimulation(ScrollMetrics position, float velocity) { Tolerance tolerance = this.tolerance; if (velocity.abs() >= tolerance.velocity || position.outOfRange()) { return new BouncingScrollSimulation( spring: this.spring, position: position.pixels, velocity: velocity * 0.91f, leadingExtent: position.minScrollExtent, trailingExtent: position.maxScrollExtent, tolerance: tolerance ); } return null; } public override float minFlingVelocity { get { return Constants.kMinFlingVelocity * 2.0f; } } public override float carriedMomentum(float existingVelocity) { return existingVelocity.sign() * Mathf.Min(0.000816f * Mathf.Pow(existingVelocity.abs(), 1.967f), 40000.0f); } public override float? dragStartDistanceMotionThreshold { get { return 3.5f; } } } public class ClampingScrollPhysics : ScrollPhysics { public ClampingScrollPhysics(ScrollPhysics parent = null) : base(parent: parent) { } public override ScrollPhysics applyTo(ScrollPhysics ancestor) { return new ClampingScrollPhysics(parent: this.buildParent(ancestor)); } public override float applyBoundaryConditions(ScrollMetrics position, float value) { D.assert(() => { if (value == position.pixels) { throw new UIWidgetsError( $"{this.GetType()}.applyBoundaryConditions() was called redundantly.\n" + $"The proposed new position, {value}, is exactly equal to the current position of the " + $"given {position.GetType()}, {position.pixels}.\n" + "The applyBoundaryConditions method should only be called when the value is " + "going to actually change the pixels, otherwise it is redundant.\n" + "The physics object in question was:\n" + $" {this}\n" + "The position object in question was:\n" + $" {position}\n"); } return true; }); if (value < position.pixels && position.pixels <= position.minScrollExtent) { return value - position.pixels; } if (position.maxScrollExtent <= position.pixels && position.pixels < value) { return value - position.pixels; } if (value < position.minScrollExtent && position.minScrollExtent < position.pixels) { return value - position.minScrollExtent; } if (position.pixels < position.maxScrollExtent && position.maxScrollExtent < value) { return value - position.maxScrollExtent; } return 0.0f; } public override Simulation createBallisticSimulation(ScrollMetrics position, float velocity) { Tolerance tolerance = this.tolerance; if (position.outOfRange()) { float? end = null; if (position.pixels > position.maxScrollExtent) { end = position.maxScrollExtent; } if (position.pixels < position.minScrollExtent) { end = position.minScrollExtent; } D.assert(end != null); return new ScrollSpringSimulation( this.spring, position.pixels, position.maxScrollExtent, Mathf.Min(0.0f, velocity), tolerance: tolerance ); } if (velocity.abs() < tolerance.velocity) { return null; } if (velocity > 0.0 && position.pixels >= position.maxScrollExtent) { return null; } if (velocity < 0.0 && position.pixels <= position.minScrollExtent) { return null; } return new ClampingScrollSimulation( position: position.pixels, velocity: velocity, tolerance: tolerance ); } } public class AlwaysScrollableScrollPhysics : ScrollPhysics { public AlwaysScrollableScrollPhysics(ScrollPhysics parent = null) : base(parent: parent) { } public override ScrollPhysics applyTo(ScrollPhysics ancestor) { return new AlwaysScrollableScrollPhysics(parent: this.buildParent(ancestor)); } public override bool shouldAcceptUserOffset(ScrollMetrics position) { return true; } } public class NeverScrollableScrollPhysics : ScrollPhysics { public NeverScrollableScrollPhysics(ScrollPhysics parent = null) : base(parent: parent) { } public override ScrollPhysics applyTo(ScrollPhysics ancestor) { return new NeverScrollableScrollPhysics(parent: this.buildParent(ancestor)); } public override bool shouldAcceptUserOffset(ScrollMetrics position) { return false; } public override bool allowImplicitScrolling { get { return false; } } } }