using System;
using System.Collections.Generic;
using System.Linq;
using RSG.Exceptions;
using RSG.Promises;
using Unity.UIWidgets.ui;
using UnityEngine;
namespace RSG {
///
/// Implements a non-generic C# promise, this is a promise that simply resolves without delivering a value.
/// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise
///
public interface IPromise {
///
/// ID of the promise, useful for debugging.
///
int Id { get; }
///
/// Set the name of the promise, useful for debugging.
///
IPromise WithName(string name);
///
/// Completes the promise.
/// onResolved is called on successful completion.
/// onRejected is called on error.
///
void Done(Action onResolved, Action onRejected);
///
/// Completes the promise.
/// onResolved is called on successful completion.
/// Adds a default error handler.
///
void Done(Action onResolved);
///
/// Complete the promise. Adds a default error handler.
///
void Done();
///
/// Handle errors for the promise.
///
IPromise Catch(Action onRejected);
///
/// Add a resolved callback that chains a value promise (optionally converting to a different value type).
///
IPromise Then(Func> onResolved);
///
/// Add a resolved callback that chains a non-value promise.
///
IPromise Then(Func onResolved);
///
/// Add a resolved callback.
///
IPromise Then(Action onResolved);
///
/// Add a resolved callback and a rejected callback.
/// The resolved callback chains a value promise (optionally converting to a different value type).
///
IPromise Then(Func> onResolved,
Func> onRejected);
///
/// Add a resolved callback and a rejected callback.
/// The resolved callback chains a non-value promise.
///
IPromise Then(Func onResolved, Action onRejected);
///
/// Add a resolved callback and a rejected callback.
///
IPromise Then(Action onResolved, Action onRejected);
///
/// Add a resolved callback, a rejected callback and a progress callback.
/// The resolved callback chains a value promise (optionally converting to a different value type).
///
IPromise Then(Func> onResolved,
Func> onRejected, Action onProgress);
///
/// Add a resolved callback, a rejected callback and a progress callback.
/// The resolved callback chains a non-value promise.
///
IPromise Then(Func onResolved, Action onRejected, Action onProgress);
///
/// Add a resolved callback, a rejected callback and a progress callback.
///
IPromise Then(Action onResolved, Action onRejected, Action onProgress);
///
/// Chain an enumerable of promises, all of which must resolve.
/// The resulting promise is resolved when all of the promises have resolved.
/// It is rejected as soon as any of the promises have been rejected.
///
IPromise ThenAll(Func> chain);
///
/// Chain an enumerable of promises, all of which must resolve.
/// Converts to a non-value promise.
/// The resulting promise is resolved when all of the promises have resolved.
/// It is rejected as soon as any of the promises have been rejected.
///
IPromise> ThenAll(Func>> chain);
///
/// Chain a sequence of operations using promises.
/// Reutrn a collection of functions each of which starts an async operation and yields a promise.
/// Each function will be called and each promise resolved in turn.
/// The resulting promise is resolved after each promise is resolved in sequence.
///
IPromise ThenSequence(Func>> chain);
///
/// Takes a function that yields an enumerable of promises.
/// Returns a promise that resolves when the first of the promises has resolved.
///
IPromise ThenRace(Func> chain);
///
/// Takes a function that yields an enumerable of promises.
/// Converts to a value promise.
/// Returns a promise that resolves when the first of the promises has resolved.
///
IPromise ThenRace(Func>> chain);
///
/// Add a finally callback.
/// Finally callbacks will always be called, even if any preceding promise is rejected, or encounters an error.
/// The returned promise will be resolved or rejected, as per the preceding promise.
///
IPromise Finally(Action onComplete);
///
/// Add a callback that chains a non-value promise.
/// ContinueWith callbacks will always be called, even if any preceding promise is rejected, or encounters an error.
/// The state of the returning promise will be based on the new non-value promise, not the preceding (rejected or resolved) promise.
///
IPromise ContinueWith(Func onResolved);
///
/// Add a callback that chains a value promise (optionally converting to a different value type).
/// ContinueWith callbacks will always be called, even if any preceding promise is rejected, or encounters an error.
/// The state of the returning promise will be based on the new value promise, not the preceding (rejected or resolved) promise.
///
IPromise ContinueWith(Func> onComplete);
///
/// Add a progress callback.
/// Progress callbacks will be called whenever the promise owner reports progress towards the resolution
/// of the promise.
///
IPromise Progress(Action onProgress);
}
///
/// Interface for a promise that can be rejected or resolved.
///
public interface IPendingPromise : IRejectable {
///
/// ID of the promise, useful for debugging.
///
int Id { get; }
///
/// Resolve the promise with a particular value.
///
void Resolve();
///
/// Report progress in a promise.
///
void ReportProgress(float progress);
}
///
/// Used to list information of pending promises.
///
public interface IPromiseInfo {
///
/// Id of the promise.
///
int Id { get; }
///
/// Human-readable name for the promise.
///
string Name { get; }
}
///
/// Arguments to the UnhandledError event.
///
public class ExceptionEventArgs : EventArgs {
internal ExceptionEventArgs(Exception exception) {
// Argument.NotNull(() => exception);
this.Exception = exception;
}
public Exception Exception { get; private set; }
}
///
/// Represents a handler invoked when the promise is rejected.
///
public struct RejectHandler {
///
/// Callback fn.
///
public Action callback;
///
/// The promise that is rejected when there is an error while invoking the handler.
///
public IRejectable rejectable;
}
public struct ProgressHandler {
///
/// Callback fn.
///
public Action callback;
///
/// The promise that is rejected when there is an error while invoking the handler.
///
public IRejectable rejectable;
}
///
/// Implements a non-generic C# promise, this is a promise that simply resolves without delivering a value.
/// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise
///
public class Promise : IPromise, IPendingPromise, IPromiseInfo {
///
/// Set to true to enable tracking of promises.
///
public static bool EnablePromiseTracking = false;
///
/// Event raised for unhandled errors.
/// For this to work you have to complete your promises with a call to Done().
///
public static event EventHandler UnhandledException {
add { unhandlerException += value; }
remove { unhandlerException -= value; }
}
static EventHandler unhandlerException;
///
/// Id for the next promise that is created.
///
static int nextPromiseId;
///
/// Information about pending promises.
///
internal static readonly HashSet PendingPromises =
new HashSet();
///
/// Information about pending promises, useful for debugging.
/// This is only populated when 'EnablePromiseTracking' is set to true.
///
public static IEnumerable GetPendingPromises() {
return PendingPromises;
}
///
/// The exception when the promise is rejected.
///
Exception rejectionException;
///
/// Error handlers.
///
List rejectHandlers;
///
/// Represents a handler invoked when the promise is resolved.
///
public struct ResolveHandler {
///
/// Callback fn.
///
public Action callback;
///
/// The promise that is rejected when there is an error while invoking the handler.
///
public IRejectable rejectable;
}
///
/// Completed handlers that accept no value.
///
List resolveHandlers;
///
/// Progress handlers.
///
List progressHandlers;
///
/// ID of the promise, useful for debugging.
///
public int Id {
get { return this.id; }
}
readonly int id;
///
/// Name of the promise, when set, useful for debugging.
///
public string Name { get; private set; }
///
/// Tracks the current state of the promise.
///
public PromiseState CurState { get; private set; }
public bool IsSync { get; }
public Promise(bool isSync = false) {
this.IsSync = isSync;
this.CurState = PromiseState.Pending;
this.id = NextId();
if (EnablePromiseTracking) {
PendingPromises.Add(this);
}
}
public Promise(Action> resolver, bool isSync = false) {
this.IsSync = isSync;
this.CurState = PromiseState.Pending;
this.id = NextId();
if (EnablePromiseTracking) {
PendingPromises.Add(this);
}
try {
resolver(this.Resolve, this.Reject);
}
catch (Exception ex) {
this.Reject(ex);
}
}
///
/// Increments the ID counter and gives us the ID for the next promise.
///
internal static int NextId() {
return ++nextPromiseId;
}
///
/// Add a rejection handler for this promise.
///
void AddRejectHandler(Action onRejected, IRejectable rejectable) {
if (this.rejectHandlers == null) {
this.rejectHandlers = new List();
}
this.rejectHandlers.Add(new RejectHandler {
callback = onRejected,
rejectable = rejectable
});
}
///
/// Add a resolve handler for this promise.
///
void AddResolveHandler(Action onResolved, IRejectable rejectable) {
if (this.resolveHandlers == null) {
this.resolveHandlers = new List();
}
this.resolveHandlers.Add(new ResolveHandler {
callback = onResolved,
rejectable = rejectable
});
}
///
/// Add a progress handler for this promise.
///
void AddProgressHandler(Action onProgress, IRejectable rejectable) {
if (this.progressHandlers == null) {
this.progressHandlers = new List();
}
this.progressHandlers.Add(new ProgressHandler {callback = onProgress, rejectable = rejectable});
}
///
/// Invoke a single error handler.
///
void InvokeRejectHandler(Action callback, IRejectable rejectable, Exception value) {
// Argument.NotNull(() => callback);
// Argument.NotNull(() => rejectable);
try {
callback(value);
}
catch (Exception ex) {
rejectable.Reject(ex);
}
}
///
/// Invoke a single resolve handler.
///
void InvokeResolveHandler(Action callback, IRejectable rejectable) {
// Argument.NotNull(() => callback);
// Argument.NotNull(() => rejectable);
try {
callback();
}
catch (Exception ex) {
rejectable.Reject(ex);
}
}
///
/// Invoke a single progress handler.
///
void InvokeProgressHandler(Action callback, IRejectable rejectable, float progress) {
// Argument.NotNull(() => callback);
// Argument.NotNull(() => rejectable);
try {
callback(progress);
}
catch (Exception ex) {
rejectable.Reject(ex);
}
}
///
/// Helper function clear out all handlers after resolution or rejection.
///
void ClearHandlers() {
this.rejectHandlers = null;
this.resolveHandlers = null;
this.progressHandlers = null;
}
///
/// Invoke all reject handlers.
///
void InvokeRejectHandlers(Exception ex) {
// Argument.NotNull(() => ex);
if (this.rejectHandlers != null) {
this.rejectHandlers.Each(handler => this.InvokeRejectHandler(handler.callback, handler.rejectable, ex));
}
else {
PropagateUnhandledException(this, ex);
}
this.ClearHandlers();
}
///
/// Invoke all resolve handlers.
///
void InvokeResolveHandlers() {
if (this.resolveHandlers != null) {
this.resolveHandlers.Each(handler => this.InvokeResolveHandler(handler.callback, handler.rejectable));
}
this.ClearHandlers();
}
///
/// Invoke all progress handlers.
///
void InvokeProgressHandlers(float progress) {
if (this.progressHandlers != null) {
this.progressHandlers.Each(handler =>
this.InvokeProgressHandler(handler.callback, handler.rejectable, progress));
}
}
///
/// Reject the promise with an exception.
///
public void Reject(Exception ex) {
if (this.IsSync) {
this.RejectSync(ex);
}
else {
Window.instance.run(() => this.RejectSync(ex));
}
}
public void RejectSync(Exception ex) {
// Argument.NotNull(() => ex);
if (this.CurState != PromiseState.Pending) {
throw new PromiseStateException(
"Attempt to reject a promise that is already in state: "
+ this.CurState
+ ", a promise can only be rejected when it is still in state: "
+ PromiseState.Pending
);
}
this.rejectionException = ex;
this.CurState = PromiseState.Rejected;
if (EnablePromiseTracking) {
PendingPromises.Remove(this);
}
this.InvokeRejectHandlers(ex);
}
///
/// Resolve the promise with a particular value.
///
public void Resolve() {
if (this.IsSync) {
this.ResolveSync();
}
else {
Window.instance.run(() => this.ResolveSync());
}
}
public void ResolveSync() {
if (this.CurState != PromiseState.Pending) {
throw new PromiseStateException(
"Attempt to resolve a promise that is already in state: "
+ this.CurState
+ ", a promise can only be resolved when it is still in state: "
+ PromiseState.Pending
);
}
this.CurState = PromiseState.Resolved;
if (EnablePromiseTracking) {
PendingPromises.Remove(this);
}
this.InvokeResolveHandlers();
}
///
/// Report progress on the promise.
///
public void ReportProgress(float progress) {
if (this.CurState != PromiseState.Pending) {
throw new PromiseStateException(
"Attempt to report progress on a promise that is already in state: "
+ this.CurState + ", a promise can only report progress when it is still in state: "
+ PromiseState.Pending
);
}
this.InvokeProgressHandlers(progress);
}
///
/// Completes the promise.
/// onResolved is called on successful completion.
/// onRejected is called on error.
///
public void Done(Action onResolved, Action onRejected) {
this.Then(onResolved, onRejected)
.Catch(ex =>
PropagateUnhandledException(this, ex)
);
}
///
/// Completes the promise.
/// onResolved is called on successful completion.
/// Adds a default error handler.
///
public void Done(Action onResolved) {
this.Then(onResolved)
.Catch(ex =>
PropagateUnhandledException(this, ex)
);
}
///
/// Complete the promise. Adds a defualt error handler.
///
public void Done() {
this.Catch(ex => PropagateUnhandledException(this, ex));
}
///
/// Set the name of the promise, useful for debugging.
///
public IPromise WithName(string name) {
this.Name = name;
return this;
}
///
/// Handle errors for the promise.
///
public IPromise Catch(Action onRejected) {
// Argument.NotNull(() => onRejected);
var resultPromise = new Promise(isSync: true);
resultPromise.WithName(this.Name);
Action resolveHandler = () => resultPromise.Resolve();
Action rejectHandler = ex => {
try {
onRejected(ex);
resultPromise.Resolve();
}
catch (Exception callbackException) {
resultPromise.Reject(callbackException);
}
};
this.ActionHandlers(resultPromise, resolveHandler, rejectHandler);
this.ProgressHandlers(resultPromise, v => resultPromise.ReportProgress(v));
return resultPromise;
}
///
/// Add a resolved callback that chains a value promise (optionally converting to a different value type).
///
public IPromise Then(Func> onResolved) {
return this.Then(onResolved, null, null);
}
///
/// Add a resolved callback that chains a non-value promise.
///
public IPromise Then(Func onResolved) {
return this.Then(onResolved, null, null);
}
///
/// Add a resolved callback.
///
public IPromise Then(Action onResolved) {
return this.Then(onResolved, null, null);
}
///
/// Add a resolved callback and a rejected callback.
/// The resolved callback chains a value promise (optionally converting to a different value type).
///
public IPromise Then(Func> onResolved,
Func> onRejected) {
return this.Then(onResolved, onRejected, null);
}
///
/// Add a resolved callback and a rejected callback.
/// The resolved callback chains a non-value promise.
///
public IPromise Then(Func onResolved, Action onRejected) {
return this.Then(onResolved, onRejected, null);
}
///
/// Add a resolved callback and a rejected callback.
///
public IPromise Then(Action onResolved, Action onRejected) {
return this.Then(onResolved, onRejected, null);
}
///
/// Add a resolved callback, a rejected callback and a progress callback.
/// The resolved callback chains a value promise (optionally converting to a different value type).
///
public IPromise Then(
Func> onResolved,
Func> onRejected,
Action onProgress) {
// This version of the function must supply an onResolved.
// Otherwise there is now way to get the converted value to pass to the resulting promise.
// Argument.NotNull(() => onResolved);
var resultPromise = new Promise();
resultPromise.WithName(this.Name);
Action resolveHandler = () => {
onResolved()
.Progress(progress => resultPromise.ReportProgress(progress))
.Then(
// Should not be necessary to specify the arg type on the next line, but Unity (mono) has an internal compiler error otherwise.
chainedValue => resultPromise.Resolve(chainedValue),
ex => resultPromise.Reject(ex)
);
};
Action rejectHandler = ex => {
if (onRejected == null) {
resultPromise.Reject(ex);
return;
}
try {
onRejected(ex)
.Then(
chainedValue => resultPromise.Resolve(chainedValue),
callbackEx => resultPromise.Reject(callbackEx)
);
}
catch (Exception callbackEx) {
resultPromise.Reject(callbackEx);
}
};
this.ActionHandlers(resultPromise, resolveHandler, rejectHandler);
if (onProgress != null) {
this.ProgressHandlers(this, onProgress);
}
return resultPromise;
}
///
/// Add a resolved callback, a rejected callback and a progress callback.
/// The resolved callback chains a non-value promise.
///
public IPromise Then(Func onResolved, Action onRejected, Action onProgress) {
var resultPromise = new Promise(isSync: true);
resultPromise.WithName(this.Name);
Action resolveHandler = () => {
if (onResolved != null) {
onResolved()
.Progress(progress => resultPromise.ReportProgress(progress))
.Then(
() => resultPromise.Resolve(),
ex => resultPromise.Reject(ex)
);
}
else {
resultPromise.Resolve();
}
};
Action rejectHandler = ex => {
if (onRejected != null) {
onRejected(ex);
}
resultPromise.Reject(ex);
};
this.ActionHandlers(resultPromise, resolveHandler, rejectHandler);
if (onProgress != null) {
this.ProgressHandlers(this, onProgress);
}
return resultPromise;
}
///
/// Add a resolved callback, a rejected callback and a progress callback.
///
public IPromise Then(Action onResolved, Action onRejected, Action onProgress) {
var resultPromise = new Promise(isSync: true);
resultPromise.WithName(this.Name);
Action resolveHandler = () => {
if (onResolved != null) {
onResolved();
}
resultPromise.Resolve();
};
Action rejectHandler = ex => {
if (onRejected != null) {
onRejected(ex);
resultPromise.Resolve();
return;
}
resultPromise.Reject(ex);
};
this.ActionHandlers(resultPromise, resolveHandler, rejectHandler);
if (onProgress != null) {
this.ProgressHandlers(this, onProgress);
}
return resultPromise;
}
///
/// Helper function to invoke or register resolve/reject handlers.
///
void ActionHandlers(IRejectable resultPromise, Action resolveHandler, Action rejectHandler) {
if (this.CurState == PromiseState.Resolved) {
this.InvokeResolveHandler(resolveHandler, resultPromise);
}
else if (this.CurState == PromiseState.Rejected) {
this.InvokeRejectHandler(rejectHandler, resultPromise, this.rejectionException);
}
else {
this.AddResolveHandler(resolveHandler, resultPromise);
this.AddRejectHandler(rejectHandler, resultPromise);
}
}
///
/// Helper function to invoke or register progress handlers.
///
void ProgressHandlers(IRejectable resultPromise, Action progressHandler) {
if (this.CurState == PromiseState.Pending) {
this.AddProgressHandler(progressHandler, resultPromise);
}
}
///
/// Chain an enumerable of promises, all of which must resolve.
/// The resulting promise is resolved when all of the promises have resolved.
/// It is rejected as soon as any of the promises have been rejected.
///
public IPromise ThenAll(Func> chain) {
return this.Then(() => All(chain()));
}
///
/// Chain an enumerable of promises, all of which must resolve.
/// Converts to a non-value promise.
/// The resulting promise is resolved when all of the promises have resolved.
/// It is rejected as soon as any of the promises have been rejected.
///
public IPromise> ThenAll(Func>> chain) {
return this.Then(() => Promise.All(chain()));
}
///
/// Returns a promise that resolves when all of the promises in the enumerable argument have resolved.
/// Returns a promise of a collection of the resolved results.
///
public static IPromise All(params IPromise[] promises) {
return
All(
(IEnumerable) promises); // Cast is required to force use of the other All function.
}
///
/// Returns a promise that resolves when all of the promises in the enumerable argument have resolved.
/// Returns a promise of a collection of the resolved results.
///
public static IPromise All(IEnumerable promises) {
var promisesArray = promises.ToArray();
if (promisesArray.Length == 0) {
return Resolved();
}
var remainingCount = promisesArray.Length;
var resultPromise = new Promise(isSync: true);
resultPromise.WithName("All");
var progress = new float[remainingCount];
promisesArray.Each((promise, index) => {
promise
.Progress(v => {
progress[index] = v;
if (resultPromise.CurState == PromiseState.Pending) {
resultPromise.ReportProgress(progress.Average());
}
})
.Then(() => {
progress[index] = 1f;
--remainingCount;
if (remainingCount <= 0 && resultPromise.CurState == PromiseState.Pending) {
// This will never happen if any of the promises errorred.
resultPromise.Resolve();
}
})
.Catch(ex => {
if (resultPromise.CurState == PromiseState.Pending) {
// If a promise errorred and the result promise is still pending, reject it.
resultPromise.Reject(ex);
}
})
.Done();
});
return resultPromise;
}
///
/// Chain a sequence of operations using promises.
/// Reutrn a collection of functions each of which starts an async operation and yields a promise.
/// Each function will be called and each promise resolved in turn.
/// The resulting promise is resolved after each promise is resolved in sequence.
///
public IPromise ThenSequence(Func>> chain) {
return this.Then(() => Sequence(chain()));
}
///
/// Chain a number of operations using promises.
/// Takes a number of functions each of which starts an async operation and yields a promise.
///
public static IPromise Sequence(params Func[] fns) {
return Sequence((IEnumerable>) fns);
}
///
/// Chain a sequence of operations using promises.
/// Takes a collection of functions each of which starts an async operation and yields a promise.
///
public static IPromise Sequence(IEnumerable> fns) {
var promise = new Promise(isSync: true);
int count = 0;
fns.Aggregate(
Resolved(),
(prevPromise, fn) => {
int itemSequence = count;
++count;
return prevPromise
.Then(() => {
var sliceLength = 1f / count;
promise.ReportProgress(sliceLength * itemSequence);
return fn();
})
.Progress(v => {
var sliceLength = 1f / count;
promise.ReportProgress(sliceLength * (v + itemSequence));
})
;
}
)
.Then(() => promise.Resolve())
.Catch(promise.Reject);
return promise;
}
///
/// Takes a function that yields an enumerable of promises.
/// Returns a promise that resolves when the first of the promises has resolved.
///
public IPromise ThenRace(Func> chain) {
return this.Then(() => Race(chain()));
}
///
/// Takes a function that yields an enumerable of promises.
/// Converts to a value promise.
/// Returns a promise that resolves when the first of the promises has resolved.
///
public IPromise ThenRace(Func>> chain) {
return this.Then(() => Promise.Race(chain()));
}
///
/// Returns a promise that resolves when the first of the promises in the enumerable argument have resolved.
/// Returns the value from the first promise that has resolved.
///
public static IPromise Race(params IPromise[] promises) {
return
Race((IEnumerable) promises); // Cast is required to force use of the other function.
}
///
/// Returns a promise that resolves when the first of the promises in the enumerable argument have resolved.
/// Returns the value from the first promise that has resolved.
///
public static IPromise Race(IEnumerable promises) {
var promisesArray = promises.ToArray();
if (promisesArray.Length == 0) {
throw new InvalidOperationException("At least 1 input promise must be provided for Race");
}
var resultPromise = new Promise(isSync: true);
resultPromise.WithName("Race");
var progress = new float[promisesArray.Length];
promisesArray.Each((promise, index) => {
promise
.Progress(v => {
progress[index] = v;
resultPromise.ReportProgress(progress.Max());
})
.Catch(ex => {
if (resultPromise.CurState == PromiseState.Pending) {
// If a promise errorred and the result promise is still pending, reject it.
resultPromise.Reject(ex);
}
})
.Then(() => {
if (resultPromise.CurState == PromiseState.Pending) {
resultPromise.Resolve();
}
})
.Done();
});
return resultPromise;
}
///
/// Convert a simple value directly into a resolved promise.
///
public static IPromise Resolved() {
var promise = new Promise(isSync: true);
promise.Resolve();
return promise;
}
///
/// Convert an exception directly into a rejected promise.
///
public static IPromise Rejected(Exception ex) {
// Argument.NotNull(() => ex);
var promise = new Promise();
promise.Reject(ex);
return promise;
}
public IPromise Finally(Action onComplete) {
var promise = new Promise(isSync: true);
promise.WithName(this.Name);
this.Then(() => promise.Resolve());
this.Catch(e => {
try {
onComplete();
promise.Reject(e);
}
catch (Exception ne) {
promise.Reject(ne);
}
});
return promise.Then(onComplete);
}
public IPromise ContinueWith(Func onComplete) {
var promise = new Promise(isSync: true);
promise.WithName(this.Name);
this.Then(() => promise.Resolve());
this.Catch(e => promise.Resolve());
return promise.Then(onComplete);
}
public IPromise ContinueWith(Func> onComplete) {
var promise = new Promise(isSync: true);
promise.WithName(this.Name);
this.Then(() => promise.Resolve());
this.Catch(e => promise.Resolve());
return promise.Then(onComplete);
}
public IPromise Progress(Action onProgress) {
if (onProgress != null) {
this.ProgressHandlers(this, onProgress);
}
return this;
}
///
/// Raises the UnhandledException event.
///
internal static void PropagateUnhandledException(object sender, Exception ex) {
if (unhandlerException != null) {
unhandlerException(sender, new ExceptionEventArgs(ex));
}
else {
Debug.LogWarning("Unhandled Exception from " + sender + ": " + ex);
}
}
}
}