using System; using UIWidgets.ui; namespace UIWidgets.painting { public class Alignment : IEquatable { public Alignment(double x, double y) { this.x = x; this.y = y; } public readonly double x; public readonly double y; public static readonly Alignment topLeft = new Alignment(-1.0, -1.0); public static readonly Alignment topCenter = new Alignment(0, -1.0); public static readonly Alignment topRight = new Alignment(1.0, -1.0); public static readonly Alignment centerLeft = new Alignment(-1.0, 0.0); public static readonly Alignment center = new Alignment(0.0, 0.0); public static readonly Alignment centerRight = new Alignment(1.0, 0.0); public static readonly Alignment bottomLeft = new Alignment(-1.0, 1.0); public static readonly Alignment bottomCenter = new Alignment(0.0, 1.0); public static readonly Alignment bottomRight = new Alignment(1.0, 1.0); // todo more operators public Alignment resolve(TextDirection direction) { return this; } public Alignment add(Alignment other) { return this + other; } public static Alignment operator -(Alignment a, Alignment b) { return new Alignment(a.x - b.x, a.y - b.y); } public static Alignment operator +(Alignment a, Alignment b) { return new Alignment(a.x + b.x, a.y + b.y); } public static Alignment operator -(Alignment a) { return new Alignment(-a.x, -a.y); } public static Alignment operator *(Alignment a, double b) { return new Alignment(a.x * b, a.y * b); } public static Alignment operator /(Alignment a, double b) { return new Alignment(a.x / b, a.y / b); } public static Alignment operator %(Alignment a, double b) { return new Alignment(a.x % b, a.y % b); } public Offset alongOffset(Offset other) { double centerX = other.dx / 2.0; double centerY = other.dy / 2.0; return new Offset(centerX + this.x * centerX, centerY + this.y * centerY); } public Offset alongSize(Size other) { double centerX = other.width / 2.0; double centerY = other.height / 2.0; return new Offset(centerX + this.x * centerX, centerY + this.y * centerY); } public Offset withinRect(Rect rect) { double halfWidth = rect.width / 2.0; double halfHeight = rect.height / 2.0; return new Offset( rect.left + halfWidth + this.x * halfWidth, rect.top + halfHeight + this.y * halfHeight ); } public Rect inscribe(Size size, Rect rect) { double halfWidthDelta = (rect.width - size.width) / 2.0; double halfHeightDelta = (rect.height - size.height) / 2.0; return Rect.fromLTWH( rect.left + halfWidthDelta + this.x * halfWidthDelta, rect.top + halfHeightDelta + this.y * halfHeightDelta, size.width, size.height ); } public bool Equals(Alignment other) { if (object.ReferenceEquals(null, other)) return false; if (object.ReferenceEquals(this, other)) return true; return this.x.Equals(other.x) && this.y.Equals(other.y); } public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) return false; if (object.ReferenceEquals(this, obj)) return true; if (obj.GetType() != this.GetType()) return false; return this.Equals((Alignment) obj); } public override int GetHashCode() { unchecked { return (this.x.GetHashCode() * 397) ^ this.y.GetHashCode(); } } public static bool operator ==(Alignment a, Alignment b) { return object.Equals(a, b); } public static bool operator !=(Alignment a, Alignment b) { return !(a == b); } } public class _MixedAlignment : IEquatable<_MixedAlignment> { public _MixedAlignment(double x, double start, double y) { this.x = x; this.start = start; this.y = y; } private readonly double x; private readonly double start; private readonly double y; public static _MixedAlignment operator -(_MixedAlignment a) { return new _MixedAlignment( -a.x, -a.start, -a.y ); } public static _MixedAlignment operator *(_MixedAlignment a, double other) { return new _MixedAlignment( a.x * other, a.start * other, a.y * other ); } public static _MixedAlignment operator /(_MixedAlignment a, double other) { return new _MixedAlignment( a.x / other, a.start / other, a.y / other ); } public static _MixedAlignment operator %(_MixedAlignment a, double other) { return new _MixedAlignment( a.x % other, a.start % other, a.y % other ); } public Alignment resolve(TextDirection direction) { switch (direction) { case TextDirection.rtl: return new Alignment(x - start, y); case TextDirection.ltr: return new Alignment(x + start, y); } return null; } public bool Equals(_MixedAlignment other) { if (object.ReferenceEquals(null, other)) return false; if (object.ReferenceEquals(this, other)) return true; return this.x.Equals(other.x) && this.y.Equals(other.y) && this.start.Equals(other.start); } } }