using Unity.UIWidgets.foundation; using Unity.UIWidgets.painting; namespace Unity.UIWidgets.widgets { public class ScrollBehavior { public Widget buildViewportChrome(BuildContext context, Widget child, AxisDirection axisDirection) { return child; } public ScrollPhysics getScrollPhysics(BuildContext context) { return new BouncingScrollPhysics(); } public virtual bool shouldNotify(ScrollBehavior oldDelegate) { return false; } public override string ToString() { return this.GetType().ToString(); } } public class ScrollConfiguration : InheritedWidget { public ScrollConfiguration( Key key = null, ScrollBehavior behavior = null, Widget child = null ) : base(key: key, child: child) { D.assert(behavior != null); this.behavior = behavior; } public readonly ScrollBehavior behavior; public static ScrollBehavior of(BuildContext context) { ScrollConfiguration configuration = (ScrollConfiguration) context.inheritFromWidgetOfExactType(typeof(ScrollConfiguration)); if (configuration != null) { return configuration.behavior; } return new ScrollBehavior(); } public override bool updateShouldNotify(InheritedWidget oldWidgetRaw) { var oldWidget = (ScrollConfiguration) oldWidgetRaw; D.assert(this.behavior != null); return this.behavior.GetType() != oldWidget.behavior.GetType() || this.behavior != oldWidget.behavior && this.behavior.shouldNotify(oldWidget.behavior); } public override void debugFillProperties(DiagnosticPropertiesBuilder properties) { base.debugFillProperties(properties); properties.add(new DiagnosticsProperty("behavior", this.behavior)); } } }