using Unity.UIWidgets.foundation; using Unity.UIWidgets.painting; using Unity.UIWidgets.rendering; using Unity.UIWidgets.ui; using TextStyle = Unity.UIWidgets.painting.TextStyle; namespace Unity.UIWidgets.widgets { public class Icon : StatelessWidget { public Icon(IconData icon, Key key = null, float? size = null, Color color = null ) : base(key: key) { this.icon = icon; this.size = size; this.color = color; } public readonly IconData icon; public readonly float? size; public readonly Color color; public override Widget build(BuildContext context) { IconThemeData iconTheme = IconTheme.of(context); float iconSize = this.size ?? iconTheme.size.Value; if (this.icon == null) { return new SizedBox(width: iconSize, height: iconSize); } float iconOpacity = iconTheme.opacity.Value; Color iconColor = this.color ?? iconTheme.color; if (iconOpacity != 1.0) { iconColor = iconColor.withOpacity(iconColor.opacity * iconOpacity); } Widget iconWidget = new RichText( overflow: TextOverflow.visible, text: new TextSpan( text: new string(new[] {(char) this.icon.codePoint}), style: new TextStyle( inherit: false, color: iconColor, fontSize: iconSize, fontFamily: this.icon.fontFamily ) ) ); return new SizedBox( width: iconSize, height: iconSize, child: new Center( child: iconWidget ) ); } } }