using UnityEngine; namespace Unity.UIWidgets.foundation { public static class foundation_ { public static readonly bool kReleaseMode = !Debug.isDebugBuild; #if UIWidgets_PROFILE public const bool kProfileMode = true; #else public const bool kProfileMode = false; #endif public static readonly bool kDebugMode = !kReleaseMode && !kProfileMode; public const float precisionErrorTolerance = 1e-10f; #if UNITY_WEBGL public const bool kIsWeb = true; #else public const bool kIsWeb = false; #endif } }