using System; using UnityEngine; namespace Unity.UIWidgets.ui { public static class MathUtils { public static float clamp(this float value, float min, float max) { if (value < min) { value = min; } else if (value > max) { value = max; } return value; } public static int clamp(this int value, int min, int max) { if (value < min) { value = min; } else if (value > max) { value = max; } return value; } public static int abs(this int value) { return Mathf.Abs(value); } public static float abs(this float value) { return Mathf.Abs(value); } public static int sign(this float value) { return value == 0.0f ? 0 : value > 0.0f ? 1 : -1; } public static bool isInfinite(this float it) { return float.IsInfinity(it); } public static bool isFinite(this float it) { return !float.IsInfinity(it); } public static bool isNaN(this float it) { return float.IsNaN(it); } public static float lerpFloat(float a, float b, float t) { return a + (b - a) * t; } public static float? lerpNullableFloat(float? a, float? b, float t) { if (a == null && b == null) { return null; } a = a ?? b; b = b ?? a; return a + (b - a) * t; } public static int round(this float value) { return Mathf.RoundToInt(value); } public static int floor(this float value) { return Mathf.FloorToInt(value); } public static int ceil(this float value) { return Mathf.CeilToInt(value); } } public abstract class OffsetBase : IEquatable { protected OffsetBase(float _dx, float _dy) { this._dx = _dx; this._dy = _dy; } protected readonly float _dx; protected readonly float _dy; public bool isInfinite { get { return float.IsInfinity(this._dx) || float.IsInfinity(this._dy); } } public bool isFinite { get { return !float.IsInfinity(this._dx) && !float.IsInfinity(this._dy); } } public static bool operator <(OffsetBase a, OffsetBase b) { return a._dx < b._dx && a._dy < b._dy; } public static bool operator <=(OffsetBase a, OffsetBase b) { return a._dx <= b._dx && a._dy <= b._dy; } public static bool operator >(OffsetBase a, OffsetBase b) { return a._dx > b._dx && a._dy > b._dy; } public static bool operator >=(OffsetBase a, OffsetBase b) { return a._dx >= b._dx && a._dy >= b._dy; } public bool Equals(OffsetBase other) { if (ReferenceEquals(null, other)) { return false; } if (ReferenceEquals(this, other)) { return true; } return this._dx.Equals(other._dx) && this._dy.Equals(other._dy); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } if (ReferenceEquals(this, obj)) { return true; } if (obj.GetType() != this.GetType()) { return false; } return this.Equals((OffsetBase) obj); } public override int GetHashCode() { unchecked { return (this._dx.GetHashCode() * 397) ^ this._dy.GetHashCode(); } } public static bool operator ==(OffsetBase left, OffsetBase right) { return Equals(left, right); } public static bool operator !=(OffsetBase left, OffsetBase right) { return !Equals(left, right); } public override string ToString() { return $"{this.GetType()}({this._dx:F1}, {this._dy:F1})"; } } public class Offset : OffsetBase, IEquatable { public Offset(float dx, float dy) : base(dx, dy) { } public float dx { get { return this._dx; } } public float dy { get { return this._dy; } } public float distance { get { return Mathf.Sqrt(this._dx * this._dx + this._dy * this._dy); } } public float distanceSquared { get { return this._dx * this._dx + this._dy * this._dy; } } public static readonly Offset zero = new Offset(0.0f, 0.0f); public static readonly Offset infinite = new Offset(float.PositiveInfinity, float.PositiveInfinity); public Offset scale(float scaleX, float? scaleY = null) { scaleY = scaleY ?? scaleX; return new Offset(this.dx * scaleX, this.dy * scaleY.Value); } public Offset translate(float translateX, float translateY) { return new Offset(this.dx + translateX, this.dy + translateY); } public static Offset operator -(Offset a) { return new Offset(-a.dx, -a.dy); } public static Offset operator -(Offset a, Offset b) { return new Offset(a.dx - b.dx, a.dy - b.dy); } public static Offset operator +(Offset a, Offset b) { return new Offset(a.dx + b.dx, a.dy + b.dy); } public static Offset operator *(Offset a, float operand) { return new Offset(a.dx * operand, a.dy * operand); } public static Offset operator /(Offset a, float operand) { return new Offset(a.dx / operand, a.dy / operand); } public static Rect operator &(Offset a, Size other) { return Rect.fromLTWH(a.dx, a.dy, other.width, other.height); } public static Offset lerp(Offset a, Offset b, float t) { if (a == null && b == null) { return null; } if (a == null) { return b * t; } if (b == null) { return a * (1.0f - t); } return new Offset(MathUtils.lerpFloat(a.dx, b.dx, t), MathUtils.lerpFloat(a.dy, b.dy, t)); } public bool Equals(Offset other) { return base.Equals(other); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } if (ReferenceEquals(this, obj)) { return true; } if (obj.GetType() != this.GetType()) { return false; } return this.Equals((Offset) obj); } public override int GetHashCode() { return base.GetHashCode(); } public static bool operator ==(Offset left, Offset right) { return Equals(left, right); } public static bool operator !=(Offset left, Offset right) { return !Equals(left, right); } public override string ToString() { return $"Offset({this._dx:F1}, {this._dy:F1})"; } } public class Size : OffsetBase, IEquatable { public Size(float width, float height) : base(width, height) { } public static Size copy(Size source) { return new Size(source.width, source.height); } public static Size square(float dimension) { return new Size(dimension, dimension); } public static Size fromWidth(float width) { return new Size(width, float.PositiveInfinity); } public static Size fromHeight(float height) { return new Size(float.PositiveInfinity, height); } public static Size fromRadius(float radius) { return new Size(radius * 2, radius * 2); } public float width { get { return this._dx; } } public float height { get { return this._dy; } } public static readonly Size zero = new Size(0.0f, 0.0f); public static readonly Size infinite = new Size(float.PositiveInfinity, float.PositiveInfinity); public bool isEmpty { get { return this.width <= 0.0 || this.height <= 0.0; } } public static Size operator -(Size a, Offset b) { return new Size(a.width - b.dx, a.height - b.dy); } public static Size operator +(Size a, Offset b) { return new Size(a.width + b.dx, a.height + b.dy); } public static Offset operator -(Size a, Size b) { return new Offset(a.width - b.width, a.height - b.height); } public static Size operator *(Size a, float operand) { return new Size(a.width * operand, a.height * operand); } public static Size operator /(Size a, float operand) { return new Size(a.width / operand, a.height / operand); } public float shortestSide { get { return Mathf.Min(this.width.abs(), this.height.abs()); } } public float longestSide { get { return Mathf.Max(this.width.abs(), this.height.abs()); } } public Offset topLeft(Offset origin) { return origin; } public Offset topCenter(Offset origin) { return new Offset(origin.dx + this.width / 2.0f, origin.dy); } public Offset topRight(Offset origin) { return new Offset(origin.dx + this.width, origin.dy); } public Offset centerLeft(Offset origin) { return new Offset(origin.dx, origin.dy + this.height / 2.0f); } public Offset center(Offset origin) { return new Offset(origin.dx + this.width / 2.0f, origin.dy + this.height / 2.0f); } public Offset centerRight(Offset origin) { return new Offset(origin.dx + this.width, origin.dy + this.height / 2.0f); } public Offset bottomLeft(Offset origin) { return new Offset(origin.dx, origin.dy + this.height); } public Offset bottomCenter(Offset origin) { return new Offset(origin.dx + this.width / 2.0f, origin.dy + this.height); } public Offset bottomRight(Offset origin) { return new Offset(origin.dx + this.width, origin.dy + this.height); } public bool contains(Offset offset) { return offset.dx >= 0.0 && offset.dx < this.width && offset.dy >= 0.0 && offset.dy < this.height; } public Size flipped { get { return new Size(this.height, this.width); } } public static Size lerp(Size a, Size b, float t) { if (a == null && b == null) { return null; } if (a == null) { return b * t; } if (b == null) { return a * (1.0f - t); } return new Size(MathUtils.lerpFloat(a.width, b.width, t), MathUtils.lerpFloat(a.height, b.height, t)); } public bool Equals(Size other) { return base.Equals(other); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } if (ReferenceEquals(this, obj)) { return true; } if (obj.GetType() != this.GetType()) { return false; } return this.Equals((Size) obj); } public override int GetHashCode() { return base.GetHashCode(); } public static bool operator ==(Size left, Size right) { return Equals(left, right); } public static bool operator !=(Size left, Size right) { return !Equals(left, right); } public override string ToString() { return $"Size({this._dx:F1}, {this._dy:F1})"; } } public class Rect : IEquatable { Rect(float left, float top, float right, float bottom) { this.left = left; this.top = top; this.right = right; this.bottom = bottom; } public static Rect fromLTRB(float left, float top, float right, float bottom) { return new Rect(left, top, right, bottom); } public static Rect fromLTWH(float left, float top, float width, float height) { return new Rect(left, top, left + width, top + height); } public static Rect fromCircle(Offset center, float radius) { return new Rect(center.dx - radius, center.dy - radius, center.dx + radius, center.dy + radius); } public static Rect fromPoints(Offset a, Offset b) { return new Rect( Mathf.Min(a.dx, b.dx), Mathf.Min(a.dy, b.dy), Mathf.Max(a.dx, b.dx), Mathf.Max(a.dy, b.dy) ); } public readonly float left; public readonly float top; public readonly float right; public readonly float bottom; public float width { get { return this.right - this.left; } } public float height { get { return this.bottom - this.top; } } public Size size { get { return new Size(this.width, this.height); } } public static readonly Rect zero = new Rect(0, 0, 0, 0); public static readonly Rect one = new Rect(0, 0, 1, 1); public static readonly Rect infinity = new Rect(float.NegativeInfinity, float.NegativeInfinity, float.PositiveInfinity, float.PositiveInfinity); public const float _giantScalar = 1.0E+9f; public static readonly Rect largest = fromLTRB(-_giantScalar, -_giantScalar, _giantScalar, _giantScalar); public bool isInfinite { get { return float.IsInfinity(this.left) || float.IsInfinity(this.top) || float.IsInfinity(this.right) || float.IsInfinity(this.bottom); } } public bool isFinite { get { return !this.isInfinite; } } public bool isEmpty { get { return this.left >= this.right || this.top >= this.bottom; } } public Rect shift(Offset offset) { return fromLTRB(this.left + offset.dx, this.top + offset.dy, this.right + offset.dx, this.bottom + offset.dy); } public Rect translate(float translateX, float translateY) { return fromLTRB(this.left + translateX, this.top + translateY, this.right + translateX, this.bottom + translateY); } public Rect scale(float scaleX, float? scaleY = null) { scaleY = scaleY ?? scaleX; return fromLTRB( this.left * scaleX, this.top * scaleY.Value, this.right * scaleX, this.bottom * scaleY.Value); } public Rect inflate(float delta) { return fromLTRB(this.left - delta, this.top - delta, this.right + delta, this.bottom + delta); } public Rect deflate(float delta) { return this.inflate(-delta); } public Rect intersect(Rect other) { return fromLTRB( Mathf.Max(this.left, other.left), Mathf.Max(this.top, other.top), Mathf.Min(this.right, other.right), Mathf.Min(this.bottom, other.bottom) ); } public Rect expandToInclude(Rect other) { if (this.isEmpty) { return other; } if (other == null || other.isEmpty) { return this; } return fromLTRB( Mathf.Min(this.left, other.left), Mathf.Min(this.top, other.top), Mathf.Max(this.right, other.right), Mathf.Max(this.bottom, other.bottom) ); } public bool overlaps(Rect other) { if (this.right <= other.left || other.right <= this.left) { return false; } if (this.bottom <= other.top || other.bottom <= this.top) { return false; } return true; } public float shortestSide { get { return Mathf.Min(Mathf.Abs(this.width), Mathf.Abs(this.height)); } } public float longestSide { get { return Mathf.Max(Mathf.Abs(this.width), Mathf.Abs(this.height)); } } public Offset topLeft { get { return new Offset(this.left, this.top); } } public Offset topCenter { get { return new Offset(this.left + this.width / 2.0f, this.top); } } public Offset topRight { get { return new Offset(this.right, this.top); } } public Offset centerLeft { get { return new Offset(this.left, this.top + this.height / 2.0f); } } public Offset center { get { return new Offset(this.left + this.width / 2.0f, this.top + this.height / 2.0f); } } public Offset centerRight { get { return new Offset(this.right, this.bottom); } } public Offset bottomLeft { get { return new Offset(this.left, this.bottom); } } public Offset bottomCenter { get { return new Offset(this.left + this.width / 2.0f, this.bottom); } } public Offset bottomRight { get { return new Offset(this.right, this.bottom); } } public bool contains(Offset offset) { return offset.dx >= this.left && offset.dx < this.right && offset.dy >= this.top && offset.dy < this.bottom; } public bool containsInclusive(Offset offset) { return offset.dx >= this.left && offset.dx <= this.right && offset.dy >= this.top && offset.dy <= this.bottom; } public bool contains(Rect rect) { return this.contains(rect.topLeft) && this.contains(rect.bottomRight); } public Rect round() { return fromLTRB( Mathf.Round(this.left), Mathf.Round(this.top), Mathf.Round(this.right), Mathf.Round(this.bottom)); } public Rect roundOut() { return fromLTRB( Mathf.Floor(this.left), Mathf.Floor(this.top), Mathf.Ceil(this.right), Mathf.Ceil(this.bottom)); } public Rect roundIn() { return fromLTRB( Mathf.Ceil(this.left), Mathf.Ceil(this.top), Mathf.Floor(this.right), Mathf.Floor(this.bottom)); } public static Rect lerp(Rect a, Rect b, float t) { if (a == null && b == null) { return null; } if (a == null) { return fromLTRB(b.left * t, b.top * t, b.right * t, b.bottom * t); } if (b == null) { float k = 1.0f - t; return fromLTRB(a.left * k, a.top * k, a.right * k, a.bottom * k); } return fromLTRB( MathUtils.lerpFloat(a.left, b.left, t), MathUtils.lerpFloat(a.top, b.top, t), MathUtils.lerpFloat(a.right, b.right, t), MathUtils.lerpFloat(a.bottom, b.bottom, t) ); } public bool Equals(Rect other) { if (ReferenceEquals(null, other)) { return false; } if (ReferenceEquals(this, other)) { return true; } return this.left.Equals(other.left) && this.top.Equals(other.top) && this.right.Equals(other.right) && this.bottom.Equals(other.bottom); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } if (ReferenceEquals(this, obj)) { return true; } if (obj.GetType() != this.GetType()) { return false; } return this.Equals((Rect) obj); } public override int GetHashCode() { unchecked { var hashCode = this.left.GetHashCode(); hashCode = (hashCode * 397) ^ this.top.GetHashCode(); hashCode = (hashCode * 397) ^ this.right.GetHashCode(); hashCode = (hashCode * 397) ^ this.bottom.GetHashCode(); return hashCode; } } public static bool operator ==(Rect left, Rect right) { return Equals(left, right); } public static bool operator !=(Rect left, Rect right) { return !Equals(left, right); } public override string ToString() { return "Rect.fromLTRB(" + this.left.ToString("0.0") + ", " + this.top.ToString("0.0") + ", " + this.right.ToString("0.0") + ", " + this.bottom.ToString("0.0") + ")"; } } public class Radius : IEquatable { Radius(float x, float y) { this.x = x; this.y = y; } public static Radius circular(float radius) { return elliptical(radius, radius); } public static Radius elliptical(float x, float y) { return new Radius(x, y); } public readonly float x; public readonly float y; public static readonly Radius zero = circular(0.0f); public static Radius operator -(Radius a) { return elliptical(-a.x, -a.y); } public static Radius operator -(Radius a, Radius b) { return elliptical(a.x - b.x, a.y - b.y); } public static Radius operator -(Radius a, float b) { return elliptical(a.x - b, a.y - b); } public static Radius operator +(Radius a, Radius b) { return elliptical(a.x + b.x, a.y + b.y); } public static Radius operator +(Radius a, float b) { return elliptical(a.x + b, a.y + b); } public static Radius operator *(Radius a, Radius b) { return elliptical(a.x * b.x, a.y * b.y); } public static Radius operator *(Radius a, float b) { return elliptical(a.x * b, a.y * b); } public static Radius operator /(Radius a, Radius b) { return elliptical(a.x / b.x, a.y / b.y); } public static Radius operator /(Radius a, float b) { return elliptical(a.x / b, a.y / b); } public static Radius operator %(Radius a, Radius b) { return elliptical(a.x % b.x, a.y % b.y); } public static Radius operator %(Radius a, float b) { return elliptical(a.x % b, a.y % b); } public static Radius lerp(Radius a, Radius b, float t) { if (a == null && b == null) { return null; } if (a == null) { return elliptical(b.x * t, b.y * t); } if (b == null) { float k = 1.0f - t; return elliptical(a.x * k, a.y * k); } return elliptical( MathUtils.lerpFloat(a.x, b.x, t), MathUtils.lerpFloat(a.y, b.y, t) ); } public bool Equals(Radius other) { if (ReferenceEquals(null, other)) { return false; } if (ReferenceEquals(this, other)) { return true; } return this.x.Equals(other.x) && this.y.Equals(other.y); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } if (ReferenceEquals(this, obj)) { return true; } if (obj.GetType() != this.GetType()) { return false; } return this.Equals((Radius) obj); } public override int GetHashCode() { unchecked { return (this.x.GetHashCode() * 397) ^ this.y.GetHashCode(); } } public static bool operator ==(Radius left, Radius right) { return Equals(left, right); } public static bool operator !=(Radius left, Radius right) { return !Equals(left, right); } public override string ToString() { return this.x == this.y ? $"Radius.circular({this.x:F1})" : $"Radius.elliptical({this.x:F1}, ${this.y:F1})"; } } public class RRect : IEquatable { RRect(float left, float top, float right, float bottom, Radius tlRadius = null, Radius trRadius = null, Radius brRadius = null, Radius blRadius = null) { this.left = left; this.top = top; this.right = right; this.bottom = bottom; this.tlRadius = tlRadius ?? Radius.zero; this.trRadius = trRadius ?? Radius.zero; this.brRadius = brRadius ?? Radius.zero; this.blRadius = blRadius ?? Radius.zero; } RRect(float left, float top, float right, float bottom, float? tlRadius = null, float? trRadius = null, float? brRadius = null, float? blRadius = null) { this.left = left; this.top = top; this.right = right; this.bottom = bottom; this.tlRadius = tlRadius != null ? Radius.circular(tlRadius.Value) : Radius.zero; this.trRadius = trRadius != null ? Radius.circular(trRadius.Value) : Radius.zero; this.brRadius = brRadius != null ? Radius.circular(brRadius.Value) : Radius.zero; this.blRadius = blRadius != null ? Radius.circular(blRadius.Value) : Radius.zero; } public static RRect fromLTRBXY( float left, float top, float right, float bottom, float radiusX, float radiusY) { var radius = Radius.elliptical(radiusX, radiusY); return new RRect(left, top, right, bottom, radius, radius, radius, radius); } public static RRect fromLTRBR( float left, float top, float right, float bottom, Radius radius) { return new RRect(left, top, right, bottom, radius, radius, radius, radius); } public static RRect fromLTRBR( float left, float top, float right, float bottom, float radius) { var r = Radius.circular(radius); return new RRect(left, top, right, bottom, r, r, r, r); } public static RRect fromRectXY(Rect rect, float radiusX, float radiusY) { var radius = Radius.elliptical(radiusX, radiusY); return new RRect(rect.left, rect.top, rect.right, rect.bottom, radius, radius, radius, radius); } public static RRect fromRect(Rect rect) { return new RRect(rect.left, rect.top, rect.right, rect.bottom, (Radius) null); } public static RRect fromRectAndRadius(Rect rect, Radius radius) { return new RRect(rect.left, rect.top, rect.right, rect.bottom, radius, radius, radius, radius); } public static RRect fromRectAndRadius(Rect rect, float radius) { var r = Radius.circular(radius); return new RRect(rect.left, rect.top, rect.right, rect.bottom, r, r, r, r); } public static RRect fromLTRBAndCorners( float left, float top, float right, float bottom, Radius topLeft = null, Radius topRight = null, Radius bottomRight = null, Radius bottomLeft = null) { return new RRect(left, top, right, bottom, topLeft, topRight, bottomRight, bottomLeft); } public static RRect fromLTRBAndCorners( float left, float top, float right, float bottom, float? topLeft = null, float? topRight = null, float? bottomRight = null, float? bottomLeft = null) { return new RRect(left, top, right, bottom, topLeft, topRight, bottomRight, bottomLeft); } public static RRect fromRectAndCorners( Rect rect, Radius topLeft = null, Radius topRight = null, Radius bottomRight = null, Radius bottomLeft = null) { return new RRect(rect.left, rect.top, rect.right, rect.bottom, topLeft, topRight, bottomRight, bottomLeft); } public static RRect fromRectAndCorners( Rect rect, float? topLeft = null, float? topRight = null, float? bottomRight = null, float? bottomLeft = null) { return new RRect(rect.left, rect.top, rect.right, rect.bottom, topLeft, topRight, bottomRight, bottomLeft); } public readonly float left; public readonly float top; public readonly float right; public readonly float bottom; public readonly Radius tlRadius; public readonly Radius trRadius; public readonly Radius brRadius; public readonly Radius blRadius; public float tlRadiusX { get { return this.tlRadius.x; } } public float tlRadiusY { get { return this.tlRadius.y; } } public float trRadiusX { get { return this.trRadius.x; } } public float trRadiusY { get { return this.trRadius.y; } } public float blRadiusX { get { return this.blRadius.x; } } public float blRadiusY { get { return this.blRadius.y; } } public float brRadiusX { get { return this.brRadius.x; } } public float brRadiusY { get { return this.brRadius.y; } } public static readonly RRect zero = new RRect(0, 0, 0, 0, (Radius) null); public RRect shift(Offset offset) { return fromLTRBAndCorners( this.left + offset.dx, this.top + offset.dy, this.right + offset.dx, this.bottom + offset.dy, this.tlRadius, this.trRadius, this.brRadius, this.blRadius ); } public RRect inflate(float delta) { return fromLTRBAndCorners( this.left - delta, this.top - delta, this.right + delta, this.bottom + delta, this.tlRadius + delta, this.trRadius + delta, this.brRadius + delta, this.blRadius + delta ); } public RRect deflate(float delta) { return this.inflate(-delta); } public float width { get { return this.right - this.left; } } public float height { get { return this.bottom - this.top; } } public Rect outerRect { get { return Rect.fromLTRB(this.left, this.top, this.right, this.bottom); } } public Rect safeInnerRect { get { const float kInsetFactor = 0.29289321881f; // 1-cos(pi/4) float leftRadius = Mathf.Max(this.blRadiusX, this.tlRadiusX); float topRadius = Mathf.Max(this.tlRadiusY, this.trRadiusY); float rightRadius = Mathf.Max(this.trRadiusX, this.brRadiusX); float bottomRadius = Mathf.Max(this.brRadiusY, this.blRadiusY); return Rect.fromLTRB( this.left + leftRadius * kInsetFactor, this.top + topRadius * kInsetFactor, this.right - rightRadius * kInsetFactor, this.bottom - bottomRadius * kInsetFactor ); } } public Rect middleRect { get { float leftRadius = Mathf.Max(this.blRadiusX, this.tlRadiusX); float topRadius = Mathf.Max(this.tlRadiusY, this.trRadiusY); float rightRadius = Mathf.Max(this.trRadiusX, this.brRadiusX); float bottomRadius = Mathf.Max(this.brRadiusY, this.blRadiusY); return Rect.fromLTRB( this.left + leftRadius, this.top + topRadius, this.right - rightRadius, this.bottom - bottomRadius ); } } public Rect wideMiddleRect { get { float topRadius = Mathf.Max(this.tlRadiusY, this.trRadiusY); float bottomRadius = Mathf.Max(this.brRadiusY, this.blRadiusY); return Rect.fromLTRB( this.left, this.top + topRadius, this.right, this.bottom - bottomRadius ); } } public Rect tallMiddleRect { get { float leftRadius = Mathf.Max(this.blRadiusX, this.tlRadiusX); float rightRadius = Mathf.Max(this.trRadiusX, this.brRadiusX); return Rect.fromLTRB( this.left + leftRadius, this.top, this.right - rightRadius, this.bottom ); } } public bool isEmpty { get { return this.left >= this.right || this.top >= this.bottom; } } public bool isFinite { get { return this.left.isFinite() && this.top.isFinite() && this.right.isFinite() && this.bottom.isFinite(); } } public bool isInfinite { get { return !this.isFinite; } } public bool isRect { get { return this.tlRadius == Radius.zero && this.trRadius == Radius.zero && this.blRadius == Radius.zero && this.brRadius == Radius.zero; } } public bool isStadium { get { return this.tlRadius == this.trRadius && this.trRadius == this.brRadius && this.brRadius == this.blRadius && (this.width <= 2.0 * this.tlRadiusX || this.height <= 2.0 * this.tlRadiusY); } } public bool isEllipse { get { return this.tlRadius == this.trRadius && this.trRadius == this.brRadius && this.brRadius == this.blRadius && (this.width <= 2.0 * this.tlRadiusX && this.height <= 2.0 * this.tlRadiusY); } } public bool isCircle { get { return this.width == this.height && this.isEllipse; } } public float shortestSide { get { return Mathf.Min(this.width.abs(), this.height.abs()); } } public float longestSide { get { return Mathf.Max(this.width.abs(), this.height.abs()); } } public Offset center { get { return new Offset(this.left + this.width / 2.0f, this.top + this.height / 2.0f); } } float _getMin(float min, float radius1, float radius2, float limit) { float sum = radius1 + radius2; if (sum > limit && sum != 0.0) { return Mathf.Min(min, limit / sum); } return min; } RRect _scaled; void _scaleRadii() { if (this._scaled == null) { float scale = 1.0f; scale = this._getMin(scale, this.blRadiusY, this.tlRadiusY, this.height); scale = this._getMin(scale, this.tlRadiusX, this.trRadiusX, this.width); scale = this._getMin(scale, this.trRadiusY, this.brRadiusY, this.height); scale = this._getMin(scale, this.brRadiusX, this.blRadiusX, this.width); if (scale < 1.0) { this._scaled = fromLTRBAndCorners( left: this.left, top: this.top, right: this.right, bottom: this.bottom, topLeft: this.tlRadius * scale, topRight: this.trRadius * scale, bottomRight: this.brRadius * scale, bottomLeft: this.blRadius * scale); } else { this._scaled = this; } } } public bool contains(Offset point) { if (point.dx < this.left || point.dx >= this.right || point.dy < this.top || point.dy >= this.bottom) { return false; } this._scaleRadii(); float x; float y; float radiusX; float radiusY; if (point.dx < this.left + this._scaled.tlRadiusX && point.dy < this.top + this._scaled.tlRadiusY) { x = point.dx - this.left - this._scaled.tlRadiusX; y = point.dy - this.top - this._scaled.tlRadiusY; radiusX = this._scaled.tlRadiusX; radiusY = this._scaled.tlRadiusY; } else if (point.dx > this.right - this._scaled.trRadiusX && point.dy < this.top + this._scaled.trRadiusY) { x = point.dx - this.right + this._scaled.trRadiusX; y = point.dy - this.top - this._scaled.trRadiusY; radiusX = this._scaled.trRadiusX; radiusY = this._scaled.trRadiusY; } else if (point.dx > this.right - this._scaled.brRadiusX && point.dy > this.bottom - this._scaled.brRadiusY) { x = point.dx - this.right + this._scaled.brRadiusX; y = point.dy - this.bottom + this._scaled.brRadiusY; radiusX = this._scaled.brRadiusX; radiusY = this._scaled.brRadiusY; } else if (point.dx < this.left + this._scaled.blRadiusX && point.dy > this.bottom - this._scaled.blRadiusY) { x = point.dx - this.left - this._scaled.blRadiusX; y = point.dy - this.bottom + this._scaled.blRadiusY; radiusX = this._scaled.blRadiusX; radiusY = this._scaled.blRadiusY; } else { return true; } x = x / radiusX; y = y / radiusY; if (x * x + y * y > 1.0) { return false; } return true; } public static RRect lerp(RRect a, RRect b, float t) { if (a == null && b == null) { return null; } if (a == null) { return fromLTRBAndCorners( b.left * t, b.top * t, b.right * t, b.bottom * t, b.tlRadius * t, b.trRadius * t, b.brRadius * t, b.blRadius * t ); } if (b == null) { float k = 1.0f - t; return fromLTRBAndCorners( a.left * k, a.top * k, a.right * k, a.bottom * k, a.tlRadius * k, a.trRadius * k, a.brRadius * k, a.blRadius * k); } return fromLTRBAndCorners( MathUtils.lerpFloat(a.left, b.left, t), MathUtils.lerpFloat(a.top, b.top, t), MathUtils.lerpFloat(a.right, b.right, t), MathUtils.lerpFloat(a.bottom, b.bottom, t), Radius.lerp(a.tlRadius, b.tlRadius, t), Radius.lerp(a.trRadius, b.trRadius, t), Radius.lerp(a.brRadius, b.brRadius, t), Radius.lerp(a.blRadius, b.blRadius, t)); } public bool contains(Rect rect) { if (!this.outerRect.contains(rect)) { return false; } if (this.isRect) { return true; } return this.contains(rect.topLeft) && this.contains(rect.topRight) && this.contains(rect.bottomRight) && this.contains(rect.bottomLeft); } public bool Equals(RRect other) { if (ReferenceEquals(null, other)) { return false; } if (ReferenceEquals(this, other)) { return true; } return this.left.Equals(other.left) && this.top.Equals(other.top) && this.right.Equals(other.right) && this.bottom.Equals(other.bottom) && this.tlRadius.Equals(other.tlRadius) && this.trRadius.Equals(other.trRadius) && this.brRadius.Equals(other.brRadius) && this.blRadius.Equals(other.blRadius); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } if (ReferenceEquals(this, obj)) { return true; } if (obj.GetType() != this.GetType()) { return false; } return this.Equals((RRect) obj); } public override int GetHashCode() { unchecked { var hashCode = this.left.GetHashCode(); hashCode = (hashCode * 397) ^ this.top.GetHashCode(); hashCode = (hashCode * 397) ^ this.right.GetHashCode(); hashCode = (hashCode * 397) ^ this.bottom.GetHashCode(); hashCode = (hashCode * 397) ^ this.tlRadius.GetHashCode(); hashCode = (hashCode * 397) ^ this.trRadius.GetHashCode(); hashCode = (hashCode * 397) ^ this.brRadius.GetHashCode(); hashCode = (hashCode * 397) ^ this.blRadius.GetHashCode(); return hashCode; } } public static bool operator ==(RRect a, RRect b) { return Equals(a, b); } public static bool operator !=(RRect a, RRect b) { return !(a == b); } public override string ToString() { string rect = $"{this.left:F1)}, " + $"{this.top:F1}, " + $"{this.right:F1}, " + $"{this.bottom:F1}"; if (this.tlRadius == this.trRadius && this.trRadius == this.brRadius && this.brRadius == this.blRadius) { if (this.tlRadius.x == this.tlRadius.y) { return $"RRect.fromLTRBR({rect}, {this.tlRadius.x:F1})"; } return $"RRect.fromLTRBXY($rect, {this.tlRadius.x:F1}, {this.tlRadius.y:F1})"; } return "RRect.fromLTRBAndCorners(" + $"{rect}, " + $"topLeft: {this.tlRadius}, " + $"topRight: {this.trRadius}, " + $"bottomRight: {this.brRadius}, " + $"bottomLeft: {this.blRadius}" + ")"; } } }