using Unity.UIWidgets.painting; using Unity.UIWidgets.widgets; namespace Unity.UIWidgets.utils { public static class AxisDirectionUtils { public static AxisDirection? getAxisDirectionFromAxisReverseAndDirectionality( BuildContext context, Axis axis, bool reverse) { switch (axis) { case Axis.horizontal: return reverse ? AxisDirection.left : AxisDirection.right; case Axis.vertical: return reverse ? AxisDirection.up : AxisDirection.down; } return null; } } }