#if UNITY_EDITOR using System; using System.Collections; using System.Reflection; using Unity.UIWidgets.engine; using UnityEngine; using UnityEditor; namespace Unity.UIWidgets.Editor { [InitializeOnLoad] public class EditorUtils { static EditorUtils() { DisplayMetricsProvider.provider = () => new EditorPlayerDisplayMetrics(); } } public class EditorPlayerDisplayMetrics : DisplayMetrics { float _lastDevicePixelRatio = 0; public void OnGUI() { } public void Update() { this._lastDevicePixelRatio = GameViewUtil.getGameViewDevicePixelRatio(); } public float DevicePixelRatio { get { return this._lastDevicePixelRatio; } } } static class GameViewUtil { static Type _gameViewType; static string _gameViewClassName = "UnityEditor.GameView"; public static float getGameViewDevicePixelRatio(float fallback = 1) { loadTypeIfNeed(); EditorWindow gameview = getMainGameView(); if (gameview == null) { return fallback; } bool lowResolutionForAspectRatios = false; if (!getPropertyValue(gameview, "lowResolutionForAspectRatios", ref lowResolutionForAspectRatios)) { return fallback; } if (lowResolutionForAspectRatios) { return 1; } Vector2 sizeValue = new Vector2(); if (!getFieldValue(gameview, "m_LastWindowPixelSize", ref sizeValue)) { return fallback; } if (gameview.position.width > 0) { return sizeValue.x / gameview.position.width; } if (gameview.position.height > 0) { return sizeValue.y / gameview.position.height; } return fallback; } static EditorWindow getMainGameView() { IEnumerable enumerable = null; if (!getFieldValue(null, "s_GameViews", ref enumerable)) { return null; } IEnumerator enumerator = enumerable != null ? enumerable.GetEnumerator() : null; if (enumerator != null && enumerator.MoveNext()) { return enumerator.Current as EditorWindow; } return null; } static bool getFieldValue(object ins, string name, ref T result) { var fieldInfo = _gameViewType.GetField(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance); if (fieldInfo == null) { return false; } result = (T) fieldInfo.GetValue(ins); return true; } static void loadTypeIfNeed() { if (_gameViewType == null) { foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) { var type = assembly.GetType(_gameViewClassName); if (type != null) { _gameViewType = type; } } } } static bool getPropertyValue(object ins, string name, ref T result) { var property = _gameViewType.GetProperty(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance); if (property == null) { return false; } result = (T) property.GetValue(ins); return true; } } } #endif