Shader "UIWidgets/canvas_fill0" { Properties { _StencilComp("_StencilComp", Float) = 3 // - Equal, 8 - Always } SubShader { ZTest Always ZWrite Off Cull Off ColorMask 0 Stencil { Ref 128 CompFront [_StencilComp] CompBack [_StencilComp] ReadMask 128 WriteMask 127 PassFront IncrWrap PassBack DecrWrap } Pass { CGPROGRAM #include "UIWidgets_canvas.cginc" #pragma vertex vert #pragma fragment frag_stencil ENDCG } } }