using System; using System.Collections.Generic; namespace Unity.UIWidgets.async { public class PriorityQueue where T : IComparable { readonly List _data; public PriorityQueue() { _data = new List(); } public void enqueue(T item) { _data.Add(item); int ci = _data.Count - 1; // child index; start at end while (ci > 0) { int pi = (ci - 1) / 2; // parent index if (_data[ci].CompareTo(_data[pi]) >= 0) { break; // child item is larger than (or equal) parent so we're done } T tmp = _data[ci]; _data[ci] = _data[pi]; _data[pi] = tmp; ci = pi; } } public T dequeue() { // assumes pq is not empty; up to calling code int li = _data.Count - 1; // last index (before removal) T frontItem = _data[0]; // fetch the front _data[0] = _data[li]; _data.RemoveAt(li); --li; // last index (after removal) int pi = 0; // parent index. start at front of pq while (true) { int ci = pi * 2 + 1; // left child index of parent if (ci > li) { break; // no children so done } int rc = ci + 1; // right child if (rc <= li && _data[rc].CompareTo(_data[ci]) < 0) { // if there is a rc (ci + 1), and it is smaller than left child, use the rc instead ci = rc; } if (_data[pi].CompareTo(_data[ci]) <= 0) { break; // parent is smaller than (or equal to) smallest child so done } T tmp = _data[pi]; _data[pi] = _data[ci]; _data[ci] = tmp; // swap parent and child pi = ci; } return frontItem; } public T peek() { T frontItem = _data[0]; return frontItem; } public int count { get { return _data.Count; } } public bool isEmpty { get { return count == 0; } } public bool isNotEmpty { get { return count != 0; } } public T first { get { return peek(); } } public T removeFirst() { return dequeue(); } public override string ToString() { string s = ""; for (int i = 0; i < _data.Count; ++i) { s += _data[i] + " "; } s += "count = " + _data.Count; return s; } public bool isConsistent() { // is the heap property true for all data? if (_data.Count == 0) { return true; } int li = _data.Count - 1; // last index for (int pi = 0; pi < _data.Count; ++pi) { // each parent index int lci = 2 * pi + 1; // left child index int rci = 2 * pi + 2; // right child index if (lci <= li && _data[pi].CompareTo(_data[lci]) > 0) { return false; // if lc exists and it's greater than parent then bad. } if (rci <= li && _data[pi].CompareTo(_data[rci]) > 0) { return false; // check the right child too. } } return true; // passed all checks } } }