using Unity.UIWidgets.engine2; using Unity.UIWidgets.foundation; using Unity.UIWidgets.painting; using Unity.UIWidgets.widgets; using TextStyle = Unity.UIWidgets.painting.TextStyle; using ui_ = Unity.UIWidgets.widgets.ui_; using uiwidgets; using Unity.UIWidgets.gestures; using Unity.UIWidgets.material; using Color = Unity.UIWidgets.ui.Color; namespace UIWidgetsSample { /** * * STILL NOT WORKING, THERE SHOULD BE A BUG. FIX IT !!!! * */ public class HoverSample : UIWidgetsPanel { protected void OnEnable() { base.OnEnable(); } protected override void main() { ui_.runApp(new MyApp()); } class MyApp : StatelessWidget { public override Widget build(BuildContext context) { return new MaterialApp( debugShowCheckedModeBanner: false, title: "Flutter Demo", home: new Scaffold( appBar: new AppBar(title: new Text("good")), body: new Center( child: new MyStatefulWidget() ) ) ); } } class MyStatefulWidget : StatefulWidget { public MyStatefulWidget(Key key = null) : base(key: key) { } public override State createState() => new _MyStatefulWidgetState(); } class _MyStatefulWidgetState : State { Color textColor = Colors.blue; int _enterCounter = 0; int _exitCounter = 0; float x = 0.0f; float y = 0.0f; void _incrementEnter(PointerEvent details) { UnityEngine.Debug.Log("enter"); setState(() => { _enterCounter++; }); } void _incrementExit(PointerEvent details) { setState(() => { textColor = Colors.blue; _exitCounter++; }); } void _updateLocation(PointerEvent details) { setState(() => { textColor = Colors.red; x = details.position.dx; y = details.position.dy; }); } public override Widget build(BuildContext context) { return new MouseRegion( onEnter: _incrementEnter, onHover: _updateLocation, onExit: _incrementExit, child: new FlatButton( color: Colors.white, textColor: Colors.teal[700], //when hovered text color change shape: new RoundedRectangleBorder( borderRadius: BorderRadius.circular(5), side: new BorderSide( color: Colors.teal[700] ) ), onPressed: () => { }, child: new Text("Log in", style: new TextStyle(color: textColor)) ) ); } } } }