using UnityEditor; namespace UIWidgets.Tests { public static class Menu { [MenuItem("UIWidgetsTests/CanvasAndLayers")] public static void canvasAndLayers() { EditorWindow.GetWindow(typeof(CanvasAndLayers)); } [MenuItem("UIWidgetsTests/RenderBoxes")] public static void renderBoxes() { EditorWindow.GetWindow(typeof(RenderBoxes)); } [MenuItem("UIWidgetsTests/RenderParagraph")] public static void renderRenderParagraph() { EditorWindow.GetWindow(typeof(Paragraph)); } } }