using System; using UIWidgets.painting; using UIWidgets.ui; using UnityEngine; namespace UIWidgets.rendering { public class RenderSliverPadding : RenderObjectWithChildMixinRenderSliver { RenderSliverPadding( EdgeInsets padding, RenderSliver child ) { this._padding = padding; this.child = child; } public EdgeInsets padding { get { return this._padding; } set { if (this._padding == value) { return; } this._padding = value; this.markNeedsLayout(); } } public EdgeInsets _padding; public double beforePadding { get { switch (GrowthDirectionUtils.applyGrowthDirectionToAxisDirection( this.constraints.axisDirection, this.constraints.growthDirection)) { case AxisDirection.up: return this._padding.bottom; case AxisDirection.right: return this._padding.left; case AxisDirection.down: return this._padding.top; case AxisDirection.left: return this._padding.right; } return 0.0; } } public double afterPadding { get { switch (GrowthDirectionUtils.applyGrowthDirectionToAxisDirection( this.constraints.axisDirection, this.constraints.growthDirection)) { case AxisDirection.up: return this._padding.top; case AxisDirection.right: return this._padding.right; case AxisDirection.down: return this._padding.bottom; case AxisDirection.left: return this._padding.left; } return 0.0; } } public double mainAxisPadding { get { return this._padding.along(this.constraints.axis); } } public double crossAxisPadding { get { switch (this.constraints.axis) { case Axis.horizontal: return this._padding.vertical; case Axis.vertical: return this._padding.horizontal; } return 0.0; } } public override void setupParentData(RenderObject child) { if (!(child.parentData is SliverPhysicalParentData)) { child.parentData = new SliverPhysicalParentData(); } } public override void performLayout() { double beforePadding = this.beforePadding; double afterPadding = this.afterPadding; double mainAxisPadding = this.mainAxisPadding; double crossAxisPadding = this.crossAxisPadding; if (this.child == null) { this.geometry = new SliverGeometry( scrollExtent: mainAxisPadding, paintExtent: Math.Min(mainAxisPadding, this.constraints.remainingPaintExtent), maxPaintExtent: mainAxisPadding ); return; } this.child.layout( this.constraints.copyWith( scrollOffset: Math.Max(0.0, this.constraints.scrollOffset - beforePadding), cacheOrigin: Math.Min(0.0, this.constraints.cacheOrigin + beforePadding), overlap: 0.0, remainingPaintExtent: this.constraints.remainingPaintExtent - this.calculatePaintOffset(this.constraints, from: 0.0, to: beforePadding), remainingCacheExtent: this.constraints.remainingCacheExtent - this.calculateCacheOffset(this.constraints, from: 0.0, to: beforePadding), crossAxisExtent: Math.Max(0.0, this.constraints.crossAxisExtent - crossAxisPadding) ), parentUsesSize: true ); SliverGeometry childLayoutGeometry = this.child.geometry; if (childLayoutGeometry.scrollOffsetCorrection != 0.0) { this.geometry = new SliverGeometry( scrollOffsetCorrection: childLayoutGeometry.scrollOffsetCorrection ); return; } double beforePaddingPaintExtent = this.calculatePaintOffset( this.constraints, from: 0.0, to: beforePadding ); double afterPaddingPaintExtent = this.calculatePaintOffset( this.constraints, from: beforePadding + childLayoutGeometry.scrollExtent, to: mainAxisPadding + childLayoutGeometry.scrollExtent ); double mainAxisPaddingPaintExtent = beforePaddingPaintExtent + afterPaddingPaintExtent; double beforePaddingCacheExtent = this.calculateCacheOffset( this.constraints, from: 0.0, to: beforePadding ); double afterPaddingCacheExtent = this.calculateCacheOffset( this.constraints, from: beforePadding + childLayoutGeometry.scrollExtent, to: mainAxisPadding + childLayoutGeometry.scrollExtent ); double mainAxisPaddingCacheExtent = afterPaddingCacheExtent + beforePaddingCacheExtent; double paintExtent = Math.Min( beforePaddingPaintExtent + Math.Max(childLayoutGeometry.paintExtent, childLayoutGeometry.layoutExtent + afterPaddingPaintExtent), this.constraints.remainingPaintExtent ); this.geometry = new SliverGeometry( scrollExtent: mainAxisPadding + childLayoutGeometry.scrollExtent, paintExtent: paintExtent, layoutExtent: Math.Min(mainAxisPaddingPaintExtent + childLayoutGeometry.layoutExtent, paintExtent), cacheExtent: Math.Min(mainAxisPaddingCacheExtent + childLayoutGeometry.cacheExtent, this.constraints.remainingCacheExtent), maxPaintExtent: mainAxisPadding + childLayoutGeometry.maxPaintExtent, hitTestExtent: Math.Max( mainAxisPaddingPaintExtent + childLayoutGeometry.paintExtent, beforePaddingPaintExtent + childLayoutGeometry.hitTestExtent ), hasVisualOverflow: childLayoutGeometry.hasVisualOverflow ); var childParentData = (SliverPhysicalParentData) this.child.parentData; switch (GrowthDirectionUtils.applyGrowthDirectionToAxisDirection(this.constraints.axisDirection, this.constraints.growthDirection)) { case AxisDirection.up: childParentData.paintOffset = new Offset(this._padding.left, this.calculatePaintOffset(this.constraints, from: this._padding.bottom + childLayoutGeometry.scrollExtent, to: this._padding.bottom + childLayoutGeometry.scrollExtent + this._padding.top)); break; case AxisDirection.right: childParentData.paintOffset = new Offset(this.calculatePaintOffset(this.constraints, from: 0.0, to: this._padding.left), this._padding.top); break; case AxisDirection.down: childParentData.paintOffset = new Offset(this._padding.left, this.calculatePaintOffset(this.constraints, from: 0.0, to: this._padding.top)); break; case AxisDirection.left: childParentData.paintOffset = new Offset( this.calculatePaintOffset(this.constraints, from: this._padding.right + childLayoutGeometry.scrollExtent, to: this._padding.right + childLayoutGeometry.scrollExtent + this._padding.left), this._padding.top); break; } } public override double childMainAxisPosition(RenderObject child) { return this.calculatePaintOffset(this.constraints, from: 0.0, to: this.beforePadding); } public override double childCrossAxisPosition(RenderObject child) { switch (GrowthDirectionUtils.applyGrowthDirectionToAxisDirection( this.constraints.axisDirection, this.constraints.growthDirection)) { case AxisDirection.up: case AxisDirection.down: return this._padding.left; case AxisDirection.left: case AxisDirection.right: return this._padding.top; } return 0.0; } public override double childScrollOffset(RenderObject child) { return this.beforePadding; } public override void applyPaintTransform(RenderObject child, ref Matrix4x4 transform) { var childParentData = (SliverPhysicalParentData) child.parentData; childParentData.applyPaintTransform(ref transform); } public override void paint(PaintingContext context, Offset offset) { if (this.child != null && this.child.geometry.visible) { var childParentData = (SliverPhysicalParentData) this.child.parentData; context.paintChild(this.child, offset + childParentData.paintOffset); } } } }